Unless they include an OPTION for permadeath or something similar to that, I'm just bored with the old school format of FPS. When a character dies in a game it shouldn't just be a matter of simply resurrecting and try again, there has to be some kind of penalty for failure (sort of like what you find in L4D where others have to heal you or find you when you die, otherwise the mission ends or you can't play until rescued). Failure in most games is too lenient, but I suppose for those who enjoy God mode or downloading mods that give you unlimited ammo or the best weapons, it's Ok.
XCOM shooter overhauled?
Supposed marketing survey reveals game now being pitched as team-based third-person shooter; may launch as $30 downloadable game.
Little has been heard of 2K's new XCOM shooter for some time, and that may be because the project has undergone a major overhaul. Kotaku today posted images and information supposedly stemming from a marketing survey about the game, which indicate the project is now a team-based third-person shooter that may not release at retail.
The game was originally billed as a first-person shooter set in the 1960s. The images show that the time period will remain the same, but players will now control a team of agents, as opposed to batlling enemies on their own.
The survey also reportedly indicates that while the XCOM shooter will be available for Xbox 360 and PlayStation 3, it may not release as a traditional boxed product. Instead, the survey is gauging interest in the game releasing as a $30 downloadable title.
A 2K representative told GameSpot, "We have not made any new announcements regarding the XCOM title currently in development at 2K Marin, and it is our policy not to comment on rumors or speculation.”
The XCOM shooter was announced in 2010 as a re-imagining of the the science-fiction series. It was first pegged to launch in 2011, before being delayed to March 2012. The game missed that launch, and is now expected by April 2013.
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