Pirates of the Caribbean director's production company signs development deal for Microsoft platforms; XBLA project up first.
Blind Wink, the transmedia production company from Pirates of the Caribbean director Gore Verbinski, today announced that it has signed an exclusive deal to deliver "original interactive entertainment content" to Microsoft platforms worldwide.
The first fruit of this partnership is set to be an Xbox Live Arcade title for the Kinect, with a release window of late 2012. The project is being internally developed at Blind Wink. No other details on the project were revealed, but Blind Wink noted that the deal may include media beyond games.
Verbinski has a history with game-related projects. Notably, Verbinski was attached to the big-screen adaptation of Irrational Games' BioShock. However, that project entered development limbo due to its ballooning projecting costs. Verbinski also advocated "madness" within the game industry during his 2008 DICE keynote address.
Blind Wink was founded in 2008. This year's Rango from Paramount Pictures marked the company's first production.
Verbinski is not the first big-name film director that Microsoft has entered into a partnership with. In 2006, the software giant announced a partnership with Lord of the Rings director Peter Jackson, though that collaboration ultimately proved unfruitful.
@warhawk-geeby Yeah, they didnt use kinect the way they said, at least its being used for other stuff, if thats any consolation. This information about age i had was from last year, im trying to find it now, but take into consideration that it couts users all over the world not just usa. Here in Brazil, for example, the kids have ps3s and older people have 360s. I think it works like this: if the console is more popular in that country parents will buy that console, so a higher kid/aldult ratio. Ps3s are more popular than the 360 in asia, south america and europe, which means more youngsters, in the usa its the opossite of course. When i find the info, i'll post it here.
@kkxtrouble Oh yeah don't get me wrong, companies need to produce games for all audiences. But the way Microsoft has gone with the Kinect is shameful. I'm not bashing the 360, as the consoles exclusives are among the best in the business. Gears of War remains one of my favourite franchises to date, and Halo was the game that got FPS on the map. The only thing I feel is that after 'Project Natal' and all the hype the Kinect has just become an Eyetoy2. People have hacked the thing to do incredible things - I'd know, I work at a University. The other week we had 2 more 360's with Kinects delivered for students research projects, whether it be combining them with robots or whatever. I understand they can't make AAA games on the off, but Kinect Sports and Dance Nation aren't exactly the immersive brilliant games I was hoping for (which we were promised). As for the 'average age' where on earth did you get that info? The wii I can understand, but Sony's console has and probably always will be the most expensive out of the 3, it wasn't a favourite with parents. If you've played both consoles and listened to the players online there are a LOT more young American kids on Microsoft's console than there are Sony's. Anyway, that's unrelated :P
We need AAA Kinect games. Same with Move. Seriously, if they made games as big as stuff like MGS4 or Heavy Rain they'd be selling a lot more then they already do. Nobody wants to play Party Babyz.
@kkxtrouble I agree with u.. I miss the old times! Except that average age... we all knew that more parents buy 360 for their kids than the PS3/Wii (some)
@warhawk-geeby Actually, ps3s and wiis users average age is smaller than xbox 360s average age. Besides, games are supposed to make people happy, a five years old happiness is just as good as others. When i was a kid i played games meant for kids, there is nothing wrong with that. And, you are generalizing, kinect is used for kiddie games, not the xbox360, if you take xbox exclusives they are games for more mature people. They wont risk making a big bugget kinnect game until gamers buy it, gamesrs wont buy it until they make that game. It sad, but thats what is happening, the same thing can be said about move, the difference is that kinnect has other uses outside gaming. If the next xbox has a built in kinnect maybe we will see something out of there.
The day Kinect gets a decent game is the day I begin to take Microsoft's console seriously.. As of yet that hasn't happened. An I'd be surprised if a 'casual' game can do that either. The Kinect had a vast amount of potential, it's just a shame that it ended up becoming some family friendly focused pile of crap. Look at what University students and scientists have done with the thing and it's amazing. The Xbox360 is quickly becoming a console for kids, Microsoft need to step there game up and focus on it's core gamers, not money from casual audiences :|
I guess Kinect could be a good fit to a horror game. As the monster approaches, the player struggles to make movements in such way Kinect can understand. Tension goes up as the player finally manages to pull it out by Kinect's inherent lag allows the monster to catch up. Add Verbinski experience with horror movies, such as The Ring, I can see a bright future to this project.
*yawn* Don't know, don't care... I like PotC, but that's all, ev erything beyiong that i really don't care.
Gore Verbinski? Not THE Gore Verbinski? The dude who did the "fun for the whole family" Pirates of the Caribbean series that cemented a solidly family friendly PG-13 rating at the box office? Who could have predicted that he'd be brought in to produce a casual, family friendly offering for Kinect? Gamers get it. Everyone wants the casual market. Every single article these days confirms it. For the next couple of years, and possibly beyond, we'll watch as developers chase the "growth" market which is casual gamers while promising (with crossed fingers) that they really DO care about "core" gamers that actually love gaming and would be loyal unto death if anyone actually gave a damn about them.
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