It's almost set for release in the West, but that didn't stop Sega Rally making an appearance at the Tokyo Game Show. We performed a powerslide into Sega's booth to find out more.
Sega Rally may be of Japanese origin, but the latest game in the series is hitting the US and Europe months ahead of the East. That didn't stop Sega demonstrating an advanced build of the game at the Tokyo Game Show, though, complete with a couple of tracks that we hadn't seen before. We booked in some time to play the PS3 version at the publisher's stand, and we were pleased to see how much the game has progressed since we visited the Sega Racing Studio some months ago.
The latest build presented a total of five tracks to race on and six different cars, but those numbers will jump up to 16 tracks and 34 cars in the finished version. The safari, alpine, canyon, arctic, and tropical settings were varied enough for us to sample the majority of the different environments, which is especially important given the team's ambitious plans for various track deformation effects.
One of the bigger goals for the British-based Sega Racing Studio has been to create a game with truly dynamic conditions, and it looks like the team has managed to pull it off. The different surfaces include snow, mud, and water, all of which change lap after lap. Hard, sun-baked mud gives way to softer mud as cars drive over it, leaving uneven tracks to deal with on the second lap.
When we last saw the game, this deformation technology took its toll on the frame rate. Now, though, Racing Studio has ironed out the bugs to get the game running at a solid 30 frames per second. There's a slight downside in that the maximum supported resolution will be 720p on both the Xbox 360 and PS3, but the Sega representative informed us that the amount of trackside detail made 1080p an impossible technical feat to achieve.
We were pleased to see some nice new presentational touches in this build of the game, particularly in the menu system which presents its options in the form of a holiday-esque series of polaroid snapshots. The game's arcade origins mean that you don't have to mess around too much with car customisation, although you do need to look at the road conditions and choose between road and off-road tires. The team is also in the process of tweaking the car handling, because some feedback from the Japanese testers was that it felt a little too twitchy. We also learned that the opponent artificial intelligence is weighted toward two-star drivers in each race, so while you might be able to leave the majority of racers behind, two will always remain on your tail.
Sega Rally is shaping up nicely for the PlayStation 3, which is no bad thing given the short amount of time before release in Europe. There's still plenty that we haven't seen, including the online multiplayer, but if we do get to see any more of the game before release we'll be sure to let you know what we think.
Hi all, I'm wondering if will be some differences between PC, Xbox360 and PS3 versions. A couple of months ago some previews told about all 3 versions at 60 fps. But with the recent releases of both Xbox360 and PS3's demos seems that they go at 30 fps. What's happened? Is at 30 fps only the xbox360 version or is the same for the others (PC and PS3)? Is there here someone that can give me the answers I'm looking for? Ah, lastly, beyond the 30 or 60 fps, are there some other differences between Xbox360, Ps3 and PC versiones? Many thanks in advace, Best
Sega rally has never been a realistic rally sim, in fact, its always been an arcade racer so comparing it with DiRT is like comparing Forza with Need for Speed, doesn't work.
I am very disaapointed of the Sega Rally demo for XBOX 360 the game is too arcade style , i dont feal it like a rally game, DiRT from caodemasters is going to win this fight sorry Sega maybe next time i am not going to buy this one
Just played the XBL demo, and I was not impressed. Graphics are somewhat cartoony and last gen, controls are sloppy, and eventhough the demo only offered 2 tracks, it didn't feel like you were going anywhere. Sega just hasn't been the Sega of old that I loved, ya know, the 8 bit and 16 bit Sega. Poor controls have been almost the norm these days on Sega titles and it's getting old, big time!
- Release Date: Oct 29, 2007 (AS)
- Release Date: Nov 19, 2007 (US)