Honestly, with my hand on my heart, I would take Guild wars1 over Guild Wars 2 any minute.. I cancelled account after playing for 1 hour.. HUGE disappointment!! People making money out of anticipation and name of the first game, but the game it self didn't impress me at all.. (please note I'm 15 year gamer and played every single MMO and Non-mmo rpg under the sun).. Graphics are ancient, I would say in late 90s I saw same or better. The way everything setup is ridicules- took me 15 min to figure out where is what. But movement is the worst - click-to-move is removed, press key to move with left hand and turn the map with right to give your self direction... so i need 2 hands to move and I suppose to hit my skills with my toes? Thats makes me dizzy and tired fast.. Same reason I cancelled Wow and Tera - it is not enjoyable or relaxing to me if I cannot click to move and look around while my char is runs, or hit my skills on key if i'm in battle, or have a cup of coffee in my left hand (!!! for COL) while I'm running to the spot. Kids will play, because they don't know any better, but adult people that I know in my community of gamers (and there is a lot of us, we could create whole guild) - they will not play this for the same reasons.. Because we play for fun and entertainment, not to get dizzy and frustrated with this moving and Fov and ancient looking graphics.. Sorry but we are out and waiting for the next one..
ArenaNet's pay-once PC MMORPG hits platinum status prior to release today; peak user concurrency of 400,000 reached during head-start period.
ArenaNet's Guild Wars 2 launched today, and it has already racked up some impressive sales. Publisher NCsoft today announced that more than 1 million gamers paid for the massively multiplayer online role-playing game in full prior to its release.
Prepurchasing the game allowed players to take to Tyria ahead of its launch today, and according to NCsoft, users took advantage of this offer in spades. The firm said Guild Wars 2 reached a peak user concurrency figure of over 400,000 during the prerelease play period.
Guild Wars 2 puts players into a persistent fantasy world that is driven by a range of dynamic events. The game costs a fee up front but does not require a monthly paid subscription to continue playing.
The team at ArenaNet has a small group working on a console version of the game, but no announcements have been made concerning Guild Wars 2 arriving outside of the PC.
Under normal circustances, I try and avoid these discussions, as nothing productive ever seems to come from them, and they usually just boil down to fanboys vs. the rest. However, after reading the comments, I simply have to say something.
What the hell do you people want from your games? I am not referring to mmorpgs, but games in general. What do you look for in a game? A million hours of content? Worlds that rival our own in both scope and size, grandeur, and realism? Characters so real you can smell their stink when they remove their armor, sporting equipment, or "gasp" clothing? Love and pride bordering on obsession?
I ask this simply because I think many folks on gaming websites seem to have unrealistic expectations as to what games ought to be. Dating back as far as mankind, games(remember they didn't always require a plugin) have been about one thing and one thing only. FUN.
They were NEVER intended to compete with one another over which game is better. They were designed as a way for people to relax, have fun, and forget about our boring everyday lives. I think its about time people take off the gloves, stop the verbal fisticuffs, and simply ENJOY the games. Relish in the fact that we live in a society where we are FREE to choose what we play and when we play it. Without that, what else is there?
Now I know this post is kinda coming off a little hippy for me, and for that I apologize. However, I am so utterly sick of the arguing over which game is better that it makes me so freaking ticked. If your game is so much better then why the hell are you not playing it right now instead of sitting here arguing/defending it?
I know some are going to respond with "First Amendment" and Freedom of Speech" blah blah blah. If it makes you feel better, I guess go ahead. However, if you love your damn game so muuch, why aren't you playing it? Peace my fellow gamers, I will see yall in GW2 this month, MoP next month, whatever the heck else I feel like playing after that, and so on and so forth.
@Zipper761882 I prefer action RPG's and good pvp MMO's. D3 was a disappointment (massively) but still fun because I enjoy those types of games. GW2 appears to be the game I've been waiting for satisfy my MMO pvp. I need more time to play it to know for sure. But yeah a good post. People just don't know what they want from a game. They just sort of follow the crowd.
@Zipper761882 Good post. I go here to post about a game that yes, I am disappointed in. Simply 'cus while playing it, I don't feel engaged or don't feel the fun. Now why I feel that way have many reasons, a lot of them are subjective since other people might put the same reasons down for why they are having fun. Simply 'cus they feel differently about it.
Yeah wow. Rocket science I know.
Anyways, I have been told by what? 5 different ppl to go back to WoW in this comment section. As I have said many times down there in the comments now, I don't think WoW was/is the best MMO ever, I haven't played it for 6 years either. There is no WoW to go back to.
I am happy if you like GW2 and happy to hear your input and arguments for why I am wrong in not having fun with the game. Believe me.
But understand that disagreement is probably unavoidable, since many of our points are highly subjective and comprise of aesthetic arguments.
