Hitman: Absolution director Tore Blystad said Agent 47's next outing will be developed by Square Enix Montreal; said the move marks the first time the franchise has "gone out of the house".
Hitman: Absolution developer IO Interactive has confirmed that the next instalment in the franchise will not be made in-house.
Speaking to Official PlayStation Magazine, Absolution director Tore Blystad said that Agent 47's next outing will be developed by Square Enix Montreal.
"It's like with Treyarch and Infinity Ward," Blystad told the publication. "You have an IP that has been developed. They will feed off each other, as well as some things that stand out. I think with these big franchises, it takes a long time to develop just one game. If you can, work a little bit in parallel at least, and help each other out."
According to Blystad, the new game will be a chance for a fresh perspective on the franchise. While it will be entirely in the hands of Square Enix Montreal, IO will reportedly monitor its development along the way.
"We've been talking about these similarities to some of the big movie franchises, like Aliens, where everyone's doing it their own way. Every time someone gets their hands on a franchise, they do something different."
For more on Hitman: Absolution, check out GameSpot's review.
This is one of those things that will be understood and accepted by most developers and looked badly upon by most gamers. I wonder how many people take the time to think about how bored an individual can get with the same topic/environment for months/years on end. fresh perspective and variety are both good things if they can execute it well. I welcome this news.
Maybe they can visit Ubisofts' Montreal studio to find out how to make a good game, while they're at it.
@Vodoo There was nothing wrong with Absolution. Minus some hideous a.i issues -more noticable on hard difficulty- and the A to B stealth missions, it was an excellent title.
Square Montreal definitely knows what it's doing. In all honestly, I secretly think they will do a better job than the original team.
The engine's there -- it looks great, runs great and provides all the elements you'd require for a great game. All the developers need to do now is create the recipe, and that was already done in Blood Money. Not a job that's hard to screw up.
Are they going to use Luminous Studio game engine? Woot Woot!
Probably a good idea. Too much of the old games is missing from this one. I miss the syringe, the empty hideout to decorate with collected guns, etc.
Well I find Absolution a good game because it brought a different perspective of how you got to beat the unlike other games you usually have to beat one way and I find it great that there is gonna be another Hitman game because for us gamers I just find that new IP develop so there for gaming system was worth the keeping
@Robertle419 Just mkaing sure, you do know there were other hitman games right, like i also like this one, and find it very good, but the others brought the same thing to the table so, im really just recomending you play them if you haven't.
omg you fing hypocrites all i see with this game is blood money there are stillt he same mechanics in the game except for shopping for upgrades in between. Seriously people need to stop treating games like politics and stop adding BS and whining. You have no entitlement to how a game should be made, if you want that type of entitlement go make your own damn game and see how ha
Seriously everyone here needs stop complaining about small crap. Don't give me the "companies want our money bs" thats turning into a dumb excuse, and being used unjustly just so people have a reason to hate. Like it or not people hate triple A titles and big gaming companies just to look cool and fit in with society. Bunch of fing hispters.
Remember when gaming use to be fun and no one nitpicked about every little dumb thing. I do, and thats why i play games TO HAVE FUN. But then again im talking to a bunch lemming, hypoctrical, bigoted, puppet, robots who'll believe anything the internet , tv, or have one person make up their opinion for them rather then them making their owne opinions. The term I use for you people in denial is, holocaust denier.
@Albelnox0 You don't even have loadouts for the levels, so buying upgrades only usable in contracts would be pretty damn strange. Since you see so much of Blood Money in Absolution, maybe you can direct the rest of us to the open levels where all the non-linearity is located? Maybe the disguises that aren't busted and actually work are there, along with shotguns that magically don't fit in your pockets
@jessica73 You should play Hitman 2 you'll go bonkers with the difficulty in that game. Heck you'll probably rage quit. And sorry linear does not equal a bad game. I still like my 2d mario. But this ain't Skyrim. Even in blood money after knowing how the different way to kill each target you'll know what to do, heck in contracts there's no really other way to do things once you know how to do them. Big levels does not equal good too. For me what matters is that im having fun. You can nitpick all you want, but im not wasting time complaining how a game wasn't like the last. You still have options on how to kill people,, disguises, exc.. All thats missing is your skyrim open world that you want from blood money. That alone is a stupid reason to hate the game. its dumb. Why hate the game based on one little nit picky issue. If you want freedom to roam play GTA, Elder scroll. And if you don't like absolution just go back and play blood money problem solved.
@jessica73 hahaha nice try
@Albelnox0 I've actually beaten Hitman 2. And the detection range in disguise is still not as horrible as this game, and that game had the Japan levels... Though I hear a patch is in the pipe for it.I didn't say I hated the game, I hate that for every nice improvement like the graphics (PC anyway) and gunplay, it takes gigantic steps back from what Blood Money brought.
