Shadow of The Colossus is one of my favorite games of all time. The way the game starts is kind of strange and amazing at the same time; starting at a strange temple with a pretty girl laying on a stone bed without knowing what the game is all about, This looks like a kind of a puzzle. The game is a mixture of an action and a mysterious environment, that even understanding the storyline of the game is kind of itself a puzzle. Although I am a huge fan of Shadow of The Colossus, I think that a rating of ?8.7? is fair. The creative world and environment of the game, the simplicity of the gameplay and tools used in the game in addition to the huge amount of action, and the huge colossi?s (The huge monsters that you have to fight in the game) that would freak you out the first moment you see the first one is just magnificent! On the other hand, the game misses some characteristics of a successful game that made it get a rating of ?8.7?. These Characteristics are not completely related to the gameplay and graphics, knowing that it lacks the good quality of graphics, and they make no interest to the gamer him/herself. There is no kind of advertisement in and of the game, which economically benefits the game. I never got to know the game from a trailer or an advertisement, but by just being bored and buying it randomly in a store. Also, the storyline is just not understandable unless you solve and understand the puzzles in the game by just using your brain. The gameplay is mixing action and puzzle at the same time, that fighting the colossi is a puzzle itself. As you go through the game, you gain more and more confidence while fighting the colossi. The first time I faced the first colossi, I just freaked out from the ridiculously huge size of it. Summing up, the game deserves a higher rating than the given, but with some fixes to be made in a second version or in a remake to pull the interest of all kinds of videogame players. These fixes should be done to gameplay, storyline, graphics, and advertisement. The game is just fascinating in its gameplay, puzzles, action, and the epic meaning of saving a loved one in the cost of your life.
Shadow of the Colossus Review
With a little patience and a taste for high-concept adventure, you'll find an experience in Shadow of the Colossus that's unlike any other.
- Unparalleled, larger-than-life action
- Stunning aesthetic presentation across characters and landscape
- Engrossing, otherworldly sense of place
- Did we mention how ridiculously big those colossi are?.
- Some technical issues mar the superb visuals
- A little on the short side
- Controls can be a touch unwieldy.
Towering mythical giants walk the earth, and it's your job to kill them in Shadow of the Colossus, the long-awaited PlayStation 2 adventure from the team that created 2001's sublimely rendered ICO. Shadow shares a prevailing aesthetic and subtle attention to detail with ICO, but where the latter focused on the intimately protective relationship between an outcast boy and his fragile feminine charge, this new game pits you in epic combat against some of the largest foes ever to grace a television screen. The game's fighting and pacing are in stark contrast to those of typical action games, but with a little patience and a taste for high-concept adventure, you'll find an experience here that's unlike any other.
There's only a bare pretense of story at the outset. From the introduction, you know that you'll play the role of a young warrior who has brought his fallen love to a faraway temple in the hopes of restoring her to health. According to a mysterious presence that dwells within the sanctuary walls, the only way to save this girl is to hunt down and destroy the 16 colossal beasts that roam the varied lands surrounding the temple. This is all you know as you set out on your quest, and it's all you need to know. Is the girl your wife, or perhaps your sister? Is she dead or merely injured? What is it about the colossi, exactly, that will confer upon you the power to bring her back?
The answers don't really matter. Your focus and sole occupation is the defeat of the colossi themselves, and these striking, larger-than-life beings are the real stars of this show. Shadow's gameplay consists of two parts. You leave the temple in search of the next colossus (under instruction from that disembodied voice), and when you find the beast, you engage it and kill it. Once you've slain and absorbed the essence of that colossus, you return to the temple in a dreamlike haze so you can repeat the process all over again. There's no quantifiable leveling up, and no menial combat to get in the way of each encounter. You'll fight each colossus in quick succession, and you'll finish the game in essentially the same state as you began it.
If all this sounds like a series of massive boss fights that make up an entire game, it's more or less what it is. The designers could have doubled or even tripled the length of the adventure by placing hundreds of lesser foes between you and your ultimate objectives. But that would have only diluted the experience of fighting these beasts that tower hundreds of feet above you and shake the very earth with their footsteps. In other words, don't mistake Shadow of the Colossus' purity of focus for a thin or potentially unsatisfying adventure. Indeed, it's one of the game's most commendable traits.
In the spirit of that singular design, your tools of battle are basic and unchanging. You embark on your trusty steed armed only with a simple sword and a bow and arrow, which you'll keep with you till you've seen your quest through to the end. The sword acts as a compass of sorts. When you hold it aloft in the sunlight, the sword produces a beam of light that becomes more focused as you point it closer to the location of the next battle. Once you've pinpointed your destination, it's a relatively simple matter to navigate the environment until you reach the area in which the colossus makes its home. On occasion, you'll have to circumvent such obstacles as canyons or mountains to get where you're going, and you'll sometimes be faced with light, Prince of Persia-style platforming elements that require you to climb moss-covered walls or hoist yourself over a few ledges. Just as often, though, reaching a colossus is as simple as pointing your horse in the right direction and just running there.
The real challenge of the game is figuring out how to defeat the colossi, each of which is unique in its own way. Your sword and bow are indispensable tools in the appropriate situations, but your most important weapon against the great beasts is your wits, which you'll need to use in full to puzzle out the right way to defeat each colossus without being ground under one massive heel after another. In fact, Shadow of the Colossus feels almost as much like a puzzle game as it does an action game, or an adventure, since you'll frequently have to make creative use of both the environment and your weapons just to reach a monster's weak points, much less strike at these points effectively to bring it down.
Simply put, the battles with the colossi are among the most frantic and exciting action sequences in gaming. Your smaller foes are only comparable to, say, a house, but the largest ones are the size of skyscrapers, reaching heights hundreds of feet high and sundering the ground with every footstep. Some of them take flight, soaring high into the air, while others dive deep below the surface of a lake. Some are fast, and some are slow. Each of your foes exhibits unique and thoughtful design on the part of the game's creators. No two battles proceed in nearly the same manner.
The only commonality between all of the colossi is their weak points, which are always located up high and require you to literally climb right up the great beasts themselves. Understandably, none of the colossi are happy when you plunge your sword into their most tender regions. They'll thrash and buck around wildly in an attempt to remove you, and you'll spend more time clinging desperately to a given monster than you will actually attacking it. There's a grip mechanic at work here, whereby holding R1 will cause you to grab onto any surface that provides purchase, whether it's coarse fur or hard armor plating. Oddly, if you're thrown to the ground even from a hundred feet up, you'll usually only take a small amount of damage and then be required to climb all the way back up again.
I found the camera the only thing wrong with it, it's not short at all and there was hardly any glitches at all, this deserves a 9.5 because the camera is the only thing holding this back from a 10
This game deserved more than a 8.7. It's in the top 3 of greatest PS2 games of all time. Such a masterpiece and the HD revision is just as good for those who never got the chance to play the original.
@juiceair It was ranked second game of the decade by IGN, too...if that means anything. Still, I would've expected at least a 9.0, "technical issues" or not.