@ jasonzilla11 Really? Already dead and annoying? Dying since release? What stone were you under when this game came out? Did you even bother to look at ANYTHING from this game, prior to this stupid update? If you watched half of the PVP battles from Pre-CU, you would see the game was FAR from dead. Thousands of people in over 20 different servers. When JTL came out, they had events that went from the middle of space in Kessel, to the orbits of any of the many planets we could experience, to the ground assaults. There were hundreds of people at once in the screen, fighting for power. Each one with its own different style, skills, and armor. Not like WoW, where you get 20 warriors, and the rest are Rogues or Paladins. This game had VARIETY. Its unfortunate there arent more games like this around.
The massively multiplayer game will see changes intended to evoke the Star Wars motion pictures; update due later this month.
LucasArts has revealed the first information on its planned upgrade for Star Wars Galaxies: An Empire Divided. The massively multiplayer game was originally released in 2003, and it attracted Star Wars fans and hardcore massively multiplayer game experts to its complex character development and one of the most highly sought-after secrets in any online game...the ability to become a Jedi, after fulfilling a series of rigorous secret quests.
Time has passed, and as LucasArts senior director Nancy MacIntyre explains that changes are bound to happen in games like this, since "[Galaxies] is a living, breathing world."
The update will introduce sweeping changes to the online game, such as redefining all characters into nine professions: bounty hunters, smugglers, spies, traders, entertainers, commandos, medics, officers, and force-sensitives. So instead of keeping the lore of the Jedi a guarded secret, the updated game will let you jump on the fast track to becoming one of the universe's mystical knights, if you wish. However, LucasArts insists that even though the secrets of the Jedi have become less and less...secret, the majority of its players prefer other professions, and expects the same even after the update.
The nine professions encompass the classes and skills that, according to LucasArts, are played by 98 percent of its current player population, though unfortunately, additional fringe skills like creature handling seem to be on the way out (LucasArts may revisit those other skills in a future update).
In addition to adding revised character classes, the update will also include a streamlined interface that will reduce many options down to a single click of the mouse.
This includes battles, since the update will also overhaul the way combat will work by making it real-time by clicks, rather than using its traditional "autoattack" method. You'll actually be able to click your mouse repeatedly (or click and hold) to squeeze off individual blaster shots in battle.
These and other changes will be introduced gradually over the course of an entirely revamped "early" experience, referred to tentatively as the "new player experience."
LucasArts is redesigning the first 30 character levels of the game to be more directed and cohesive, similar to the story-driven content in the Rage of the Wookiees expansion pack.
As part of this new change in focus, the game will also offer more encounters with key Star Wars Trilogy characters, such as Han Solo, Chewbacca, and C-3PO, all of whom will appear in the first 10-level "new player experience" content.
LucasArts will actually be releasing this "new player experience" as a free-to-download, free-to-play standalone game that anyone can download and use to try out the first 10 character levels of the nine new professions.
The upcoming update, and free 10-level game, for Star Wars Galaxies: An Empire Divided is scheduled to launch on November 15.
Read our previewof the update here.
@ Fandango_Letho In most cases, i would agree. But these "developers" get paid by producing positive content for players. This was NEVER a good thing. In my mind, they made their own bed. If this was the only game Sony Online was managing, and it was their bread winner, they deserve to go out of business for making bad judgment calls. In business, you make a wrong move, you could lose it all. It shouldnt be any different in gaming companies.
@abentwookie Seriously, your judgement is very flawed. Hoping to fire people for a patch in a video game is immature and wrong. You're talking of people like you and me trying to pay bills and make a living. Jesus, people these days.
@eitremn They were trying to simplify the game to make it more accessible to the casual gamers who made WoW such a success. Instead of sticking with what made SWG a unique game they thought it would be smarter to copy WoW, which was an idiotic decision. I hope the people responsible were fired for their incompetence.
@jasonzilla11 well, the game did great until this happened... why they did this is still a mystery because it killed the game.
@FallenOneX Well, to be fair, I don't think GameSpot allowed you to comment on articles yet, back when this was posted. But yeah, this story basically reveals the game's impending suicide.
@FallenOneX Lol, yeah. this game is pretty sad. and look, its been dying ever since release, and now its officially dead on the december 15th. finally, being able to poach an already dead and annoying game.
If i'm the first to comment after 6 years, it's just a testament to the popularity of this game................
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