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  • May 3, 2012 5:19 pm GMT
    So yah, Mass Effect. Spoilers for you guys who dun no wat happinn. This is Solid Snake sneaky.

    Ah jouwst phineshd Pheroz onhd Vurrmyr. Gaem still sukz0rz. Lotsoda gaem is just wasting tiem. Mako makes me want to stab my own hands.

    Dah hoal sichewashun with Kaydin (hoo es akchualie a cuul gie) onhd Ashlay cud haev ben avoydd ef yuu sent yur othur too teammates dooing nothing at the momint to saev da other.

    Kirrahe = Green. wat
    He held the line. Salutes.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 4, 2012 1:49 am GMT

    Newsflash, you still sukz0rz. The game is awesome.

    Mako makes me want to stab my own hands = driving skills lacking

    Seriously, I mastered the mako within minutes and then was trying to make it do backflips.

    You got a problem with a green Salarian? The guy is a beast

    THERE CAN BE ONLY ONE!!!
  • May 4, 2012 4:22 am GMT
    Da game is just go here now go here now go here NOW we fight then go here go here go here. repeat

    Mako iz ah common complaynt from others. It's terribul. So glad in ME2 when Joker just put you wurr yur supposed to go.

    My problem is that he's green here and iirc he's not green in ME3.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 4, 2012 5:23 am GMT

    Dude you have no idea how ridiculous you sound. I havent played that game in over 3 years and even I remember multiple times when I land on a random planet and find a human settlement or research lab and then inside is an outbreak of some virus or some biotic extremists and theres a whole story to explore. Some of those stories carry on from ME1 to ME3, come to think about it, ME2 has a lot of thanks to give for ME1, so many side quests that stem from ME1. Bottom line, its not just go here, kill bad guys and then go here.

    The mako is a common complaint is it? Seems to me that there are a lot of people who cannot figure out a simple control scheme, you honestly sound like the people who used to complain on this forum about the controls.

    Maybe it was war paint, or maybe he wanted to blend in with the environment as I remember virmire had a lot of trees and plants.

    THERE CAN BE ONLY ONE!!!
  • May 4, 2012 1:48 pm GMT
    Yoo meen teh settulmints awhnd bildings dat arrrr literuhlie copy and pasted on to other copy and pasted planets? The characters are really clishay in this game and noen of da stories really grab my attention. It's so repetitive, why don't they jsut send you strayte to the building to shoot people? But cover shooters are boring (ahnd so is this game's), soh the hoale game iz boring. And the powers are not thrilling, to say the least. ME2's powers were okay but ME3 really missed an opportunity with them.

    Literally, you go to a bilding, guy talks to you and tells you to goh to the other building. What's the point of that? Why not make me go into the buildin I just talked to a guy with? You go to Feros, go thruu a dungeon, come all the way back, and I ask why? What's the point? Why couldn't the dumb plant bee theurr? Why make me back track with more enemies to fight? It's not fun or engaging. To prolong your game and justify the price tag? Just make the price lower and get rid of the crap.

    The only sidequest that stands out iz Kahoku.

    PS3 yuusers never played ME1 and they get plenty of ME2 mishins.

    Its not the control scheme, it controls a little awkwardly, but it's not the problem. It's the stupid terrain and the distance and lack of a focus in gameplay. Why is it so hilly? Why is everything so far? Driving has no suspense, no tension, no goal, there aren't any intersting mekanics to be fownd, you just hold forward, go up some stupid cliffs, and get out. WHY? And no, none of the envrionments look good. They're just there.

    ROTF isn't about driving, it's yuusing the drieving tooh supplement the core gameplay to make a fast, momentum based shooter fighter thing. Yoo driev maybe 10% of the gaem.

    Mass Effect is not guilty of this alone. Most RPGs do this and this iz y I h8 the genre. Just reduoose the price of your games, get rid of the filler, make it short and good with great mind boggling battles insted. Why not make an RPG full of boss battles and set stats and 3 hours long for $10-$20? None of that level up farming bull----.

    If Final Fantasy IV had less fluff and just duuds like the Wall and the Ahrimans that'd be great. Just have qooick stories, quick cutscenes, set stats that you can't change (or no stats at all), a boss who maykes you really think, a boss who needs a specific and unique strategy to beat, and worry about quality over quantity.
    Portal didn't go on and on for the sayk of gaemplay hours to justify its prise. It gave a qyuuick, compact, quirky, and emotional adventure and nyew when to stop when it ran its course, making shur everything in the game was good, not just putting stuff in the game to lengthen it.
    Punch-Out is a game without any fluff, it is a game full of colorful, funny, and unique bosses who all have their own strategy to beat.
    No More Heroes has fluff but it's done very well, rather than "OH THIS WORLD IS SO BIG IT IS REAL" it's you going thruu the charaktur's day to day life while having short, action packed levels and epic boss battuls.
    Flower and Journey are cheeep and shourt, but are both among the best games I've every played due to the sheeer beauty and emotion put into dem.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 4, 2012 4:51 pm GMT

    Thats funny, I recall ME2 and ME3 also copy and paste for certain things, for example area layouts, you go into one area and there covering points in different places, then you go to the next area and its the exact same covering points. Theres nothing wrong with this.

    None of the stories grab your attention because most of them you already have seen how they finish or heard about them as they carry on to ME2 and ME3.

    "why don't they jsut send you strayte to the building to shoot people?"

    Yes because sending you straight to the building without any travel time and then have to kill people and then get sent somewhere else is really good. Dude that would make any game boring and stupid.

    "But cover shooters are boring (ahnd so is this game's), soh the hoale game iz boring."

    You fail so bad at playing this game, I dont care for cover shooters either, I played the game purely for the story and to explore the mass effect world.

    Lol your complaining that ME1's powers arent as good as the sequels, hmmmmm.

    "Literally, you go to a bilding, guy talks to you and tells you to goh to the other building. What's the point of that? Why not make me go into the buildin I just talked to a guy with? You go to Feros, go thruu a dungeon, come all the way back, and I ask why? What's the point? Why couldn't the dumb plant bee theurr? Why make me back track with more enemies to fight? It's not fun or engaging."

    Firstly, thats not all that happens, they do that so that when your traveling, your squad mates will comment about the planet/mission/personal stuff. Fighting back the way you came is a featured in thousands of games, ME2 and ME3 included. Theres nothing bad about that, and im pretty sure theres always a reason why you have to fight the way you came from. Either because your in a building and you got what you came for, but the enemies are alerted to your presence. Or Joker cant pick you up, so you have to backtrack. There are many reasons.

    "It's the stupid terrain and the distance and lack of a focus in gameplay. Why is it so hilly? Why is everything so far? Driving has no suspense, no tension, no goal, there aren't any intersting mekanics to be fownd, you just hold forward, go up some stupid cliffs, and get out. WHY? And no, none of the envrionments look good. They're just there."

    Why isnt it hilly? Everything is so far because its not an established area. The concept of driving on a moon in a space buggy has gone over your head. If you couldnt find the fun in driving around, then you are a lost cause to try and explain to you the perks of it. The environments did look good and also th sky was awesome cause in some planets you could see another near by planet that covers the entire sky, etc.

    I wasnt talking about driving in ROTF, I was talking about the controls in general.

     

    Literally, you go to a bilding, guy talks to you and tells you to goh to the other building. What's the point of that? Why not make me go into the buildin I just talked to a guy with? You go to Feros, go thruu a dungeon, come all the way back, and I ask why? What's the point? Why couldn't the dumb plant bee theurr? Why make me back track with more enemies to fight? It's not fun or engaging.

    THERE CAN BE ONLY ONE!!!
  • May 4, 2012 6:18 pm GMT
    I think ur messij got cutt off at the end.

    Well no, da storees are kinda generic liek "oh dese biotics are being discriminated against now they're nuts and evil" ME2 and 3 had none of that iirc. I though biotics were a guud thing. Kahoku and Major Kyle were guud, the rest I can't remember.

    How would getting rite into the action make a game boring and stupid? Have you never played Devil May Cry? Vanquish? Super Mario? Most games send you straight into the action.

    ME2 did an okay job with the gameplay. The talking interspersed throo owt da mishins wit da personalities ahnd da jazz maed it better. ME3 felt like CoD to me, too generic.

    Da story is good, not the side ones, but the mane wuns are good, cheesy as hell, and done well. Some places like Feros I ask what was the point but whatever.

