Japanese game company expands its Pub Fund program with new three-year deal aimed at bulking up PSN lineup.
Sony has a strong track record of supporting some of the more out-there independent game projects through the PlayStation 3's PlayStation Network, having hosted such titles as Flow, Everyday Shooter, and Flower. Today, the Japanese game company revealed plans to continue that support, announcing a three-year plan to channel $20 million into the indie developer scene.
The new multimillion dollar investment is a continuation of Sony's Pub Fund program, which the publisher first announced at the 2009 Game Developers Conference. The program provides indie developers with game design and marketing aid, but the creators can set the price and maintain control of the intellectual property. Notably, these games must remain exclusive to the PSN.
The first game published under Sony's Pub Fund program was Burn, Zombie, Burn!, which arrived to a positive critical reception in 2009. A number of in-development projects are making use of the Pub Fund program, including Omni Labs' Eufloria, Handcircus' Okabu, Overkill Software's Payday: The Heist, and Minority's Papo & Yo.
Sony expects to have more announcements involving the Pub Fund program soon.
@squidracerX, I don't need platform superiority or purchase justification to sleep at night. That's why I don't need to rattle off a list of exclusives to prove my point. That's also why I wouldn't feel the need to respond if someone posted, "PSN rules. XBLA sucks." You were the one that started the argument (or whatever this is) with your initial wall-o'-text post.
Weyyyyy about time Sony. PSN+ is still not worth the price, and the general PSN store always seems a tad thin on the ground. Good news it seems!
Shouldn't they commit some cash to develop PSN-s to countries that don't have them, rather than getting more games to countries that have the PSN.
@IceJester45 - yup, i did not mention every game ever made for download, because I only needed to mention the high rated "exclusive" games on both consoles, so as I said, "good" games. ZING! Live (and PSN) are also full of tons of bad and cheap ass games that wouldn't add to the quality of either service, (hence my mention of the low rated Lucha game). I just brought up the most famous ones. I could list Elefunk, Hoard, Pitoyoma and others on PSN, just like you list a few others on Live too, but why do we need to? I got my point across with the list I gave of good exclusive PSN games, its more than enough to show great support on PSN with tons of good exclusives. Why hate? Unless you are just purposely doing it? Its far from a shoddy service and has a lot to offer unless you just don't want it to, then i am just talking to a brick wall so i'm done. I did illustrate my point that Live is not "wiping the floor with PSN" if they are ahead at all. I think both platforms have more good downloadable games right now than most people could even afford to buy, and I did not even list all of the games that are out on both! i know I can't afford them all!! But Im done, i gave my two cents, if you need platform superiority to sleep at night that's fine. Its just my opinion that PSN is as good as Live, (although the amount of games i list kind of backs that opinion up as fact doesn't it?), and yes i forgot Lumines was on Live, but EVERYONE knows it was on PSP first!!!! HA
lol at icejester, how many time have we heard about live crushing psn? It's been years since people have claimed that(way before I fist had a PS3 and only had an X360) and yet, PSN is still strong and the reason many people prefer it because it's free.
20 million is that all?????? you think they be giving more support to other devs because all their current first party devs are all out of fresh gaming ideas... with all the rachets, uncharted and motorstorms ect ect
@squidracerX, So, because Lucha is a crappy exclusive, all XBLA exclusives you didn't mention are crappy. I'm not wrong on the "more exclusives" end. Just because you don't know of or acknowledge games like Ms. 'Splosion Man and The Adventures of Shuggy does not mean those games don't exist. And, no, I'm not playing your little I-show-you-mine game with "good" games. The fact that you think the only two good LIVE titles this summer are Trenched and Bastion is an indication that we probably have differing opinions about what "good" is (the fact that you think fl0w is particularly good is further proof of this). XBLA has been beating the hell out of the PlayStation Store for years. Maybe that will change soon. The $20 million to indie devs can't hurt. Plus, developers are starting to get fed up with Microsoft's red tape. However, right now, XBLA is crushing PSN. Crushing it.
Smart move, indie games like Minecraft are providing the fun and new ideas that big budget developers can't due to publishers deathly afraid of any risks.
Sony's support for indies is great news indeed. With great funding comes great games (see what I did there?)
