Quantic Dream boss says Sony never pushed developer to make sequel to 2010 thriller, company has "total freedom" with Beyond: Two Souls.
Quantic Dream's 2010 PlayStation 3-exclusive thriller Heavy Rain won warm reviews and sold more than 2 million copies, but publisher Sony never asked for a sequel. Asked by Gamasutra about how much freedom Sony afforded Quantic Dream to pursue their creative vision with its new game Beyond: Two Souls, Cage was clear that Sony has not interfered with that game, and never asked for Heavy Rain 2.
"Total freedom. Total freedom. No constraint in anything," he said. "Many publishers, after the success of Heavy Rain, would have said, 'Well, you need to do Heavy Rain 2. And do what you want, but it's going to be called Heavy Rain 2.' And we never had this conversation with Sony. They just asked me, 'What's next? What do you want to do?' 'Well, I have this idea, what do you think?' 'Yeah. It looks great!'"
Speaking about his current project, Beyond: Two Souls, Cage said the game could not be made without "complete freedom," something he said Sony is readily providing him and his team.
Cage has had lots to say about the industry recently. In the span of the past two months, Cage has called for an Apocalypse Now-like shooter, said the industry will die without innovation, and claimed the business needs to "grow up."
Instead of another Heavy Rain I'm looking forward to Skyfall (the next Bond movie) or other things that drop from the sky.
This guys such a tool. He's turning into the David Cameron of gaming, feeling the need to inform us of all his little thoughts and opinions. He says this stuff without thinking it through. Devs always band these key phrases around like they are absolute, but they are too busy trying to sound clever to think about what they are saying... Complete Freedom... what a misnomer! Its a Video game... No matter how many boundaries he thinks he is removing he is still creating more and fundamentally STILL stuck with the worst one of all. The main and the most important limitation that all games suffer... The User/game interface.. Plug into screen pick up controller/keyboard. Also the limitations the game itself.. the boundaries, the memory limitations, the impossibility at this stage of making a character move like a real human being in the full context of an open game world. A mere game cannot account for ALL physical possibilities. Interfacing with a game is like looking at a framed painting. It does not exist beyond the boundaries of the frame. Making it out to be something other than this is futile. Now if he said he was delivery a fresh approach or coming at a game from a different angle, then that might be accurate. But complete freedom is inaccurate because..... "I cannot decide to do something other than what the developer allows me to do"... there will always be a limitation in this medium. He should use the time he spends thinking about how he can sound "profound" on concentrating on what actually falls out of his mouth.
@Hrodwulf666 I know this is a little late but did you even read the article "complete freedom" doesn't refer to the game. He stated that the publisher, sony, gave the developer, quantic dream, complete freedom to make the game the developer wanted. Basically sony wasn't forcing him to make heavy rain 2 so he was given the freedom to make beyond how he wanted it to be.
You should try reading instead of using what you think a phrase means to bash a developer that is making something that is actually original.
Maybe if he wrote a game that required you to play a more active role, that wasn't filled with QTE's and had a decent narrative then maybe then people would ask for a sequel.
Gamers never asked for Heavy Rain but we still got it.
David Cage needs to look beyond his huge ego once in a while.
@thetravman Ms needs to just sell RARE they have no freedom to do what they want like in the Nintendo 64 days.I would love killer instinct 3 multi platform.
@thetravman They won't cause....they are Microsoft.
When I think of David Cage, I think of someone who hasn't forgotten the dream of making games from his imagination, rather than what his competitor's are doing, or what genre is trendy at the time. it's not always financially viable to take these risks, but I'm glad somewhere out there is doing it.
