Ezio Auditore da Firenze joins the growing roster of combatants in SoulCalibur V, and we got the chance to try him out.
The rumors are true: Legendary assassin Ezio Auditore da Firenze is stepping onto the stage of history in SoulCalibur V. Of course, he's not the only new addition to the roster. The other characters include series veterans Nightmare and Raphael; Leixa, who is Xianghua's daughter; and Lord Geo Dampierre, the goofy knife fighter from SoulCalibur: Broken Destiny on the PSP. Unlike the rest of the new additions, Dampierre is a preorder bonus.
Now, if you don't know your critical edge from your just guard, be sure to check out our previous coverage from the Tokyo Game Show, which breaks all the new mechanics down for you. It's OK, we'll wait. Once you're satisfied, check out our interview below with producer Hisaharu Tago and read on to hear our impressions of Ezio and fellow newcomer Viola.
Ezio played in a similar way to Hilde, insomuch as he had two distinct types of attacks: short and long range. Using his iconic hidden wrist blades, Ezio could execute a series of quick, horizontal strikes up close. At a distance, he could draw his saber for some powerful sweeping vertical attacks and lunging strikes. Compared to the rest of the cast, Ezio seemed slower than most. However, we did notice some players using dive attacks that had the assassin leap toward his opponents, strike them, and then tuck into a roll (sometimes ending with a low-hitting crossbow shot).
Ezio's critical edge saw him drop a smoke bomb and then make a quick strike. If it connected, he would follow up with a flashy combo string, ending with a crossbow headshot. Because the initial hit came out quickly, we found it could be easily integrated at the end of a combo or to interrupt overaggressive opponents, though the range on the initial strike was limited.
We spent the rest of our limited time sampling Viola. For those familiar with the Guilty Gear series, Viola reminded us of Bridget in concept. She fought at close range using Freddy Krueger-style finger claws, as well as a mystical orb that hovered around her. We could lock the orb in one spot, continue the fight, and then command the orb to strike from behind. Viola also had a useful sliding kick that let her get in close and caused a good amount of hit stun (without causing knockdown), which left the opponent open to a follow-up attack.
Her critical edge functioned similarly to Urien's aegis reflector technique from Street Fighter III: Third Strike. It caused the orb to draw opponents in and deal damage to them on contact; we could also strike the opponent while this was happening. However, we found that if Viola was struck while this critical edge was active, it would cancel the technique's effect.
We were also hoping to try out the comedic Dampierre, but unfortunately, he wasn't playable in this version of the game. In general, we did notice that you build your meter very slowly compared with, for instance, Capcom's fighting games. However, in the final round, we noticed the losing player was awarded some free meter at the start of the round. In addition, some stages will transition to new areas if a round ends with a ring out. You're going to need a sharp blade, and sharper wits, when SoulCalibur V hits the Xbox 360 and PlayStation 3 in North America on January 31 and Europe on February 3 of next year.
I wish they had characters from Tales series! Been wondering how they would look like when rendered from anime 2D to realistic 3D. :P
@Montrovant1488 happy to be of service. and to add icing on the cake, I showed him the trailer and he hasn't stopped smiling since Sunday.
@OtherFabbros Sure,but i never asked you why you called me a kid did I?I just told you that the word kid is not offensive by any means (for a normal persons that is) so how could you compare the word retard with the word kid.I only wanted to prove that you really are a retard and of course i succeeded cause you helped so much in it.
I am deeply excited for Soul Calibur 5! I am not so excited about Ezio being the guest fighter or Dampierre being the pre-order bonus. The only assassins creed game I found myself getting into was brotherhood. but i have been a long time player of Soul Calibur since, Soul Calibur was released on Dreamcast. It would be really cool to see Kratos return as a guest character, but he's been done to death. I hope to see a nice deep character creation, survival mode, time attack, story mode, arcade mode, an alternative game mode that plays like tales of souls mode from the first and second game, or even a mode that plays like Tekken 6's campaign mode.
@GeneralBulldog that does sound exactly like what I'm hoping for in SC V...i never got a chance to play SCIII because I never owned a PS2 and it's too bad it was an exclusive. I also feel that SCIII is underrated/overlooked, by myself included, simply because it didn't spread to as wide of an audience given it's exclusivity. Since Namco Bandai has done what you've said already in SCIII i hope they do something similar in V...
@yodante If i'm good to make game, maybe i'm not here... i don't like AC because the Gameplay is bad for me and the history is not so cool for me, i like SC series and i never like the guest characters....
@OtherFabbros by all means, go a make a game then, come back and I will review it to see how great you are making games.
@OtherFabbros, Go somewhere else with your pointless ranting. Assassin's Creed deserves the right to be among the ranks of the other great franchises. Get that stick out of your ass.
Ok for the fan kids listen up: Your precious Assassin's creed II HAVE THE GAMEPLAY INSPIRED BY MORE OTHER GAMES. - Jumping through buildings, blending through people and killing with skills is inspired by the 1999 Activision game Tenchu Stealth assassin, Tomb Raider and Uncharted. - Open World and secondary missions is inspired by Zelda Ocarina of time, Jak and Daxter and A BIT GTA. @kornhd Soul Calibur using the Guest charaters more first than the SC4, infact the most sold game is Soulcalibur 2 for Gamecube because in the game there are Link of Legend of Zelda, and it may be appropriated, but three Jedi in the 16th century not. Thanks for your Angry!
@OtherFabbros Are you really comparing AC 2 game style to GTA? lemme get it straight, you are comparing a game where the idea is jumping through buildings, blending through people and killing with skills with a teft game where you drive cars and open fire with no strategy at all? I'm sorry but you have no idea at all of what you are talking about mr, i agreed with some of your answers like how SC looked bad with star wars characters but that one killed me in so many levels that i had to rewrite this message 3 times in order to not sound "rude". No my friend the gameplay is not copied from GTA, you say that only because it's a open world game, which as we can see means "GTA" to you. Don't say those things in public again seriously...
