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Resident Evil: ORC Multiplayer Tournament

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  • Feb 14, 2012

Raccoon City has fallen to the T-virus and GameSpot's office will be celebrating the last Valentine's Day before the zombie apocalypse with a 32-player tournament in San Francisco and some bloody good fun.

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15 comments
darkboo100
darkboo100

[This message was deleted at the request of the original poster]

Aliquem
Aliquem

Man this game is damn amazing. Ah can't wait for this to come out. Ever since I played this at Comicon its all I've been thinking about. Also that alarm needs more strobe light.

Mifflinite45
Mifflinite45

Also, that infernal ALARM! TURN IT OFF PLEEEEAAAASE!

vivalatour
vivalatour

watched and watched and did'nt see anything special ! is this really suppose to be exciting ? NO REALLY ? oh yeah maybe little johnny will get a trophy XXXXXXXXXXXXXXXXXXX !

mdchapel9
mdchapel9

looks like birdo was trying to bite his face off.

Sruppert
Sruppert

Why does the video stream cut-off at 1:33:14 out of 2:22:45? Are they going to fix it? Or At Least post a recap on the event to highlight the winners and some of the Different gamplay modes. (The final round was supposed to be a version of capture the hill/Point.) Honestly, who won the tourny!?

Landsharkk
Landsharkk

I'm also really hoping this game is split-screen that you can take online.

Landsharkk
Landsharkk

@DarthLod I'm in the same boat, I really hope they release a demo for this one before the game goes retail.

DarthLod
DarthLod

@Landsharkk : In all honesty, as much as I enjoy all things RE, I sadly don't have much hope for this game. The controls just look off to me. Clunky. Reminds me of Lost Planet, sloppy. and imprecise. You need some precision in a RE game like this. I guess we'll see.....

Landsharkk
Landsharkk

@DarthLod Agreed. This reminds me of another game. I think it was in Battlefield Bad Company 2, in conquest mode if the losing team dropped below a certain number of tickets an alarm sound would go off, but it wouldn't stop until the game was over. With enough complaints they finally changed it so that the alarm sound would still go off, but only last about 5 seconds. I'm really hoping they change that alarm sound in ORC.

DarthLod
DarthLod

@Landsharkk: Exactly. The Alarm was already annoying enough just in the demo. Hearing it constantly in a the actual game when I am playing it....that's when the mute button will be used. Flat out horrible design to keep it going. I can understand for a few seconds at the start....but for 5 min? NO!

Landsharkk
Landsharkk

@Darthlod The alarm noise...why would any modern day game developer put that in a game. It's the most annoying thing in the world. I will literally STOP playing a game (or play with no sound) if that comes up in a level, because it's beyond annoying. I'm glad I'm not the only one who noticed and dislikes it.

vivalatour
vivalatour

shooting like Uncharted as 50 shots a kill , looks more like luck than any kind of skill ! multiplayer multiplayer multiplayer = SO WHAT !

DarthLod
DarthLod

Controls look sloppy and movement as well as aiming not very fluid at all. That Alarm going of constantly the entire game is going to get VERY annoying fast.

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