    I didn't like backtracking in ME2 or 3 either. ME3 had SO MANY "hold the line" missions were you sat down and just fought wave after wave of foes. ME2 did one really well though, the Reaper base when you first go through is all quite and misleading because shoulder high walls make you ready for a fight but it doesn't happen until the second half.

    There's nothing rowng complaining about games and its sequuls. A good gaem shuld be abul to standalone and be compared evenly with its sequuls (No More Heroes, Mega Man, Portal, Viewtiful Joe).

    There was one planet with a red sky and a blue moon and that was neat. The rest was meh.

    Concept of space buggies? That's like Matt Tieger advertising Fall of Cybertron "SPACE T REX GUYS SPACE T REX ISNT SPACE T REXS COOL F---ING SPACE T REX"

    Jouwst finished it today, I ahve to say, dat spaec battol was epik with da myoosik and dah human fleet being torn apart. COUGHunliekME3COUGH

    Ah akchuallie felt bad about Saren suisiding himselph. Not THAT bad, but a bit sorry it had to be that way. Still dun giev fuqs for TIM tho.

    *takes wallet out*
    *rebuys all ME2 DLC for PC*

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 5, 2012 5:01 am GMT
    o, lol when Sovereign (who is compleetlie badass btw "I AM THE VANGUARD OF YOUR DESTRUCTION" transformed Saren into a husk Turian, I was leik "ZOMG MARAUDER!" But no shields D:

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 6, 2012 10:32 am GMT
    Elliott, how do u buy DLC on a a compueter?

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 6, 2012 6:16 pm GMT

    It didnt cut out my message, but it added something at the bottom that was already written half way through the post.

    "Well no, da storees are kinda generic liek "oh dese biotics are being discriminated against now they're nuts and evil""

    Yes its very generic, because we have biotics in real life and they are discriminated against. I thought you would have learnt from playing ME2 and ME3 that the mass effect series uses themes and conflicts from real life and incorporate them into the mass effect world. Its the whole process of making it easier for the player to connect with the world.

    "How would getting rite into the action make a game boring and stupid? Have you never played Devil May Cry? Vanquish? Super Mario? Most games send you straight into the action."

    Notice that those games you listed are liked mainly for their gameplay and not the story/dialogue like mass effect is. I am very surprised if you think mass effect is predominantly a shooter. The main draw for that game is the story.

    "Some places like Feros I ask what was the point but whatever."

    you would have to refresh me on what happens on Feros.

    "I didn't like backtracking in ME2 or 3 either. ME3 had SO MANY "hold the line" missions were you sat down and just fought wave after wave of foes."

    Im pretty sure all the mass effect games have hold the line missions, and they are fun, especially with the action music.

    "A good gaem shuld be abul to standalone and be compared evenly with its sequuls"

    Untrue, the 1st game usually has a lower budget than wanted and the gameplay mechanics are new and usually have flaws. The 2nd games is meant to fix those flaws and have a higher budget to make the game alot better. Also, the more sequels, the more development time the latest sequel has over its predecessors.

    "There was one planet with a red sky and a blue moon and that was neat. The rest was meh."

    What about the planet where you can see a huge planet in space and its got a huge line of destruction running along the side of it, and if you investigate that planet you find out that some kind of mass effect weapon must have been used to do that much damage to the planet. Theres also planets with meteor showers and shooting stars, lots of different good ones.

    You fail to comprehend the concept of a space buggy, it is simple yet so meaningful for a lot of space enthusiasts. Its like hearing for decades about how they drove around on the moon and then you actually get to drive around the moon, nostalgia explosion. I would be lieing if I wasnt looking for the landing site.

    I dont know how to buy DLC on a computer, my brother did it.

    THERE CAN BE ONLY ONE!!!
  • May 6, 2012 6:37 pm GMT
    Generic =/= gudd. ME2 maed evryting moar personal, not jst "wurr not beeing treeted farely." Yuu lerned peepuls families wer at steak, dat sum peeps wer uhnjustly being enslaved, dat soam peeple were atoning fowr past sins.

    Y kant a gaem havve guud GAEMplay? If da storie iz so guud, make it a book or a movy. Think that's dumb? Go "play" Asura's Wrath. Go "play" Final Fantasy IV: The After Years
    Examples with guud gameplae and storie = No moar heroes, Powrtal, Flower, Jowrney, Catherine, Mehtal Geer.

    Nuthing happind on Feros.

    ME2 had only a couple instances of holding the line, and dey wur breef. ME3 had dem EVERYWEER.

    "Untrue, the 1st game usually has a lower budget than wanted and the gameplay mechanics are new and usually have flaws. The 2nd games is meant to fix those flaws and have a higher budget to make the game alot better. Also, the more sequels, the more development time the latest sequel has over its predecessors."
    Untroo, luuk at my examples. Budget and mechanics have little to do with it. It's design that matters.

    Dun ring bells. Must not ahve ben memorabul.

    Space buggies must contrl better than the MAKO.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 6, 2012 10:29 pm GMT

    "Yuu lerned peepuls families wer at steak, dat sum peeps wer uhnjustly being enslaved, dat soam peeple were atoning fowr past sins."

    Pretty sure this featured in ME1, maybe not the person atoning for their sins.

    "If da storie iz so guud, make it a book or a movy."

    They have made several mass effect books and a movie is in pre-production.

    If nothing happened on Feros, why are you bringing it up?

    "ME2 had only a couple instances of holding the line"

    Lol the mission where you recruit Garrus had 3 of them, 2 of which were defending the same area. ME2 had hundreds of them.

    "It's design that matters."

    Like I said, the more sequels, the more development time, same applies with design.

    "Space buggies must contrl better than the MAKO."

    dude the space buggy is god awful, the surface had to be flat for it to drive around, the MAKO is leagues better. And the MAKO controls fine, the fact that it can drive out of craters that are to steep for people to climb out is proof of that.

    THERE CAN BE ONLY ONE!!!
  • May 7, 2012 5:16 am GMT
    In ME1 Their charakturizashuns and voice acting were laughable.

    Cool. Must be better as books than a video game.

    Because you asked wut happind on Feros.

    Garrus had one hold the line instance wich literally lasted less than 5 minutes. The other parts had yoo goeing toh ah cleer and direct spot and pressing a button to cloez doors while under fire, not you sitting in one place fenidng off wave after wave of foes.

    No, smart design works with what it has. Again, look at my examples. The games I listed stand up together, not "this game is better than this one in the series" Hell, even Mehtal Geer does this. People prefer certain ones over the other, but that's preference of story and gaemplay, not the actual quality of the gamse themselves. Each gaem feels different from the other with seperate mechanics and different themes for each story buht all can be kompaird on even grownds. Non-sequel examples include Closure and Skullgirls, Indie gaems that rival big budget gaems.

    "And the MAKO controls fine, the fact that it can drive out of craters that are to steep for people to climb out is proof of that. "
    You meen its physics are even moar konfownding and impossible than even da leikes of Sonic 4? I agree.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 7, 2012 4:06 pm GMT
    In ME1, lots of characters had awesome characterization and voice acting.

    I wouldnt know, I never read the books. I doubt it would be better though, mass effect is just to awesome as a video game.

    I asked what happened of Feros because you said this "Some places like Feros I ask what was the point but whatever." Why single out a single planet, there were heaps of planets that had no purpose other than to collect resources and fight random enemies.

    When you first meet with garrus, you then have to hold the line. Then you have to go downstairs and close those doors which requires you to push a button and hold the line while the timer goes down, if you dont hold the line, they cancel the door closing and you have to start the countdown again. Then when you get back and help garrus with the enemies, you have to hold the line because enemies are coming through the upstairs window and downstairs. In all those scenarios, your not staying in one spot, you move around to get a better vantage point.

    The story and gameplay are the pieces that make up the quality level of the game. But design carries on to sequels. FOr example transformers FOC, that game has the benefit of having the designs from WFC, plus whatever else they design in the production of FOC. Its a huge advantage and therefore comparing WFC and FOC is not fair because they are not equally comparable. Same applies to the mass effect games.

    Those physics are not impossible, you do know that a formula 1 racing car can drive upside down with the wheels on the ceiling if its going 60mph.
    ---
    Its not right for a women to read, soon she'll start getting ideas and thinking... (Can anybody guess who says that?) psn: Elliott05
    THERE CAN BE ONLY ONE!!!
  • May 7, 2012 4:37 pm GMT
    Feros is a main planet, listed alongside Virmire and Therum, which is why I brought it ohp and it did noght relly reveel any new info.

    You held the line for 5 minutes. Then went somewhere new and held it for 10 seconds (took me a single try) then repeat in a different location. Then you come back, kill a boss Krogan, then take out a boss Helicopter.

    Again, GOOD games can stand by its predesesohrs. Did yoo not bother checking owt the games I listed? I really do implore you have a luuk at them. I have stated my distaste for WFC and ME's gameplay. A non video game example would be the original Star Wars trilogie. No one (that is a whiny internet fan) goes around saying "Empire strikes back is better than a new hope." Most peepul luv teh original and loathe the prequels. The end.

    Examples of guud gaems but bad sequel design with better budgets and graphics and stuffs wuld inclood:
    Mass Effect 2 ->3
    Infamous->2
    Assassin's Creed II->Brotherhood
    Hulk->Prototype (same develops and mechanics)->Prototype 2
    Mega Man 7->8 (the others are great)
    Ultimate Alliance->2
    Castlevania->2->3
    Final Fantasy IV->The After Years
    Spider-Man Shattered Dimensions->Edge of Time

    Mass Effect is simply terrible. It's not acceptable to sacrifice gameplay for story and lenth. Agree to disagree.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 10, 2012 9:37 pm GMT
    After you kill the Krogan boss, you have to hold the line and then the boss helicopter comes.

    The games you listed as an example I have either played very little (5 minutes) or not at all and because exams are in 3 weeks, I dont have the time to play them. I thought a new hope was the worst out of the original 3 and I am 100% positive that the majority of people think the empire strikes back is the best in everyway, although I would argue that return of the jedi has the coolest space battles in the original trilogy.

    Out of all the games you listed, the ones that I have played both the game and the sequel are:

    Mass effect 2 and 3, I would argue that the budget was smaller because a lot of it went into developing a very indepth multiplayer mode that didnt feature in the previous games.

    Assasins Creed 2 and AC: Brotherhood, I would argue that AC: Brotherhood is like a DLC of AC2 because the games feature hardly any changes, graphics look the same, it plays the same, the buildings look the same. So I bet they would have reduced the amount of people working on AC: Brotherhood because they already had everything developed, all they needed was for someone to use the premade buildings and textures and create different sections of cities, plus people to write up the story. The very few gameplay changes were probably features that were developed while making AC2 but werent ready for release. Therefore the budget wouldnt have been more.

    "Mass Effect is simply terrible. It's not acceptable to sacrifice gameplay for story and lenth."

    All the fans of mass effect and the sequels as well as the people who made the mass effect series would beg to differ. The mass effect series has always focused on the story, while the gameplay was 2nd priority. I doubt you would say that the gameplay in mass effect 2 overshadowed the story.
    ---
    Its not right for a women to read, soon she'll start getting ideas and thinking... (Can anybody guess who says that?) psn: Elliott05
    THERE CAN BE ONLY ONE!!!
  • May 13, 2012 5:55 am GMT
    Holding the line means defending a spot wave after wave of foes. Fighting 10 spawning enemies doesn't count.

    The games I listed are legendary. Sometime in your life you should try them.

    The budget again has nothing to do with it. It's design that matters and they spent SO much time and money generalizing the experience (a cheap online mode that can be found in any other "major" shooter game that's barely "tied" into the story, autopilot dialogue, fetch quests, limited squadmates and interactions, etc.) rather than enhancing it. And they sold out Tali's modeled face for Jessica Chobot's squirrel cheeks. Design is how you spend your resources and how you structure the game. Closure is an indie game that has a limited budget and it's leagues ahead of any mainstream game today.

    My point about Star Wars was that no one goes around comparing the original trilogy individually, all three are treated as one. Go to a class of kids or a cashier or a dude who works at McDonalds or some people walking in a mall. They'll be like "yeah its good stuff" and anything negative about Star Wars will be Jar Jar Binks.

