The Legend of Zelda: Ocarina of Time 3D Review
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Gorgeous new visuals help make The Legend of Zelda: Ocarina of Time 3D the definitive version of an enduring classic.
- Beautifully updated visuals
- Sweeping adventure with engaging side quests
- Exciting arsenal of weapons
- Stellar music and memorable characters
- Master Quest is an invigorating challenge.
- Environmental structure is relatively sparse
- Master Quest not unlocked from the start.
Few video games in history have garnered as much critical praise and effusive adoration as The Legend of Zelda: Ocarina of Time. When it came out in 1998 for the Nintendo 64, Ocarina of Time set a new standard for three-dimensional action and introduced gameplay mechanics that are still copied today. Though it has since appeared on the GameCube and the Wii Virtual Console, the new version for the Nintendo 3DS marks the first time this classic has received a significant update. The completely overhauled visuals are the most striking improvement, and they infuse this 13-year-old game with a vibrant modern feel. The sharp motion controls and the video hint system are new additions that fit in well, but the real star is the original adventure. Though it shows its age, Link's quest is indeed a timeless one that is full of invigorating exploration, tricky puzzles, satisfying combat, memorable characters, and stirring music. The Legend of Zelda: Ocarina of Time 3D is a great way to experience this seminal adventure, and it's a shining example of how old can be made new again.
The world of Hyrule has been reinvented many times over in the Legend of Zelda series, but the visual makeover of Ocarina of Time's Hyrule is something different. The cozy village in Kokiri Forest sparkles with vivid foliage and golden shafts of sunlight, which is an early testament to the improved graphics. As with many adventures, your quest starts out small but quickly broadens in scope, sending you out into the expansive Hyrule Field where day turns to night as you appreciate the soft violets and deep purples of dusk. From here, you can travel to Castle Town, where first-time visitors will encounter a bustling plaza and sleepy alleyways. Returning visitors with good memories will be impressed by the improvements made to the buildings that make each shop burst with life. When you step inside one, you see that building interiors now feature more furniture, wallpaper, picture frames, and assorted knickknacks, making them some of the most dramatically enriched areas.
These aesthetic improvements haven't been made just for the sake of putting more stuff in there; in fact, the relative emptiness of many areas is one of the ways Ocarina of Time 3D shows its 64-bit roots. Villages, fields, and dungeons have a somewhat sparse feel when compared to the rich environments of many modern games. Despite this austerity, you still feel like you are exploring a fertile world. Keeping an eye out for anomalous areas can lead to a crucial discovery or a pleasant reward, and you regularly encounter things that you can't make heads or tails of until later in your adventure. Though the main quest is fairly linear, there is an abundance of mysteries to solve, (one-sided) conversations to have, and places to explore. When a villager tells you of rumors of a far-off land, and you later get to travel there to see it for yourself, it creates the sense that things are connected. When you hear a legend about an object that lets its owner see the truth, you've got some hunting to do.
The pursuit of objects is key to your quest in ridding the land of a great evil. In addition to uniting powerful artifacts, you acquire an array of weapons, clothing, tools, and items that can help you along the way. You get many of these as a necessary part of your journey, yet some are found only by going off the beaten path (by, say, helping a lady with her escaped chickens). It's a pleasure to build and upgrade your arsenal, even if you already know where to get the biggest wallet in the land. Some items, like the slingshot and bow, even benefit from the addition of motion controls. Whipping out one of these weapons snaps the camera into a first-person view. All you have to do is angle your 3DS to set up your aim and fire. These controls are not only quicker than the circle pad (you can turn motion controls off in the options menu), but they are also a lot more fun. Plugging a target from across the room with an arrow is more satisfying when you physically aim the 3DS, and looking around your environment (a crucial skill in Ocarina of Time 3D) is much quicker and easier. The only caveat is that this kind of aiming can cause the 3D effect to go out of whack, but this is easily solved by moving your head in sync with your arms or just flicking the 3D slider to off.
- Player Reviews: 103
- Game Universe:
- The Legend of Zelda: A Link to the Past (GBA, SNES),
- The Legend of Zelda: Ocarina of Time (N64, GC),
- The Legend of Zelda: Twilight Princess (GC, WII),
- The Legend of Zelda (NES),
- Zelda II: The Adventure of Link (NES, FDS, GBA),
- The Legend of Zelda: Skyward Sword (WII),
- The Legend of Zelda: Ocarina of Time 3D (3DS),
- The Legend of Zelda: Spirit Tracks (DS),
- Link's Crossbow Training (WII),
- The Legend of Zelda: Phantom Hourglass (DS)
- Number of Players: