Ill tell you right now, it doesnt live up to the hype. Ive been playing since closed beta...been waiting on this game since it got scrapped way way back, years ago, before WoW was a twinkle in Blizz's eye. When i heard it was finally going to be made, i practically had an (censored). Anyhow, it doesnt live up to all they claimed it would be. Several classes were scrapped. The AI is no different from WoW. The combat system is essentially the same as all MMO's...you click a button and wait for a cooldown. Admittedly the CD's in WAR are far quicker, but all in all, as Zomglolcats says, its not all that impressive. There are some cool additions, no more waiting forever for a party, you can join any open party in your area. Most of the quests are somehow related to RVR which WAR is concentrating on. Characters seem very limited as far as what they can and cant do. For instance, a Witch Elf is essentially a "Rogue"...she has stealth, lots of dmg and dps. Low armour and hps. But never ever will you be able to change from knives. That is the wpn you start with, that is the wpn you will have, for all 80 lvls. That being said, ill play it for awhile. I bought the collectors edition, but i dont know for how long. There are ALOT of new MMO's coming out in the near future and truthfully, WAR is not going to stand the test of time. They promised too much and delivered far too little. Just another MMO in a different package.
Warhammer Online strikes gold
EA and Mythic Entertainment's long-awaited Games Workshop-based MMOG has entered mass production in advance of September 18 launch on PCs.
Over the weekend, Mythic Entertainment held a large-scale preview play test for its upcoming Warhammer Online: Age of Reckoning, in which closed beta participants and a select number of preorderers were given an advance look at the fantasy-themed massively multiplayer online role-playing game. The player reception was apparently strong, as Mythic today has stamped shippable code gold in advance of the PC game's September 18 launch date.
Warhammer Online will be available at retail for $50, with a $15 subscription fee being assessed following the first 30 days of play. An $80 collector's edition--which featured a pewter miniature, a graphical novel, an art book, and a number of in-game extras--was also briefly available at retail, but Mythic confirmed that the premium limited edition quickly sold out after it was initially announced earlier this year.
The MMOG has been developed as a collaboration between EA-owned Mythic Entertainment and Games Workshop, who created the fantasy universe as a tabletop RPG in the early 1980s. While Games Workshop's original universe features a decidedly macabre aesthetic, the MMOG has been rated T for Teen by the Entertainment Software Rating Board.
Mythic expects to open its servers for stress testing on September 7. Those interested in gaining access to the open beta will be required to preorder the game at participating retailers or through publisher EA's online store. Current closed beta participants will automatically be granted a slot in the open test.
For more on the long-in-the-making MMOG, check out GameSpot's most recent impressions from earlier this month.
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Related Game
Warhammer Online: Age of Reckoning
- Publisher(s): EA Games
- Developer(s): EA Mythic
- Genre: Role-Playing
- Release:
- MDA:





