@sensesfail99 Im glad you enjoy mate, really i do but my point is not how poor or good the new game is or may be the point is that its not Syndicate. They banged on about bringing it back and as it turns out its not Syndicate its a decent FPS that caries its name. Most other games manage to improve etc by making changes within the Genre not completely changing it to another game totally. For me this is not syndicate at all, at best its a spin off and we are still awaiting a Syndicate remake with modern visuals etc and the odd tweaks to the game play and story etc. AGAIN this doesn't mean this game is pants (though the reviews are very mixed by player and otherwise) but its more for me a name being used to sell a game that is essentially almost like Deus Ex from what I have played of it which granted was short. I may well reluctantly still play it yet but the use of the name bugs me. They could have at lease put "The" at the start or something and say its not Syndicate. Anywho it bugs the crap out of me and no I cant get past so that's that
Swedish studio entering free-to-play sector with mysterious new project, remains in search of distribution partner for project with filmmaker Josef Fares.
As translated by GI.biz, Starbreeze CEO Mikael Nermark made it clear this move does not signal the studio's departure from AAA game development.
"We are discussing with several leading game publishers on publisher-financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry," he said.
In addition, Starbreeze said it continues looking for a distribution partner for its upcoming P13 project with Swedish filmmaker Josef Fares (Zozo, Leo). Today's statement did not include mention of release dates or platforms for either Cold Mercury or P13.
Prior to building Syndicate, Starbreeze developed Chronicles of Riddick: Assault on Dark Athena (2009), The Darkness (2007), and Chronicles of Riddick: Escape from Butcher Bay (2004). For more on Starbreeze's latest effort, check out GameSpot's review of Syndicate.
@Darksec yes i believe i said i have played the original Syndicate in my previous post. I own the remake but i had sold my original back in the day( huge mistake) so I know the difference between them. Despite the switch to it being a FPS now I still find it extremely addictive and entertaining, I like both just as much. Have you even played the new one? Just because they changed it doesnt mean it sucks, its just that kind of mentality that gamers have that makes developers afraid to try new things and we get stuck with series of the same Bs churned out every year... im sure you know which game im talking about. If your opinion doesnt change after playing the new one, fine, but you cant really say something is bad if you havent tried it.
Man I really love the new Syndicate, its story as well as co op and that's saying a lot considering I enjoyed the first game on pc and love syndicate wars the ps1 version. I patiently await dlc and a bug patch for the online bugs for co op.
@ aepervius your point has some good merits but I have to disagree I think even if it was brought back to it's hybrid isometric format no one would still play it...simply because the demographics of today wouldn't be interested period...this console age is ADHD addled which explains why COD does so well. I agree that many elements could have been elaborated or expanded on maybe even a hybrid of shooter and tactics kinda like Deus Ex...but going completely old school is a recipe for disaster imo.
Syndicate is a good game that is plagued by bugs. If it were ever fixed (and I have my doubts on that), it would become a very good game.
PS: the old syndicate had a cyberpunk to it. As in , the original neuromancer. It felt like it, but instead of the side of the hacker, the side of the actual megacorp/Zaibatsu. You were the corporate officer hacking in brain of people (your soldier were puppet afterward, with extremely limited decision capability outside of firing on every enemy in range when you put them in adrenaline mode). There is less a feel of those megacorp and puppet making than in the original syndicate. The syndicate of 2012 give me a feeling of "normal" future , maybe slightly dystopian, but not as bad as in neuromancer/syndicate. PS: Who does not remember the ghost in the shell ad in the syndicate ? Now that is an example of ad in game which was actually acceptable :P.
@dredwulf the things about nostalgia is that it is mostly about gameplay. Sure you could argue that the gameplay is rather limited, but it was complex enough to have interesting solution to problem (like the meatshield solution, presuade a bunch of civilian and policemen, and assault what you wanted to assault). People with the nostalgia did not care as much for the lore as they did for a combination of lore and gameplay. Starbreeze ditched the gameplay, and made a gimmicky shooter. Without surprise, the general public did not bite (look up sales figure syndicate is doing poorly despite good review). And the one with the nostalgia that this marketing gimmick of calling this game syndicate ? Well they were not after a shooter. And there was only a veneer of lore in syndicate 2012, major element were actually dropped. The end result was PREDICTABLE. None of the group was interested into syndicate 2012. I am willing to bet that if they had made a remake , maybe with better graphic and a few more complex option adding for example maybe hacking, they would have had a much better success, as well as attracting the general public to the formula. Instead ... Well instead nobody or next to nobody was interested.
@ Darksec and that's why the gaming industry is failing because no one is willing to look past the nostalgia years at times...I have both syndicates on PC and this newer version and well they kept up with lore the breaching is a cool addition and it did something the old syndicate could never do...actually have a cyberpunk feel to it...This is to me what shadowrun could be someday. great coop and great leveling system.
@sensesfail99 - Your glad they remade Syndicate, you do remember it right? I.E. Nothing like this and was not a FPS originally at all. The original was brill, this is not that game any-more, this is another generic FPS which whilst a decent game it isn't Syndicate to me.
i hope they dont forget to fix syndicate, game is broken since launch and no patch in a month , EA is blaming starbreeze and vice versa when reporting issues on their pages :(
Syndicate wasn't the greatest game ever, but it was so badass. Starbreeze knows how to make cool stuff- one of my favorite developers.
Im so glad they re-made Syndicate and I wish I still had the original on my pc but someday ill have to get it again. I love the graphics on Syndicate... my friend says they suck, but he's a complete retard when it comes to graphics. gameplay is very fun and keeps you engaged at all times. Im excited to see what this new game will be.
Love all their games. The Darkness is 1 of my all-time top favs and picked up syndicate day 1. Overlooked and awesome in my opinion. Has some really fresh, creative gameplay ideas at work, top notch graphics and interesting story. I'm pretty sure the online crashing/dropping problem with be fixed soon (if it hasn't already). Haven't been on there in a week or so.
On PC Syndicate has alot of bugs, fix them and maybe bring a competitive deathmatch mode to Syndicate would be nice, before making a new game.... There are and will be sooo many F2P games 'shooters' that are available and on there way with Blacklight, Ghost recon, mechwarrior and crytek's F2P games out this year. Do we really need more....
Valve, Monolith and now Starbreeze are putting more effort on Multiplayer games. This people released excellent games with superb SP content... I miss those times.
I hope it earns them enough revenue to keep making games like escape from butcher bay. May not be the biggest seller but they are solid games.
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