Wow you're stupid. Seriously you are so delusional it's not even funny.
" You have no entitlement to how a game should be made"
- Umm yes we do. We're the ones who spend our hard earned money to buy these games. We have every right to complain about them.
@original_elite No. Spending money on a game is your own decision, no one's forcing you to buy a game. If you go buy a book, read it, hate it, it's not the writers fault that you bought a book without checking the reviews first. You're not entitled to ANYTHING on how that book should've been written. You can complain, but you're not entitled to shit.
@original_elite video games are products. When you buy one the idea is that you are interested/attracted to that product so if many buy, the logical thing for them will make more like it ( milk the franchise ).
You buy because you want that product... not because they begged you to. So when a developer grows thanks to our "hard earned money" is because they did a good job with the product, not because people gave them their money in a favor.
So no... You are not entitled to anything other to the option to buy or not the game.
Feedback is a way to make your voice be herd but its not like you can do much. ;)
@original_elite No you do not, Developers work hard to make those games, especially now how hard it is to keep a dev team still working. Count how many dev teams have been lost the past couple of years. ALOT. You have no right how to tell people how to do their job. You spending your hard earn cash is your risk and responsibility not developers. If you don't want to waste your money maybe you should stop gaming entirely and be more responsible with your live. But then again who am I to tell you how to live your life RIGHT.
The gaming industry was hit a bit hard with the economy problems and that's why a lot of people were laid off or companies were flat out closed. If you also look at the games that have been released in the past few years, maybe 80% of them suck. Again it comes back to pleasing your fans. People have been asking repeatedly for certain features to be in some games, but instead of listening, developers continue to go ahead with their own ideas and then complain later on when people aren't happy with their product. They have nobody to blame but themselves.
@Fenixx Yes THAT might be easy, but making sure your product sells, keeping up with sale numbers, and making sure you don't go bankrupt is the difficult part. Again, maybe you need to learn how to read, but look at how many staff members in the gaming industry got laid off the past few years. Once the main boss see's that your game is doing poorly, thats it man either you'll get lucky and they'll give you another chance, or you're busted.
@Albelnox0 I can see you're a bit clueless when it comes to game development. It's not as hard as you might be thinking it is. It's very time consuming, but if you know what you're doing then it's definitely not hard work. I've done a bit of it so I kinda know what I'm talking about.
Also people have the right to complain about a game not being what it is that they might want. It's true that developers are making their games with their own ideas and stuff, but any good developer will listen to the fans and take into consideration things that they want. Afterall, it's the fans that are buying it and putting money into their pockets so it's only logical to try and give them a product they will be happy with.
@Albelnox0 My choices are to waste money or stop gaming?
@tmacman I here by admit of my insanity to saying that developers shouldn't submit to the public. That they should pursue their creative dreams of making video games that THEY'VE been wanting to make. And not what the public wants them to make, because the public does not know what they want. If they do get what they want they become hypocritical and criticize developers on things that were put in the game for them. So I here by declare myself insane under tmacman's reign for he is king of developers, and should tell developers how to do their job. Long live king tmacman king of the developers.
@Albelnox0 @original_elite Poor you, you still don't get it, you want to tell people they have no right to be critical because game development is hard work, whereas that is about as much of an excuse as telling a teacher not to give you an "F" on an essay because the essay was hard, and that I find to be flawed logic. It probably won't matter to you now since I'm seeing what your comments are becoming, devolving into straight name calling and how how you've not even thought about my exaggerations further than face value and written them off as whining, it's a shame really. You'll probably reply with simply repeating the same point with no counter argument like an insane person, or you might prove me wrong, but I no longer have time for this discussion which is starting feel like I'm batting ideas off a wall here.
@Albelnox0 @original_elite I'm flip on serious mode for a second, I realise game development is not easy work (in comparison it's a cake walk to many jobs, or are you just depressed game developer), but you telling me I have no right to be critical makes me become critical of your intelligence, as I have demonstrated in my previous comments.
@Albelnox0 @original_elite awwwwww it's such a tough industry where people are critical, those poor game developers, you know what, lets start up a charity for game devs, screw make public holidays for them, and in fact they should get their special minute of silence on that day where we can remember all their sacrifice. BAWWWWWW, poor guys.
@tmacman @original_elite and its exactly ignorance, and people who think like you that are making the game community look like a bunch of spoiled brats. Yes game developers work hard on the games they make, if you don't like then make your own game, start your own dev team, and see how hard it is to keep up with the industry. I doubt you'll even make a dime, you'll be stumped even before you start.
Let's see how it turns out. I hope they don't change the game too much otherwise...well you know the drill by now.
Is Square Enix Montreal a rebranded Eidos Montreal? I'd rather they devote their resources to another Deus Ex if one is to be made
They are both owned by square, but they both work on different games.
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