So why did I goto talk about the game in the first place? 'Cus I wanted to engage in dialogue with people and hear their impressions and discuss our findings. 'Cus I find it interesting. Nothing more, nothing less.
I didn't go here to start a fight or any of this fanboy stuff that is going on. I understand it can be upsetting to hear someone not liking what you like but honestly.. My parents never liked my rock music and I don't call them fanboys or tell them to go back to abba. xD
This is the PC game that I have been waiting for since it was first officially announced. As a veteran of GW1, I am most pleased to be exploring the new Tyria in the sequel.
Proud to say I was one of the 400k+ xD
The game is awesome so far. I am not comparing D3 with GW2 coz all those who have played GW2 knows which one is better but I am really interested to know the traffic decline in D3 after GW2. I hope Blizzard will put efforts to make D3 better rather than just giving up on the title since they are extorting money off of RMAH and Diablo fans deserve better than this.
@aamir69 comparing a mmorpg to an hack'n'slash?
@s4dn3s5 read the 9th & 10th word from the second line....
@aamir69 You're still implying they have the same audience, which means you're compairing a mmorpg to an hack'n'slash. Which is BS, and you don't know what you're talking about. When WoW lose customers, then a huge chunck of players who left will much likely jump on the next mmorpg train. when Torchlight 2 is released, maybe Diablo 3 will see a traffic decline. But following your logic, Guild Wars 2 may suffer a traffic decline when Borderlands 2 is released. Do you get the inconsistency of your logic now?
@s4dn3s5 Oh just grow some sense boy, traffic decline is inevitable because GW2 just got released and I just said it will be interesting to know how much is that. Its a business point of view. I compared them as business not as gameplay & graphics and stuff. You don't know what I am talking about.
@aamir69 Oh, I can read, you said you're not compairing the quality of both games "all those who have played GW2 knows which one is better" but you're still making a comparison since you talk about traffic decline, implying both games have the same audience, since, still your opinion, D3 players are leaving gor GW2. You don't know what you're talking about, are you?
To me the first 2 lines brings in something that is not really relevant....D3 Vs GW2 is not a comparison in any aspect.
At most you can compare the launch (D3 was horrible at launch, with server issues...not sure what is going on nowadays), but other than that I can only be happy that they have nothing else in common ;)
Diablo fans are yet another niche category, please don't let them raise in anger, or we will have a GW2 vs D3 vs WOW scenario LOL
@AmorDeRey1988 Lol, these make me laugh. Your so silly!
@AmorDeRey1988 yep 9-10 million players every month ye it's dead kid, swtor sold 2 million 1 week and look at it, as For wow won't die because 5-6 million minimum are loyal fans like i and will stick with it like you are fan of gw and everyone who bought game before it launched. and Stuppid comments like wow die or wow players suck i too childish :)
@wexorian childish is you trolling in every comment acting like blizz defense lawyer stfu dude 10 million players?ahahah make me laugh pls dont worry your parents still will pay the sub for wow you can relax
@Barrakas21 i pay for it by myself since 18 year old now i'm 22 and play wow time to time with my own cash.
And you're proving those comments right
You're right, and it's too bad, because the genre really needs WoW to die. There are certainly better MMO's out there and there are certainly developers putting a lot more time and effort into their product than Blizzard does. It would be nice to see their efforts rewarded, but with so many people blinded by WOW, it just won't happen
I don't get why you desire an historical piece of software and culture of our time to die....I was sad when every MMO died (well, I will not miss Conan for sure, nor Matrix), because independently from what you like or play, they are something that helped us to have better games today.
People still play starcraft, D2 and UO nowadays....nobody killed UO after 15 years, and I am glad to have it there, like I am glad to have WOW there....even if I don't play with it.It is not a faction war; you gain nothing for playing the best MMO, like you don't loose anything if you play a crappy one....it is your time and money.
@terminus Was WOW sick? Did he got a cold or something serious?
Lmao, I was replying to :
finally wow can die in peace.
And my reply is there, not sure how this got separated also. But yeah, I'm simply replying to THOSE who feel this game is going to end WOW's reign, it won't at all, maybe a few hundred will leave permanently, but I doubt that also. Enjoy your mmo, if you can call it that.
@terminus I was just trying to be silly ;)
Wow will not die because this game does not compete with it...the fanboy of the game from Blizzard will stay where they are, maybe they will buy this one too and play with GW2 also....who knows.
The whole thing is simple: WOW lives on subs, GW2 does not, so playing one does not exclude the other (except for the aforementioned fanboy that see it as a religion...."WOW is your only MMO, you shall not have any other MMO other than WOW" :D )
There is no reign....this whole thing was just created by fanboys that cannot accept that people may enjoy more than a game....too bad for them, since they are missing a lot of fun MMO :)
diablo 3 desapointed me at a point that i am afraid of buying games before i make sure its worthed .will wait for a test or demo or anything that will allow me to have an idea .