@ rhymesmatter soul calibur 5 is one of my wish list game but as i said about SC4 the guest characters like Ezio is only a merchandise move to sell more copies... And SC series no needs this moves...
@drakoulis7 I played Soul calibur 1, 2 and 3 and yes i have played Assassin's Creed 1, II and Brotherhood After this i may say you that: SC was ruined with the fourth capther (Yes is good but Vader and yoda is inappropriate) Assassin's creed 1 is an interesting game because an assassin betrayed by his "brothers" is a cool history. But the gameplay is too mechanical and a i hate this. Assassin's Cree II and Brotherhood have good history but the gameplay is too copied by Grand thef Auto (without fire weapon, obviuos) I'm italian and Ezio and his revenge history sound like a stereotype and serious i don't like that. Yeah, i'm too impulsive and often i speak before think, but if you offend the people on this site when someone jokes with "your" favorite game, sorry but you are a kid..... COF COF RETARD COF COF
@rhymesmatter Unfortunately for you i love the soul calibur series.....AC is a so easy gameplay with boring history...
@ punkdsk8erdude For me the best in the series was SC III, It had all you were looking for the introduction of the character creation with a ton more options than IV sans muscle editor. It also had expanded fighting styles (some better than the main characters), it also had a quasi RTS game, Chronicles of the Sword, within that made it easier to gain gold and new clothing. Graphically they were about the best one could expect for a later generation PS2 game. Also this doesn't have the guest characters like II, IV and now V, but it makes up for it with the Chronicles of the Sword which seemed to mesh with the game's concept of history and magic in the medieval setting. Definitely, check it out.
Nice! it reminds me when i made Altair in SCIV. I hope they keep the character creation tool in this one too, i had tons of fun making a lot of characters including El Zorro, etc ;)
I like Altair better than Enzio. I was expecting a new character by now. 2 games as enough for him. I would rather the story progress than stay stagnate as it is currently getting. I can't wait till the next one. Just no Ezio, move on to a different era Please!
Well now i realized something about otherfabbros.Have you noticed that he rated Portal with 3.5 and Quake 3 Arena with 3.0?I mean who the hell would do such a crime.He just does not deserve our attention!
@OtherFabbros WTF are you talking about?Assassin's Creed stupid series?Have you ever played it?Well for your information assassin's creed is as good as soul calibur is (in terms of rating,number of fans etc) watch some previews, videos of the game and play it before you express your opinion cause i am almost sure that you mistake it for another game.But even if assassin's creed is not good in your opinion and you have played it,you cant say that soul calibur is ruined just because a new character was added and because you dont like him(i mean come on how can just one character -and especially in a fighting game-ruin it).In my opinion you are braindamaged and you speak before you think!*RETARD*!
@OtherFabbros As Montrovant1488 said nobody here needs to read your trolling so take it to the next corner troll...If you don't Like SC series or SC V in particular (which is kinda retarded if you think that the game is not even out yet to be able to judge it) then DON'T click on SC V in the first place!
Also, I loved the create-a-character in SCIV but this time around it needs to be bigger, with more than a handful of the same faces, the physique/musculatiry thing was pretty good, but I need more items or a more accessible way of attaining items in SCV (becuase again I wasn't a huge fan of Tower of Souls) to really change it up. Also, I think it would be incredible if you could customize the move sets..instead of your character being a clone of one character, what if you had a certain number of move slots, and you could pick and choose moves from whatever characters you've unlocked so far, and create a character that's a combination of your favorite moves? Perhaps if they classified characters on speed, power, and range too, that way you can't have one vertical attack be from Astoroth the megalith with a giant weapon, and your next vertical attack from say Ezio, who's going to be extremely different in style and animation. They'd have to limit it somehow but it would be great i think. One can dream, i suppose...
the inclusion of Ezio makes me want this game now, and I know there are new mechanics to the fighting system but SCV really doesn't seem like a big leap forward from SCIV (which was a great game of course). But yeah, Ezio definitely makes this at least a rent or something to see if it's really worth buying. I'm a little disappointed that he's slow. He looked swift and smooth in the trailer though...he should be a quick character. Anyway, in addition to Ezio, for this to be a purchase for me I'd love to see a return of a story mode similar to the way it was done in SC2, that was great! I spent so many hours playing through that. And I think it was a much more enjoyable way to unlock characters, costumes, and weapons than fighting up and down the Tower of Souls in SCIV. And the story mode in SCIV was a joke. I know fighting games don't NEED stories but when a good one is there, it helps very much to tie in all the characters, why they are fighting each other, why they are where they are, etc. The best example I think is the most recent Mortal Kombat game...the cutscenes, the backstory, it forced you to use every character in the game so I got familiar with all of them...no other fighting game has ever done that for me. It was fantastic!
I see that fighting games now these days needs that 1 miscellaneous character that isn't from the game series like Cole in SF x Tekken, Kratos in MK, or Lars in Naruto Storm 2, I love that concept. :)
@ABEzilla116 Ehh... Ezio has been the ancestor in 3 (core) games (including revelations), Altair has been the ancestor in 1 1/2 (core) games (including revelations) Altair may have been the first character introduced, but Ezio is the series "icon" - even Ubisoft thinks so. Plus there is the additional issue of Ezio's lip scar having more personality than Altair has in his entire body...
Well Ezio does fit in that era in SoulCalibur then the Star Wars characters, So this makes since and I haven't play a SC game since SC2, so I will defiantly get this game.
- Release Date: Jan 31, 2012 (US)