@Maersyndel I agree. It may be stereotyping, but one of the best things about French culture in my mind is that relentless idealism. Its why only the French could have brought back the Olympics. David always reminds me of that aspect of what I think of as being French. With just a whiff of arrogance for flavor. ;)
As much as I want to punch david cage in the face for being an idiot, this is good news. I just hope they use their freedom well. Its not something that many devs get thesedays on big games.
game was overrated. ya it was good but i feel it's trendy to say this game was better than it really was...had a fun time playing it and i appreciate games like this but enough already
News like this makes me proud to be a ps3 owner. It's no wonder that ps3 exclusives are some of the top games ever and are rarely a miss. Kudos to sony on the risks they take!
@berserker66666 Yeah... another game where part of the "FUN" was keeping a character happy so he didn't top himself... that's just the sort of thing kids of today should be playing.
You will get one one day. If I wasn't a tightwad I would help you out. Only kidding, although I do wish I could help you obtain one.
Sony has really been getting alot of praise and they really deserve it. Queasy Games, Jenova Chen and now David Cage all giving props to Sony really shows how much faith they place in the projects that they fund. I can't see a game like Journey being published by any other company. Only one out of Microsoft and Nintendo to take such risks in publishing The Last of Us, Puppeteer and etc at such a late stage in the console cycle. Also The Last Guardian would've probably been canned by now if it were published by another company. Serious props to Sony.
@KSSuperhero what they are a very good company the games they make make you care about the character and whats going on they tell a story very well.The games are great.......but i bet you think Cod has a great story and game play...lol
Was anyone ever expecting Heavy Rain 2? Just like with Fahrenheit, the game ends with pretty much no room for sequelization at all.
A Sequel wouldn't work. It would conflict far too much with the multiple endings of the first game. A new story would work however, with new characters, new settings, and a new killer that is in no way related or similar to the Origami killer.
@skunkpants Indeed, that would be interesting. But again, that wouldn't be a sequel in any sense of the word; we must in that regard also consider that the world that Heavy Rain occurred in, though fictional, was a representation of our own world. So even with only the most intangible correlation to the original Heavy Rain, there would be no point in having the name of that title related to their former work, since there would be no need for continuing construction of a fictional world or variant set of laws and set-ups, as is the case with perhaps many other games that share the same core name but aren't really at all related to each other.
@calvinsora I see your point, but naming the follow up (non sequel) Heavy Rain 2 would help us, the consumers, find the games place in the timeline and continue on with what we know of the game mechanics. It would also benefit the studio as it would shed light on the previous again as many people like to play game series in order, in other words Marketing. I have no problem with HR2 being made, if, and being based in the same city. Yet I would be very skeptical if they continued the story.
Good to hear. Sony's definitely making the right moves, putting out some exciting stuff, encouraging unique ideas and I hope it pays off for them, they deserve it
It's kinda saddening what's going on with Sony right now. As a PC gamer, i can tell you that i think Sony is one of the publishers. During these last few years, they've mixing it up quite a bit, bringing tons of varied exclusives while still bringing sequels to beloved games, instead of just sticking to the same old tired games like Microsoft does with Halo, Gears and now Forza. How good are those games is personal opinion, but it can't be denied that Sony at least gives interesting things a chance and try to offer a more diverse experience. I hope this continues.
Heavy rain was a wonderful game but what I am disappointed about is they promised us "Chronicles" DLC and what did they do put on Indefinite hold. Later on it was cancelled. I hope this won't happen with this future game
Heavy Rain 2 would be awful, the storyline was totally tied up at the end (except for one of Madison's endings, but expanding on that would mean only that playthrough is canon). I'm glad they didn't decide to milk it into a series just because it was popular.
It sounds to me like they just wanted them to create something new for the PS3. Who cares if they didn't ask for a direct sequel as long as they still liked the idea of them creating a new IP or what have you. Heavy Rain is the type of game that a sequel really isn't needed or won't really fit.
A Heavy Rain sequel makes me think of Saw's extremely convoluted storyline. I have no interest in seeing a copycat Origami Killer, or learning the original's TRUE ultimate master plan to be further explained in Heavy Rain 3: Floodgate. The loose ends were tied up and the conclusion was satisfying in my opinion.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 9:33 pm SST
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 3:44 am SST