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Unit 13 Review

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  1. Unit is a surprisingly good shooter, which is unfortunately lacking it's own soul.

  2. Definitely good for one who likes to play games in small chunks

Carolyn Petit
on

Infiltrating enemy territory and tactically eliminating evildoers is tense and enjoyable in Unit 13.

The Good

  • The need for caution and vigilance makes missions suspenseful  
  • Good variety of mission types  
  • Scoring system and leaderboards encourage you to perform skillfully and efficiently.

The Bad

  • Occasionally erratic enemy behavior  
  • Elite missions can be overly punishing.

A quote widely misattributed to George Orwell asserts that people sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf. The members of Unit 13 are such men. Armed with state-of-the-art weaponry and code names like Animal, Zeus, and Chuckles, these grizzled soldiers venture deep into enemy territory to put the enemies of peace and freedom to the sword. Unit 13 lets you undertake these missions, and it makes accomplishing your objectives and surviving against imposing odds a suspenseful and satisfying task.

When a mission is too difficult for Units 1 through 12 to handle, call in Unit 13.

There's not much of an overarching story here. You get 36 separate missions to complete, which see you trying to thwart the efforts of the terrorist organization Awlaad Al-Qowah by assassinating high-ranking members, rescuing kidnapped journalists, obtaining intelligence, and so forth. These small missions are well suited for gaming on the go, with some of them lasting just a few minutes, but the disjointed structure prevents you from getting engrossed in them the way you might with a cohesive, story-driven campaign.

The nine environments your missions take you to include a stately embassy, a metro station, a Middle Eastern bazaar, and others. The realistic details and believable layouts of each one make them fitting settings for your grim tasks. Bodies collapse convincingly after you deliver the killing blow, lending weight to your actions. Unfortunately, the voice chatter undermines the serious vibe a bit. Both your current operative and the unseen commander who chimes in over the headset sometimes lay on the gung ho attitude a little thick, straining credibility by reminding you that the people you're killing are evil with a capital EVIL and that you’re doing the world a favor by terminating them with extreme prejudice. It's as if Unit 13 is afraid that you might, even for a moment, question the nobility of your actions or entertain the idea of any gray morality in this tale of shining champions of justice against absolute monsters.

The missions fall into four categories: covert, direct action, deadline, and elite. Covert missions require you to maneuver sneakily. If an alarm is triggered--by an enemy you've alerted to your presence or by you taking a wayward step into the sights of a surveillance camera or the laser beams of a security barrier--the mission ends in failure. In direct action missions, you're free to approach situations in whatever manner you see fit, from sneaking around to charging in guns blazing. Deadline missions require you to work quickly and complete your objectives before time runs out. Elite missions, as you'd expect, are the toughest of the bunch. On elite missions, you do not have regenerating health; your health is restored only once per mission, at the halfway point. Additionally, there are no checkpoints. Death means starting the entire mission over from the beginning.

Regardless of the type of mission you're on, moving with caution and an awareness of your surroundings are key. Unit 13 doesn't shuffle you down corridors; it places you in open environments that are often patrolled by enemies and provide ample opportunities for cover. It's very easy to line your reticle up with exposed enemies while safe behind a wall and then pop out to instantly eliminate them with headshots. The aim assist helps you keep a bead on enemies if they start moving. The ease with which you can target and kill enemies makes you feel like an efficient, highly trained operative, but it also takes some of the satisfaction out of the shooting.

So the challenge lies not in targeting and killing foes but in keeping yourself alive. Most missions give you regenerating health, but it still only takes a few shots in rapid succession to finish you off. So when you opt to hide behind cover to take out large groups of enemies, you want to be sure to choose a strong position that doesn't make it easy for enemies to flank you. The fragility of your operative's life and the need to stay vigilant make moving through these dangerous environments suspenseful, at least at first. Enemies are positioned in the same places and follow the same patrol patterns each time you attempt a mission. So if you try a tactic one time that doesn't work well, you can learn from it and simply try a different tactic on your next attempt. This allows for a trial-and-error approach in which you keep trying different tactics--different pathways through the environment, different cover positions--until you stumble on those that allow you to get the job done.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

33 comments
snova9308
snova9308 like.author.displayName 1 Like

feels like a super dumbed down version of socom...

