MMORPG to "leave the SOE family of games" January 31; Portalus Games planning to re-launch title in the future.
Free-to-play massively multiplayer online role-playing game Pirates of the Burning Sea will soon be set out to new waters. Sony Online Entertainment and developer Flying Lab Software made the decision to drop the MMORPG "after much review and consideration." This will take effect January 31, 2013.
Though SOE will no longer publish Pirates of the Burning Sea, the game will live on. A startup called Portalus Games, made up of former Flying Lab developers, is planning to re-launch the game through its own platform in the "near future."
The game's Roberts and Antigua servers will continue to operate following the game's re-launch, though players will need to register a Portalus Games account by January 31 if they wish to have access to their existing characters. Players' SOE data and personal information will not be transferred in the process, Sony said.
For more on the Pirates of the Burning Sea transfer process, check out the Portalus Games website.
This is the best piracy mmorpg on the internet, period. I'm glad they're not letting it die. It's one of those games that I've found myself revisiting on occasion simply because it's so unique. My only problem with it was that I didn't feel like taking on random ships at sea gave you much experience. Much of the game came down to powerleveling or "fleeting" to gain levels. But it's no fun to just sit there watching as a high level partner decimates ships. So on occasion I'll just sign in and fight a few random battles because it's fun.
@shakensparco More like Sid Meier's Pirates! Online
@shakensparco Nah, Pirates of the Caribbean Online is a hunk of junk compared to Pirates of the Burning Sea. The ships look better, the water looks better, the ship to ship combat is better. Just the overall graphics and gameplay are better in Pirates of the Burning Sea. Pirates of the Caribbean Online was just a cheap cash-in.
It's always a shame to see games die off. That's one thing I dislike about MMOs, that the experience can't be preserved for future gaming generations. They will be able to read about this MMO game and that MMO game back in the day, but they won't be able to experience many of them, if any.
Contrast that to older games, and they can still play those games.
@SolidTy It's true. I think more of myself though. Sometimes I like to play games I did when I was younger. With MMOs that is simply not possible.
As for new generations trying old games. They'll never get the same feeling anyway. Games are a product of their time. The visuals age so fast. Try to explain to a kid of today why we thought "Sword of Sodan" was impressive graphically. Or the first 3D "Unreal"
@SolidTy I do agree with you in many ways, but would also add that titles, especially say MMORPGs, like EQ, really do change alot. For example a player coming along to EQ today would enjoy an experience so far removed from that of EQ in 1999.
In that respect the experience really isn't preserved.
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