These guys should have been given credit for their work, regardless of anything. If there names couldn't be placed in the game, a website from the developer can easily be made for this purpose so there is no excuse.
More than 100 former Team Bondi employees claim they were deliberately left out of the game's credits because they were absent in the final months of production.
A group of former Team Bondi employees--the Australian studio behind Rockstar's best-selling detective title L.A. Noire--have banded together in protest over what they claim is the omission of their names from L.A. Noire's credits.
Launching the site www.lanoirecredits.com, the 100-plus developers used the International Game Developers Association's (IGDA) Game Crediting Guide to draw up a "true and complete credits list" for the game's production.
Group members believe they were omitted from L.A. Noire's credits list because they were absent during the final months of production, something that they say goes against the IGDA's Game Crediting Guide. According to the guide, any person, contractor, or employee who has contributed to the production of a game for at least 5 percent or 30 days (whichever is least) of the project's total development cycle must be credited. In addition, the guide states that credit is retained by any person who leaves the company or project prior to the game's completion.
The developer behind www.lanoirecredits.com, who wishes to remain anonymous, told GameSpot AU that the project was about raising awareness surrounding credit practices in the games industry rather than "crying over spilt milk."
"At the end of the day, I think what [Team Bondi/Rockstar] have done by leaving out all these developers from the credits is unfair," the source said. "But we know the game is out now, and it's done. We don't expect to be retroactively added in. The main reason we wanted to do this was so that we could use L.A. Noire's obviously large profile to ensure that future developers, both in Australia and overseas, can use our story as an example. Especially those new to the industry, who might not be immediately aware of how credit practices work."
Addressing the issue of L.A. Noire's long development time and how this might impact each developer's personal contribution to the game (given that some developers worked on the game for a very short period of time, while others for longer), the source told GameSpot AU that it would not have been an impossible task for Team Bondi and Rockstar to credit every single person who worked on L.A. Noire.
"The best example I can give for this is Duke Nukem Forever--when Gearbox picked up development for the game, they put up a website where any developer who worked on the game during the course of its 13-year development cycle could contact Gearbox and they would be credited. If Gearbox can do something like that for a project as big as Duke Nukem Forever, I don't think it would be an impossible task for Team Bondi to do the same."
Group members say they spent a week reviewing each name on the list, including performing background checks and peer reviewing each developer's claim to ensure that the final list was correct.
Tony Reed, CEO of the Game Developers' Association of Australia (GDAA) believes it was well within the rights of both Team Bondi and Rockstar to choose what names to include on the final credit list.
"I understand the frustration of individuals omitted, but this is a factor that is outside of their control. [However,] the establishment of the www.lanoirecredits.com site is important. Individuals that believe they have made a meaningful contribution to a game's development have the means to, and should, highlight their involvement. In the creation of this site or using industry sites that reveal credits, those individuals have greater control over the information."
Team Bondi and Rockstar Games, the publisher of L.A. Noire, were contacted for comment but had not responded as of time of publication. GameSpot will update this story as more information comes to hand.
@ohjtbehaaave Or it's like some heating company using a regulator valve they know has an exploitable fault capable of burning down houses, but not warning anybody about it.
Whether or not they are really recognized by the general public for their work, people still want to feel as if they were a part of the project they worked on.
Even if you weren't physically part of the team at the end of production, your work is still a piece of the project. It's only right that your name is on it as well.
@ KaBo0m: REALLY MAN!!!! If you were someone who worked on a game you would want your name in the credits too. And on second notion they said they did it for FUTURE COMPANYS!!!! NOT FOR THEMSELVES!!!!
Obviously a small update should be released to include them. That won't fix the game for the people not connected to the internet, though.
Who cares about end-game credits anyhow? If they want their recognition - patch an easter egg or some kind of background 'clue' or newspaper that contains their names. Players will actually LOOK at it then, instead of leaving the room during the normal credit roll
Beware if you have an older PS3 console! This game overheated and fried my 60 gb BC fat PS3. I am so pissed off at Sony and Rockstar for allowing a game on the market that is doing this at an alarming rate!!! It's like a car company that knows some part is setting a certain cars engine on fire... and they pretend it's just a coincidence and hide from addressing it. I'm furious I have to fix my PS3 now. It was working beautifully for EVERYTHING up until we played L.A. Noire. Sickening.
Working as an artist myself, I understand how it must feel not to be appreciated for you creativity. Serious companies working with artists of any kind should know this.
There you go, F&CK team bondi and the writer of this #$%tty game. The game was some kinda US hate bash lash piece of garbage anyway by making all the characters tainted and corrupted while glorifying the only UK character the boxer guy.
That's totally f@#ked up.If they worked on the game, then they deserved to to have there names put in the credits. They can easily send out an adjusted ending credits list, as part of an free software update to the game. I hope they get the credit they deserve.