    I thought you didn't play Brotherhood?
    Anyways, budget doesn't matter, it's design. Rather than enhancing the experience, they made a new town, made horses in towns (a terrible design choice btw), made overpowered weapons, made several frustrating missions and an irritating environment to traverse, and the story and cjlakfjkaslfjoasijvsla it's just f----ing terrible. You don't need a big budget to make a good game. Go play some Mega Man 9, OH YEAH.

    The people who made ME are stupid if you've read any of their responses to ME3's ending.
    The fans I don't agree with. ME3 was as a whole terrible, not just the ending. If I agreed with the general public, I'd preorder Call of Duty 100000003.
    ME2 was barely passable gameplay wise, but I expected better of 3. I was being foolish.

    btw, I met Shiala and Conrad again in ME2. Neither of them made an impression the first time but I like them both here.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 21, 2012 6:31 am GMT
    It was a few waves, more than 10 soldiers.

    Arent you still meant to be "trying" FF7, ill try one of your games when you try FF7 (get to lvl 20).

    Budget has everything to do with it, money makes the world go round.....or our world anyways. The online mode is great and they are constantly adding more content to it, think they are releasing the 2nd DLC pack for it soon. It wasnt just a cheap multiplayer component of the game, they are still working on it months after release.

    I would argue that the Ewoks were also a negative feature of star wars.

    I only played 1 hour of brotherhood at a friends house, enough to see what it was like since my friend had almost unlocked everything.

    Again brotherhood shouldnt be considered anything more than an expansion pack, all your comments about the problems with that game are proof of the game not developed as extensively as AC2 and obviously had a lower budget. I would argue that a big budget is needed to make a good game, having extra money means you are not limited. Imagine if Luxoflux had a bigger budget.

    The gameplay in ME2 wasnt bad, 3rd person cover shooter with force powers and melee attacks, it was simple while also being extensive enough to not get boring.

    Is Shiala the asari consort? I dont like Conrad.
    ---
    Its not right for a women to read, soon she'll start getting ideas and thinking... (Can anybody guess who says that?) psn: Elliott05
    THERE CAN BE ONLY ONE!!!
  • May 21, 2012 6:51 am GMT
    School keeping you busy?

    lol okay, maybe 15 soldiers.

    WFC, GoW, and Uncharted have the exact same online components. I prefer if they spent that effort on the story.

    lol Ewoks. Good times. Anyways, most people aren't as critical as that. My point was sequels are able to stand next to eachother as different and equal works, like the original Star Wars and LOTR, nitpicking details type people not included (Gimli's beard isn't long enough rawr!). Something like Spider-Man 3 being very clearly worse than the first two is different.

    What about my points made with indie games? Games like Skullgirls, Rock of Ages, Closure, and even a major Capcom game Mega Man 9 all had limited budgets (or didn't need big budgets) and I consider them better than, say, Arkham City or Street Fighter or Gears of War, and it's all due to their design. Hell, Tetris and Pac-Man are so ahead of its time, they're simple and fun and very cleverly made and they still sell today.

    ME2 was okay. Very basic and kinda boring (its a cover shooter), but the constant slew of new force powers and heavy weapons helped.

    lol no admittedly I don't remember the consort at all other than she was like Obi Wan and never appeared again. Shiala is the Asari Commando chick on Feros and she seemed nice. I'd prefer her to be a squadmate over the Virmire survivor or James Vega. Do you know what happens to her in ME3? She's not in the PS3 version.
    Conrad is like a misguided idiot but he seems swell and funny otherwise.
    "I always check behind cracks and between crates. Extra creds, you know?"

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

  • May 21, 2012 8:02 am GMT
    I told you I'll get to FF7 once I finish Disgaea 2 a while back (both are on my PSP). Disgaea 2 is a long game. And I already know I won't like it just from what I've played. Lame main character who everyone has a hard-on for, tedious spell learning system from a previous game (I love Final Fantasy VI, but I didn't like it there either), big empty and boring 3D places to go through with annoying random battles, etc.
    I shouldn't have to wait for something to get better when I could be playing something that's always good from the start. I'll postpone Disgaea 2 and run through level 20 in FF7. You have to get a Wii and buy No More Heroes. It's my all-time favorite video game right up with Metal Gear. Or buy Flower or Journey on PSN for less than $20.

    ---
    How come in Transformers 3, Cybertron looked like a giant Honey Comb?
    Because Bumblebee lived on it.

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