I liked socom because of its complexity... this is just..... too simple....

doors open automatically, so theres no breach and clear tactic,

the time limit in some missions just dissuades planning all together,

sniping is no longer an option, because of the map design,

etc etc...

Kalithro
Kalithro

The DEMO for this game was awsome.  Will wait for the used game price on Amazon ($17 + $3 shipping currently) to decrease before picking this one up.

tr1n1tr1n1
tr1n1tr1n1 like.author.displayName 1 Like

[This message was deleted at the request of a moderator or administrator]

SANDMAN201
SANDMAN201

@cjbos81 I know it's so sad! I wanted a portable SOCOM. Or at least this game with 16 player Team Death Match would have made this game perfect. I'm so sad that they shut down.

cjbos81
cjbos81

R.I.P. zipper interactive

ShadowofSonic
ShadowofSonic

I THOUGHT IT WUZ A FIRST PERSON SHOOTER. Huh.

feryl06
feryl06

they failed to mention the widespread freezing issues with this game... otherwise it's a pretty decent game.

flywheels
flywheels

I was looking for the next game to buy and it looks like I may have found it.

S-181
S-181

what happened to game emblems? i liked those.

carolynmichelle
carolynmichelle moderator moderatorstaff

@Dy_WarriorsXoXo My pleasure, thank you. :)

Dy_WarriorsXoXo
Dy_WarriorsXoXo

@carolynmichelle Thank you for the video reviews, I really enjoyed this one and the one for Ninja Gaiden Sigma Plus.

carolynmichelle
carolynmichelle moderator moderatorstaff

@vandeacon Those are all Caro originals. I'm glad you enjoyed them. :)

Triangels
Triangels

@MafiaMusic : thats your opinion ! when u dont like a game that doesnt mean whole the world wont like that game !!! Vita already got great must have games like Lumines & Uncharted and so on PS3 on the lunch era (resistance and MGS4 )

Iridescent406
Iridescent406

@MafiaMusic Please, do us all a favor and stop being dumb.

MafiaMusic
MafiaMusic

will vita ever get a must have game? lol doesn't look like it. this lineup is almost as bad as PS3's in 06 and 07. :lol:

XspidervenomX
XspidervenomX

[This message was deleted at the request of the original poster]

XspidervenomX
XspidervenomX

Too frustrating for us. I don't have the time to keep failing and doing the same levels and not being able to advance. It won't let you play the game unless you complete the annoying missions. Otherwise your stuck in frustration..

PeterDuck
PeterDuck

I like how they make fun of the animal's beard in the demo

telefanatic
telefanatic

I really wish there was some sort of competitive multiplayer with the game. I like it so far, bought it yesterday.

jamyskis
jamyskis

Sounds decent. Will certainly pick it up at some point, but Wipeout 2048 and Everybody's Golf are on my list before I go for anything else:)

Raziel_0
Raziel_0

alll VITA game are "good" that mean they are "really good"

Kos1c
Kos1c

The demo was cool, was a little short. I only found it short cos' I really want to play this game, and unlock new upgrades to my guns. :D I can't wait for the release of this game. Anything that feels like a Rainbow six copy is good in my books. Even if it's not as high-tech as the Rainbow games.

Deadman_est1982
Deadman_est1982

I enjoyed the demo. This seems like a reasonable score.

QOSMSTR
QOSMSTR

I still wish they added takedowns...

vandeacon
vandeacon

whoever wrote the captions under the pictures......take a bow.

joel_c17
joel_c17

Can't wait for this one!

LJELLZ
LJELLZ

might have to pick this one up!

SANDMAN201
SANDMAN201

All right now they need to make Socom for PSVITA then I'll be sold and all out of money by the end of the night.

shri1026
shri1026

I will try it. I loved Recoil.

ALLoY1717
ALLoY1717

About as good as I expected, from playing the demo. Will probably pick it up if I get bored with my current games between now and when the new Resistance is released.

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