L.A. Noire is an amazing game that's my personal favorite of the year so far. If I had a hand in making that game, I'd want to be acknowledged for it. I'm definitely siding with those people who are complaining about not receiving recognition in the game's credits.
This maybe a sweeping generalization, but I think that most people don't pay attention to the names in credits, and if for one second they do, I really doubt they give a damn. Just saying. And if you did work on the game, you can legally put in your resume that you did, so it's not like you lose any credibility if you aren't properly credited within the game. Still, I agree that it's a shame. I just personally wouldn't make a big deal out of it if it happened to me.
@UntraceableHaze, not done, because now the music will end well before the credits are done. So you repeat the music... but now the music suddenly cuts off at the end of the credits. So you'll have to go back to the music department and ask them to pad it out in a way that works, either by making the existing song longer or sticking another song at the end. Now you are talking about some real money. Of course, if they would do their credits as simple text you could access from the main menu instead of making a cinematic out of the thing, this wouldn't be a problem. You might even make links to pictures of the people or recording of a quick quote. Just because the movies do it as a dull list of names doesn't mean games have to do it that way.
@JoeSSJ3 In many cases it is proof of their work for a resume. In Movies, TV, Games, and Music it can be the difference between getting that next position and sitting at home collecting unemployment checks. It can even mean not getting financial backing for a startup if your name is left out of the credits. Credits to most of us are just peoples names in a list. But for those in the industry it is much more important. It is your name on a piece of artwork. So its not petty at all. Imagine you worked on the soundtrack for a game, or you did level design or even some simple programming and you did not get credit for your work. Then you go apply at another Game studio and you get passed over because 5 other guys have those credit claims and you have nothing to show. Is it petty then?
I think it's unfair that they left them out of the credits. ...wait if the developer wants to be in the credits then why did he/she say that he/she wants to remain anonomous? :P
@mr3bdulla yes I do, i look through them ... and you cant READ credits they are just a string of names.
While they're at it, why not try and get Team Bondi's logo actually onto the cover of the game itself. Seriously, very little at all actually implicates that TB made the game.
Why was this ever an issue? What does anyone gain from having names of those who worked on the project be absent from the credits? So petty, just acknowledge their work, jeez.
It's not even that big of a request. Just a little patch to change the end-game cinematic, and *poof* done.
Man I delivered all the coffee and all the donuts to those coders... I helped them stay full and satisfied so they could create a great game. I demanded my name be credited... That right there sums up about 70% of the people crying on that list.
If these 100+ people really did contribute something meaningful to the title, then they do deserve some credit, yes, no matter how short their contribution may have been. On such an awesome and ground-breaking game in particular, it would be a shining star on their resume which they should have the right to be proud of. A sad story for such a brilliant game.
Yes it sucks and they should be credited for working on such a ground breaking title. Props to the people not credited for helping make such a masterpiece.
That sucks really bad. Having worked on the masterpiece L.A. Noire is, I'd want my name shown in the credits. Most of all, because it would help me with my career, and future employers would really take this into consideration. I think this is their biggest problem out of this story, and I totally understand them.
That seems quite unfair and damaging to the people who where omitted, since they can't claim LA Noire on their resume. Not acceptable at all.
Man, if I worked on a game such as L.A. Noire I would want my name on the credits as well. Many people think this is stupid, but this helps a developer take his/her skills to other gaming companies and show that they have what it takes to make a good game if it was included in their resume.
Not cool at all; makes it harder for people to use their work on the game in their resume. LA Noir is a killer game, one of the best I've played.
@Gamer_4_Fun Really? Team Bondi likely had little or nothing to do with this problem. Considering the usual hierarchy, Rockstar or T2 are almost certainly to blame. Granted, I can't say for sure, but it would be highly unusual if Bondi were even allowed such decisions.
Credit should be given where credit is due, if i worked on a game, one thing i'd love to see is my name in the credits, it may sound stupid to some, but thats just me
@blovtom no, most people dont. but its important for those employees A) so they know their work is appreciated B) to help with their careers so that their involvement in the project can be shown to future employers
It's a sad fact that the games industry is still seriously immature when it comes to the rights of employees, from sharp overtime practice to horrific job insecurity. I'd hate to be a developer who put LA Noire work on their resume, only to find that they aren't in the credits and future potential employers now think they're a liar.
If Gearbox and 2K can credit every single developer behind Duke Nukem Forever and then launch a campaign to make sure they've credited everyone whose had anything remotely to do with DNF's development journey and create the worlds longest credits reel. Then no one has any reason to neglect any developers who have done nothing wrong.
Wow, Team Bondi and Rockstar Games problems are stacking up heavily, from RDR not coming to PC, LA Noire overheating on older PS3 version, violence on LA Noire, and now this....
Content you might like…
Users who looked at this article also looked at these content items.
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 3:44 am SST