The Vita version of the crossover brawler will enable battles between the PS3 and Vita, and comes with the 12 new fighters packaged as DLC for everyone else.
When Street Fighter X Tekken arrives for Sony's handheld this autumn, the home console versions will have been kicking around for months. So it's just as well the Vita release is more than the same game squeezed onto a smaller screen. It also opens up cross-platform play between the Vita and PlayStation 3s--good news for Vita owners with more friends on PS3s than on Sony's portable console.
Smooth cross-platform matchmaking and battling like this is no mean feat; in a demo at Capcom's annual Captivate showcase (that is, admittedly, under ideal circumstances), there was no perceptible lag between action on the Vita and PS3 displays. And it looks terrific on the Vita, too.
On top of the Sony hardware love-in, there's the new touchscreen battle system, which divides the touchscreen and the rear touchpad on the Vita into a few programmable sectors, to which you can map combos and other actions--in practice, not dissimilar to the 3DS version of Super Street Fighter IV. In our time with the game, part of the back pad could be swiped to tag in our second character. That's all layered over familiar gamepad-like controls assigned to the Vita's two sticks and face buttons.
Given the abundance and variety of input options, we're curious about the control habits into which players will settle in the long term to balance comfort and killer instincts; making the most of all the sticks, buttons, and touch surfaces at once in our first go made for some finger gymnastics, but we're sure there's a more elegant solution (for more elegant players). Yet to be answered is also the question of the competitive advantage in cross-platform play. Our hands-on was strictly Vita versus Vita, but between easy combos tied to touchscreen regions for Vita players and comfy, full-sized pads or even fight sticks for PS3 players, whose platform gives them the edge?
As to the other big addition, Street Fighter X Tekken arrives on the Vita with a fuller roster than that of its home console forerunner. There are 12 extra characters in the lineup, six from each side of the crossover fence: Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars, and Lei. Among the new story-based fighter pairings with their own bespoke cinematics, the sparky duo of Blanka and Sakura is our favourite.
Those new dozen characters are the very same infamously burned onto the Street Fighter X Tekken home console discs and locked off as a slice of future downloadable content. At least PS3 players planning to pick up the Vita release won't have to pay twice; owning both versions of the game adds the new fighters to the PS3 version, where they will also be available for PS3-on-PS3 brawling.
if the content is already burnt on to the disc but is locked it means that every one who has purchased the game has be sold a deffective product and has been mis-sold the true version of the game i demand a refund
Could do with a lot of other things as oppose to new characters like new stages & new gameplay modes like a time attack score attack survial & a team battle mode.Streetfighterxtekken is very in terms of offine game modes with poor online game play it makes it rather disappointing & the fact that this game has been in development for the last 2yrs it still needs so seroius work on it to please its fans.
Just goes to show the Vita does actually have potential.. Won't surprise me if the Call of Duty title rumored for the years end shares a similar method of cross-play, it'd be a huge boost for the platform. Hate it or not you can't deny the thing as being good. I'm yet to buy one, but as each week passes I'm finding more and more reasons to part with my hard earned cash.. If Starhawk supported cross-play I'd get one instantaneously! :D
There you go folks, its not going to take any longer before Capcom announces "SUPER" or "Ultimate' SF X Tekken
What an utter load of nonsense. Sony and Capcom are basically trying to rip consumers off with this stunt. I'm not buying a Vita. I'm not buying the DLC characters and if that means that online matches will be unfair then I won't play online either. This is the last fighting game I'm buying from Crapcom. I doubt I'm alone and with the losses both companies have incurred over the last few years you would think they would be trying to promote ways of keeping and gaining customers rather than alienating them. I won't be crying when they both go bust.
This explains a lot. Mostly why Capcom seem to have made such a pigs ear of the xbox DLC. Why were the colours DLC? and free at that. Why not just give us colours to start with? It's because Sony got in there with a deal and right now Capcom are concentrating on that. It's a shame that this really good fighter has disapeared under DLC nonsense.
- Release Date: Mar 6, 2012 (US)
- Release Date: May 11, 2012 (EU)
- Release Date: Oct 24, 2012 (AS)
- Release Date: Sep 19, 2012 (US)
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