future of gaming?
- Apr 30, 2012 2:02 pm GMT
first, i wanted to point out, i haven't played the full game, only the demo on XBLive.
there was lots of discussion going on about people saying "no way i'm going to buy consoles that block used games" or "no way i'm going to buy games that have day 1 dlc or locked content on the disc" and then continuing "what's next? games sold in chapters each for $$$?"... errm, i might be wrong but isn't that exactly what's happening here already?
it seems to me there's a recent tendency of releasing more 'high quality' games online only (i am alive, alan wake's nightmare etc.). not bad games, mind you, but still a kind of AAA tidbits to releave us from some MS points quicker than, let's say, peggle or other arcady games or even full AA/A games. and since they're online only purchases it's the first step of 'blocking' used games, if you know what i mean. and now here comes 'the walking dead' - not only online only but cut into episodes and according to chapter 1's full game size (about 430 MB) a rather short one too (correct me if i'm wrong). i know 400 MS points doesn't sound a lot but buying all 5 episodes eventually and you're at 2000 points for a game of about 2.5 GB? this already might be unreasonable for some but my biggest concern, it stays 2000 points unless Msoft changes the price tag... yyyeah right...!
i've got that strange feeling someone has launched the future of gaming in front of my nose while someone else is pickpocketing my wallet. throwing hybrid games at me, not arcade size or quality but not full games in the sense of scope or value. clever selling strategies tested on the very same people who ranted about blocking used games, day1 dlc and overpriced games, de facto 'blocking' used game sales at whatever price they want. my guess, if this formet is successful the next step will be to increase the price tag for episodes of upcoming games.
any thoughts?
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- May 2, 2012 8:39 am GMT
I think you are right. The easiest way to kill the "used" game market is to release games as download only. In the past, it hasn't been high-demand games released this way. But I think we are going to see better, higher-demand games as pure dlc. As long as the consoles/hardware are built to accommodate the storage needed, I think this will become more and more common. And when you have two choices: download your favorite games or don't play games at all, I don't see many people sticking to their principles and not buying games. Even if they say they won't.
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- May 5, 2012 12:34 pm GMT

You guys are partially right. Yes, we will see more downloadable only games in the future, but no, we wont see a respect to quality. Once EA starts heavily jumping on board with this, they will set a precadent that other companies will soon follow by realizing they can get away with releasing poor downloadable only titles. Downloadable only games also circumvent rental services, such as Redbox, and saves money on graphic designers, box art, making cases, DVD's/Blu-Ray's, and instruction manuals at the expense of the customer. You may notice EA doesn't even include instruction manuals in most of their games anymore, so EA is always willing to find a way to cut corners and pinch extra pennies.
I've got mixed feelings on it. The only one who benefits from this scenario is the company, but when used appropriately, it is a great entry-level way of getting indie developers into gaming development.
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- May 5, 2012 12:41 pm GMT

[QUOTE="flox25"]when you have two choices: download your favorite games or don't play games at all, I don't see many people sticking to their principles and not buying games. Even if they say they won't.[/QUOTE]
You're forgetting a third less ethical choice that frightens gaming companies... pirating. It's more viable on the PC, but pirating even on the current-gen consoles is not out of the question. History has shown that if you rub customers the wrong way, they will hack/pirate/god-knows-what against you (ex. Capcom's DLC and Spore's DRM).
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- May 17, 2012 1:16 pm GMT
I Thank god for a company like rockstar which released every DLC on a retail disc like episodes of liberty city and undead nightmare
even a LA Noire they did a complete edition which has all the DLCs
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- May 30, 2012 5:37 pm GMT
Tell tale games though have used the episodic model since day one though, and they always offer the entire package at a reduced price up front. They fully acknowledge their seasons and dont rush into sequals or useless dlc that costs money. And telltale follows a pretty standard business mode and I have found their track record to be econinomical if not a bit swindling. They offer a base price per episode, but will also at the same time offer a season pass for a bit cheaper. But upfront, you know what you are getting. 1-3 hours of content for the price listed and to be updated DLC monthly for as many episodes as it says. During the final episodes, they start to drasticly reduce prices for the season. Is it common practice? Yeah, and if you pay upfront you may feel like a chump but when you compare their model to lets say capcom, Ea, and others, TT is pretty blunt and open about their business. And again, the been doing this since Sam and Max Season 1 so its not new in any shape way or form. However, I think some companies could benifit from tell tale and I think DLC is the future, but you state it like this practice will lead to overcharging and stuff for the future. Look at Capcoms game model, and yes, I agree, but so far, TT has been honest and predictable in their practices.
At the end of the day, I like having a disk for my games. But downloading a AAA title has some sort of alure like its forbidden and buildin a digital library issomehow cool just because we are used to going to te store, waiting in line, and hoping for pickup. Digital is probably going to be the direction things go and I hope that isnt the case as I like visiting my game stores! And i want to be able to insert discs into my systems. I do thnk people and companies take advantage of us the consumers with DLC and I wish it would stop in alot of ways.
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