@Barrakas21 lolyal 1 million fan of gw, and loyal 5-6 million warcraft fan won't leave wow so even if wow players will decarase from 9-10 there will be 5 million players anyway so. that childish comments won't help you :D
Lol, little boy.
I don't even play WOW anymore, yeah, I have 10 85's, and I do get their expansions and play for 30 days, and that's it, but what WOW has done, was get over a 1000 dollars from me, and keep me interested for years and years and years, and still get their expansions. More then I can say for all of the other MMO's that have come out before and after it. The only MMO that may stand a chance is an MMO by Blizzard themselves, TITAN maybe......or maybe elderscrolls by Bethesda will be something special, we shall see. But it isn't GW2....IMHO.
Sorry to disappoint you, but WOW will NOT be dying from this game...not even close. I'm level 63 already, and pvp is weak to me. I hate to say it, but WOW, even though I can't stand what it has become, is still a better pvp game in my, and millions of others opinion. I like GW2, but it will not bury WOW.
Best mmo in ages with a real sense of achievment and adventure, i would like to recommend this game to any pc gamer here, beautiful game.
Im not surprised, this game is absolutely gorgeous. As a long term WOW player that is usually very biased towards wow as im a big fan of Blizzard but Arenanet has created something quite astonishing here. This really is a game you do just get totally lost in. Guys just buy it, you wont regret it.
I have to pick up my copy today. Probably won't have a LOT of time to play it fully, but I'm definitely going to play it this weekend for an hour or so. Just waiting for Planetside 2 now.
Ive played Lotro for 4 years now , so I might give this game a try . I like the collectors edition package, it looks very nice.
@Brokensword71 The movement (nothing else, really) feels very similar to LOTRO, in that you can change your momentum mid air, so you might have a feel for it.
Personally, I think that not having conserved momentum is the game's greatest fault, but if you liked LoTRO you'll probably adjust nicely to it.
@Brokensword71 It is quite different from LOTRO...if that's your only experience with these types of games I would try it first (I play LOTRO and STO since beta, and if I would never play GW I would have some problems to get the gist in game )
Wow, you make something wildly successful and the trolls start coming out of the woodwork.
The facts are:
1) This isn't WOW (and it isn't trying to be)
2) This isn't SWTOR (and it isn't trying to be)
3) This is Guild Wars 2. NCSoft and ArenaNet are both well known for their unique approach to MMO's. If you aren't convinced, take a look at their release title history.
4) Best launch I've ever experienced in any MMO (I base this on server up-time, ability to log in, lag, etc). If you can find a better MMO launch, by all means let me know. (Having no 'waiting for queue' message was genius).
5) The game has only been out for 2 days. Not a single MMO in existence has been 100% complete on the first day, or even the first week...come to think of it, MMO's are never 100% complete, because they are always evolving. You cannot expect WOW sized/amount of content (that has 8 years worth of content updates) to be available to you on day 1 of a new MMO. If you are complaining about how there's no end-game...well perhaps playing a brand new MMO is not for you and you should instead buy it a year or two from now when more content has been added.
Also, this game is not going to be F2P. There is no subscription, so no way for it to be free to play. There's so much misinformation because of trolls out there, it's kind of crazy.
@Landsharkk Agree with you to a certain extent....there are some bugs, and I shall say that among the games released in the past few years, this launch has been one of the most successful :)
As you pointed out, GW2 is not complete; the main structure is done thou, since in the end, it is a single player game with online capabilities.
It is different from a never ending-always changing MMO structure :) The changing part here are the dynamic events, and I am sure that they will be tweaked and new ones will be added, when players will start to give feedbacks.
Just remember...this is not MMO, so can't compare the problems of a standard MMO with GW2; that's why you don't see them (yet)
@darshie76 comments like "it is a single player game with online capabilities" and "Just remember...this is not MMO" are comments you could have made about GW1. GW2 is not even close to the same game as GW1. Your comments make it seem like you aren't playing the same game the rest of us are.
Indeed I didn't got the point, sorry for not catching it :) the "us" had a different meaning for me when I read your comment.
I made the comparison with NWN, but in another context...I was not talking of mechanics, but about the feeling that the game gave me when you start a new game. I felt at home in NW like I felt home when I awoke in tirya as sylvari.
I agree that has been quite a while since we had a pure MMO, of course industry evolve and what was selling 10 years ago is not selling anymore (example: the move to f2p and the inclusion of micro transactions are the standard nowadays).
