Gotta go to bank and take a loan, i will put my house at loan asurance, to pledge PST!!!! PST!!! OLD SCHOOL FTW! God Damn it, finaly soem good game to stand at Blizzard EA craps!
Torment RPG from inXile smashes $900,000 funding goal less than half a day after going live.
The Kickstarter campaign for Planescape: Torment spiritual successor Torment: Tides of Numenera has smashed its $900,000 target in less than six hours.
At time of writing 19,630 backers have pledged a total of $1,026,031 to the project. Kickstarter projection site Kicktraq currently sees the game trending towards a total of $27,893,490 by the end of its thirty day duration.
The project has not set any specific stretch goals yet, though the Kickstarter page says it will add these once funding has been reached. There's some hints at what to expect, however: "some planned Stretch Goals include adding more writing talent (including some names you may find familiar), increasing the number of companions, and adding more Mark Morgan music (including some live orchestra pieces)."
Torment: Tides of Numenera is an isometric RPG due out at the end of 2014, and is being built in the Unity engine for PC, Mac, and Linux. The game is not a sequel to celebrated 1999 PC RPG Planescape: Torment, though is attempting to be a similarly deep exploration of a thoughtful narrative. The game's primary theme is a question: What does one life matter?
Many key staff from the original Planescape: Torment are on board at developer inXile, including writer Adam Heine and designer Colin McComb. inXile boss Brian Fargo was also the founder of Planescape: Torment publisher Interplay.
Torment: Tides of Numenera takes place on the Ninth World of Numenera, a fantasy land set in the far distant future where humanity lives atop the ruins of eight previous civilizations which have previously ruled the planet.
inXile has based the game upon the tabletop RPG Numenera by Monte Cook, who himself originally worked on the Planescape D&D setting which the original Torment was based upon. The tabletop Numenera was also a successful Kickstarter project.
inXile has already seen Kickstarter success of its own with Wasteland 2, and many of the developers currently working on that will also contribute to Torment: Tides of Numenera.
Shadowrun Returns first gameplay footage
This is madness! Sequels (well one is a spiritual sequel) to both my all-time favorite RPG (Torment) and my all-time favorite adventure game (TLJ / Dreamfall Chapters) are on Kickstarter at the same time! I'm in gaming heaven right now.
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one of my friends(new to gaming) told me that the walking dead had the best story in gaming history, I remembered Torment ........ and then laughed....
@evil-zodiark The comment made by your friend is forgivable, only because he or she is new to gaming.
@GamerOuTLaWzBecause neither Obsidian nor inXile have the rights (Atari has the franchise, Wizards of the Coast has the seting) and they are the only developers that could do it justice. Maybe CD Projekt Red could also do it if they put aside their current plans of world domination for a while.
I read books about gaming trends and read one by Jasper Juul recently. I will not state he was wrong: many hardcore gamers from the 80s-90s era have grown up, gotten family and jobs and are less willing to spend a lot of time on 'hardcore' games, which is one of the reasons why the casual game scene had exploded as it has. Being a remnant hardcore gamer, like most of you, this news made me sad. I almost lost hope. Hardcore games are becoming too expensive, so companies won't push the bar anymore. Is it truly only profitable to create 'simple' games ? Is this my future?
But now this news! :'D Its.. I can still have hope! Will future games still test my mind? My abilities? Maybe one day, I can still try to push the envelope and create a complex game, through kickstarter! I'm only crying of joy in my mind, because I'm a proud man.
They have a hell of a lot to live up to with Planescape in the title. Best of luck to them, PT is still considered to be the best RPG of all time by many, many people. I'll buy this on day of release (something I would never ever do with modern games I'd have to see reviews and gamer reaction first).
@blueinheaven Well you may as well pledge, get it for far cheaper and help to make the game better then :)
@blueinheaven Technically it doesn't have Planescape in the title. It has Torment in the title.
I'm terribly afraid that this game will not be able to live up to its own hype (or its magnificent "predecessor"), but I can spare $25, so just take my money and hopefully pleasantly surprise me.
This is the way games should be created. By people who want to play them, the customer and not big corporations who impose their " ideal " gameplay on their tittles and deliver half of it in DLC and premium price with micro transactions and DRM
@Copianames Errrr.... but the games getting funding are the ones with some strong name recognition. What happens after all the "big names" retire if all you have is Kickstarter?
Really looking forward to this one. Regret not having finished Planescape: Torment. I know that combat design is becoming the more popular thing to perfect even in modern RPG's, but I do hope the dialogue choices and other roleplay elements outside of combat get a fair share of attention. (actually I kind of think it they will)
It would be crazy if a game like this got $28 million to work with (Gears of War was supposedly made with around $10 million), but I can't imagine the developer would have anything to do with the money after the first few million if the minimum budget they needed was $900,000.
@LoG-Sacrament It's already at 2.047 million.
@LoG-Sacrament There's plenty to do. Expensive things. They're making these games, (bet torment is going to have massive amounts of dialogue) with minimal voice acting, I'd bet even a publisher would balk at financing the complete voice overs. Then there's the live orchesta soundtrack and hiring more talent, to name a few more.
Eeeehh... I think they'll have minimal problems of burning the green we'll fork at them.
@longestsprout Their stretch goals stop at 2.5 million and maybe if they get some more they'll be able to take their time with QA, but there comes a point where the budget grows so large that it exceeds their vision for the game.
I suppose there's always marketing, but anything mass media oriented would be waste for a niche game.
@longestsprout If they get that much money, they should just call it "enough" and release the whole game as public domain.
If this really hits over 20 million that says a lot about publishers today who will not green light products like this.
@khan1981 This is the type of game that is not dumbed down - that menas its unplayable on a gamepad cause there are neither the ammount buttons nor precise fast controls available.
@khan1981 I for one hope they don't do that. Consoles were responsible for the "death" of these games in the first place.
@khan1981 With over 20M dollars, I think they are going to have to be creative with all that money. So I'd imagine console ports are not out of the question.
@Lytmare @khan1981 I hardly think there's going to be a 20m. How these things usually go is that there's going to be a initial rush and cash flow, then it's going to typically ebb and slowly increase at snails pace until they have a last minute eruption of backers. That site is wildly off kilter and quite frankly useless. Judging from how well things started this might well go over what project eternity achieved: Say, 5m. 6m might be wildly optimistic.
But sadly there's no way to know. It's mostly about exposure and people's passion about the concept.
Also. Console port is a dream unless they'll initially design it to work in that capacity. Try playing BG2 or the original torment and then imagine doing the same with a controller in your hand. Yep, not going to work.
Gave $95 an hour after it launched. The collectors can go right next to me collectors Project Eternity, collectors Wasteland 2, and leatherbound Numenera book.
Not sold on it yet since I have not played the original but I am definitely interested seeing how much love the game gets from it's fans
Good relation with customers and Quality product = Better sales
They involved fans in Wasteland 2 production so well and are making a spiritual successor to Plansecape Torment , in result they got funding in less than 6 hours and it was so fast that there are still no stretch goals on the site and they are working on it .
Learn Greedy bastards learn . Make better products and improve relations with gamers . You can outsell anything on this platform .
@Cloud_imperium Color me less than impressed.
@Cloud_imperium Before that I had a Super Nintendo. Does that make me a Nintendo fanboy?
@Cloud_imperium Not at all. My most recent console is a PS2. I'm just realistic in my expectations.
@mlcarter815 From your comments on entire page it is pretty clear that you are console only gamer .
@hector530 It's a comment panel for an article on the front page. It takes all of thirty seconds to make a comment.
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