Educational games festival will be landing on Australian shores for the first time in 10 years; event will be held mid-November in Melbourne.
The global Games for Change Festival will be making its way to Australia this year, taking place from November 15-16 at RMIT University's Design Hub in Melbourne, Victoria.
The festival has been running for the last 10 years and is based in New York.
It showcases content from practitioners who are using video games as a medium to incite positive social outcomes in the areas of education and training, learning and development, health and fitness, and community development and civic participation.
The two-day festival in Australia will be hosted and curated by RMIT University's Games & Experimental Entertainment Laboratory (GEElab) in Melbourne and will feature international keynote speakers including USA's Heather Kelley and Japan's Keita Takahashi, a celebrated game designer whose works revolve around the positive power of play.
The Australian festival will also offer an interactive experience, inviting attendees to share their views on how video games can help solve geographical challenges in Melbourne.
Games for Change Australia New Zealand Festival will take place at RMIT University's Design Hub in Melbourne, November 15-16, 2012.
Tickets start at A$240 for students and go up to A$795 for a full-priced ticket spanning the entire festival. For more information, check out the Games for Change Australian site.
Are these the same people who wants to censor violent games cause they think the players are copying the behaviour of the game characters?
Not that I'm against games that give me real world skills. Rock Smith, for instance, is an awesome concept.
But this.. whatever it is
it sure sounds like the Politically Correct Mafia who wants to censor everything.
Someone enlighten me to the purpose of this festival. Or don't ...I doubt I'll come back to this topic.
I'm happy the presence of games now have become cemented as a versatile mature media capable of doing a lot of things. First the exhibitions (Smithsonian and ACMI did them) to show case what they are and its chronology, now its application. A lot of game exhibition and curatorial have been talking about it from game design perspective. And game design is always made around the sense of adaptation and learning, if it can reach a goal of real social outcome this will be even better!
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