Mostly you can solo, because in the old days we were lesser, and you could manage the novelty of meeting strangers in game, band together to quest and then even become friends; while today is a fight to avoid the trolling and the profanities, so the developers got the hint that too many people is not always a great thing...hence you can play solo the whole way to end game content (STO is a perfect example of game that you can clear just soloing; while for LOTRO you need others for the fellowship quests and instances/raids, but you can solo all the way trough to max level missing very little content).The persistent world that changes independently from the player is another thing that changed, going from that to be player centric, we lost the feeling of logging in and see a whole area changed because of some events...some MMO try to give the same feeling, but it happens rarely, and only while doing revamping of areas usually, not because of an in game event.
I like the player centric approach but at the same time if everyone is special and "chosen one", then it is like nobody is :) in some games like STO, you are not the savior of the galaxy, but just a guy that does his/her job and help the faction where they belong (KDF or STF), which is a good way to give the player a story on his own and at the same time, avoid to have millions of special saviors that change the future or save the day ;)
The population: the more instances and zones you see, the less immersion feeling you have. I am not talking of a specific number, but of the fact that in some cases, 20-50 or 100 toons running around does not make necessarily a populated world; MMO would recreate the feeling of the real world, so it is not feasible that you go to a city and see few people; or when you go in and out instances, you get placed in a queue awaiting to go in the main instance.
I understand that nowadays the number of players is thousands more, so technology gotta clash with the logic of having a single instance.
You bring good points, I am sure that the definition of MMO should be changed at one point, to reflect the new trend; I am still attached to the old way of seeing things, like in UO or DAOC and EQ...I grew up with these games so it is hard to forget everything that you enjoyed and get used to the new way :)
I am glad that you are enjoying the game; above all this is what matter the most, beside our personal opinions ;)
@darshie76 I used "us" to make a play on the fact that I feel it is an MMO. Sorry if it didn't come across that way.
the first GW was definitely a single player game with an online component. Diablo 3 is another with the same type of gameplay. Those games are definitely not MMOs, but the gameplay in GW2 is nothing like those games. Someone in these postings even mentioned GW2 to be more like Neverwinter Nights...this is probably the worse comparison I've read so far.
If you are going to use the three criteria you stated below as the necessary things to make an MMO, then we haven't seen a "real" MMO in years. You can solo to max level in many recent MMOs...especially if you aren't a raider. I would even question the persistent world. Having a load screen between zones is not totally persistent but it's also not game breaking and it doesn't completly remove the immersion or feel of a larger world either. Nothing the player does has a long term effect on the worlds of MMOs...everything constatly resets in every MMO I've ever played. The only way to change that is to do phased instancing...which a few MMOs have done over the last few years. Having a player story line doesn't automatically make it a single player game with an online component...it's a way to help create immersion in the lore that is different than jsut reading quest text. Server population is open to interpretation as well, what is considered high population? If you are in the game and see people in every part of the game you are in then is that not ok? Do you need thousands in each zone for it to be considered a "real" MMO?
Questing in the open world and doing a few dungeons along the way if you choose (but not necessary) is the way of the casual gamer in MMO's these days. The days of the "hardcore" MMO seem to be long gone...for better or worse. I don't think people should hold onto the strict definition of an MMO that was established years ago and never really has caught up to what MMOs have evolved into.
As you said, it comes down to each individual's opinion. I personally am having a great time playing GW2...the fact that they are able to provide a great MMO game with no sub makes all the more awesome to me.
-High population at the same time in the same instance
-Content that requires players to band together to complete it.
That's what the industry has feed us as MMO; the games that you mentioned are MMO, with the exception of Warhammer online, which as the name imply, it is the online version of warhammer.SWTOR does not even make the cut for me...was hard to ruin SW after SWG, but EA was able to do worst than SWG (in some ways; the game just suffer of a bad design....if they would call it KOTR3 It would be a top game)
@mark1202 When you say "US" do you mean the whole player population? Or it is to make it sound like you have the support of someone else ? You can express your opinions without the need to have backup...as you may understand every person enjoy games in the way that they like, it is like music, so the fact that many people say the same thing doesn't automagically makes it right.For the same reason why millions of flies and insects that sits and eats poop cannot be right :)I believe that GW2 is not a fully fledged MMORPG; same goes for star wars TOR, which is a glorified single player game with online capabilities.The fact that you see other people while you play doesn't make it an MMO, the fact that you craft or that you do raids (technically there are no raids in GW2, but they have something similar when you band together in an event) does not make it an MMO either IMO.Real MMO are built around communities, they are targeting a different kind of player (if you can see 99% of the game playing solo, it is not a MMO); the persistent world is mutating independently from the actions of the player (while GW2 is player centric, same for TOR), it cannot support too many players and needs to divide them in instances...these are limitations that makes pretty clear that GW2 is not a fully fledged MMO.
You may agree or disagree; I am here to make my point, not to be right or wrong.
GW2 is a great step towards the right direction for an MMO, but still there is work to do...but again, they never planned to make an MMO since the beginning, GW is in it's own category.
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