@IceJester45 - yeah I think you're just wrong. All of the best games from Xbox summer line up usually get over to the PSN anyway. And if you want exclusives, yeah Live gets some crappy downloadable exclusives (like the Lucha game that just came out), while Sony usually spend its first party resources making full fledged exclusive games - so you're wrong on the "more exclusives" end as well - even all the GTA and CoD stuff that Live gets comes over to PSN. But if you add in some of the Move downloadable games like Tumble, there is just as much exclusive, (and probably more truly exclusive), stuff on PSN. If you make me a list of good exclusive downloadable games PSN can go 1 to 1 with Live. It is easier to develop for Live which is why these games come to Xbox first, and that's a good thing for live users. But for the games that are worth it the developers spend the time to get them to PS3, usually with extra stuff... this summer the only good Xbox Live games are Trenched and Bastion and that will definitely be over by next year. And I think Okabu looks better than Trenched personally.
In my opinion, some of the best stuff in the last year or two have been smaller, downloadable games: Shank, Costume Quest, Stacked, Scott Pilgrim, etc. With this monetary boost, I can only expect more of that same awesomeness. I say bring it on.
It's a good idea, but I like Microsoft's indie strategy far more, almost anyone can make a game and release it for 360.
good, now make them entertaining for hardcore gamers. I love the indie games on psn but offer little to no challenge, just mind drifting visuals
A lot of big game studios started off as indy types. This is a good investment for the future of gaming.
@squidracerX, I think it's a thorough clock-cleaning. A butt-kicking. A drubbing. The Xbox 360's being on the market longer than the PS3 has little to do with that. LIVE has been getting more exclusives consistently for the years since the PS3's release. XBLA gets more exclusives in some quarters than PSN gets in a year. The upcoming release lineup for XBLA looks much stronger to boot. It's not even. Not even close. That's why this $20 million thing is great for PS3. Maybe that can equal things out.
This is why I've always loved Sony's gaming strategy. Investing investing investing leads to the best exclusives library.
They need to make PSN better first, MUCH better. It's been almost exactly the same since it first released, boring, 'dull' and quite laggy(ingame) could be so much better with a bit of thought and effort.
@IceJester45 - I don't think Xbox has been "cleaning PSN's clock", they had the lead time on some games - Limbo, Braid, and Castle Crashers; but PSN ultimately got those. They had Geometry Wars; but PSN countered that with Super Stardust and Everyday Shooter; and Geometry Wars is on Wii anyway. There are only a few great games on Live that aren't on PSN or anywhere else, (I mean there are a lot of games sure, but Im talking about GOOD ones), like Shadow Complex, Trenched, 'Splosion Man, and the Dishwasher. Half Minute Hero and Exit were PSP games first. The Pac Man remake was cool but the newer one is better and on both consoles. Meat Boy and Torchlight were Steam games first. And games like Alien Hominid and Rez were already PS2 games. So Live is awesome, but "exclusive" wise its only a few games PSN users can't get elsewhere. Live has an awesome line up don't get me wrong, but you are talking about "cleaning the floor" with PSN, and i don't see that? PSN has Lumines, Shatter, Everyday Shooter, Stardust, Wipeout, Flow, Fat Princess, Flower, Trine, Joe Danger, Trash Panic, Gravity Crash, Echocrome, Explodemon, Blue toad Murder Files, Pixel Junk games (Shooter, Eden, Monsters), these newly announced ones and more - some are on Steam, (Shatter/Trine), but many you can't get ANYWHERE else. Id say they are pretty even, especially given Microsoft's head start.
This is a good move. I just wish they would invest in some of these small dev shops so they wouldn't have had to go under. Or invest in getting rid of EA! (LOL they would kill an indie shop a day if they could)
DLC games = indie games = innovation. Those innovation make their way to bigger titles, why can't anyone be happy with this?
Looks like Sony's making smart financial decisions to me. Getting exclusivity on fresh ideas and talent is kind of an obvious move. Plus filling out the PSN lineup with affordable titles that likely otherwise would never see the light of day. Also in line with the ultimate industry strategy of moving toward having all content be download only.
New talent, fresh ideas and money to make a interesting psn game. Can't go wrong unless it gets too casual.
Great news. Every publisher should start working more with indie devs. I think the future will have an industry-wide fund for indie games. Not that they have to be indie, but just money for developers to experiment with new ideas and gameplay. It's the only way to keep innovation going.
Good. PSN needs it. XBLA has been cleaning PSN's clock for years on the exclusives front. I hope this will bring a bit of balance.
This is awesome. It's great when I see companies giving a chance to the little guys who have new and interesting ideas, but maybe not the funds to get it out there to everybody. Good for Sony.
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