Riot: No plans to develop LAN for home use
League of Legends developer dispels rumors of LAN mode for offline play at home or in LAN center is in the works.
On the eve of Riot Games' League of Legends Season 2 World Championships Grand Final between Azubu Forst and the Taipei Assassins, Riot announced it was developing a LAN client for tournaments, which would also be in use for the matchup Saturday night. At the time it was not said whether the client would be for major tournaments only, or also for all League of Legends players. Now it is known it will only be used for the former.
Riot VP of eSports Dustin Beck took to Twitter today to dispel the rumors. “We built an offline solution for the Finals for the pros to be protected from Internet connectivity issues”, Beck tweeted. “There are no plans to develop a LAN mode for offline play at home / LAN centers. Just wanted to clarify for everyone.”
The risk of creating a LAN client for use at home or at LAN centers is one quite large to developers that run online-only games such as Riot Games' League of Legends and Blizzard's multiple franchises under Battle.Net. These risks range from the piracy on a wide-scale for all previous and future iterations of each title, and the high-potential of hackers and cheaters causing major disruptions in these communities.
Content you might like…
-
Dyrus discusses TSM internal tension at the LCS Super Week

Travis sits down with Dyrus at the LCS super week to learn more about the internal tension currently within the team.
- Apr 17, 2013
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 3:50 am SST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 9:33 pm SST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 8:08 pm SST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 7:42 pm SST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 3:44 am SST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 6:28 pm SST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 11:28 am SST






