@jollyjoel23 You will have to make-do with NFS: Most Wanted for now although a new Underground game is certainly a possiblility.
- -INKling-
- Rank: Strawberry Candy
- Member since: May 16, 2007
- Last online: 06/19/13 3:03 pm PT
My Friends
-
suprastaruk online
-
Rheinmetal online
-
EricShadow366 online
-
mayankahuja online
-
Opnotikis online
-
jonzilla_basic online
-
Elite_Bushido online
-
gba1989 online
-
Pierst179 online
-
FAIL_TR0LL online
Sequels are good. There, I said it. While it's easy to criticize companies for giving us what can feel like annual DLC, it's worth noting that the usual suspects (CoD, FIFA etc.) not only sell well but generally review well too. It makes plain business sense for the likes of EA and Activision to profit on an established brand and although I would always champion a fresh, new IP it's hard to deny the quality of so-called 'triple-A' sequels. This may bring snorts of disdain from eye-rolling haters but their scoffery should really be directed at the exiled, ostracised and forgotten hermits of the past and instead of demanding less they should be crying for more.
Although some spec-snobs will disagree the WiiU has officially landed us in the next-generation (or in a new current generation again - I am never sure when that changes) and with it comes the opportunity for developers to exploit this power to tear up the rulebook and create new and original experiences but there is also the potential to give some lesser known titles a second chance. Titles that may not have met their own expectations in terms of sales, reviews or even quality, but ones that had the ambition to offer up something that we may not have been ready for on older hardware. Here are a few examples
Project Eden

Portal 2 proved that a co-operative puzzle game wouldn't just work, but that it could be great. Although Project Eden may have been presented as a shooter, at it's heart it was a puzzler. Sure there was a lot of combat but it was of the stand and shoot variety and involved little or no strategy due to Bioshock-styIe respawn booths every ten feet or so. No, the combat was there as a nice little palate-cleanser between wandering around in a Monkey Island kind of fug until you managed to stumble over the solution. Four characters each with separate skills had to descend deeper into the bowels of a MegaCity One type complex, constantly hindered by failing lifts, collapsing walkways and annoying beasties. With Live and PSN this could be rebooted with new graphics and drop in / drop out play that games like Left 4 Dead and Dead Island use so effortlessly.
Stubbs the Zombie

Zombie games are hardly a rarity but the difference with Stubbs the Zombie was that you didn't destroy the zombie horde you created it. As the original zombie it was up to you to bite unsuspecting humans, reducing them to shambling warriors so they could spread the plague to others and so on until you could take on the military and then ultimately the world. With a cute soundtrack and a great sense of humour this game turned the genre on it's head and had a real sense of fun in it's skull-munching gameplay. So while the original meant that you could create a zombie horde of only about 8 or so, a powerhouse sequel could increase that number a hundred-fold to create a Dead Rising sized mob of brain-hungry monsters to throw against all those undead haters out there.
Herdy Gerdy

The herd 'em up is hardly a crowded genre which makes Herdy Gerdy the best by default but it doesn't mean it wasn't full of great ideas. Big open levels were full of various creatures like the fearful Dupes or musical Bleeps that you would have to round up and herd into their appropriate pen. Dangerous creatures roamed the countryside too like the bear-like Gromps that could knock you out and start eating your carefully herded flock. A cutesy and whimsical look hid a challenging depth and if you wanted to get 100% in each level it would take some serious planning. Sadly it felt rough around the edges and basic issues like a lack of checkpoints, long loading times and a woeful map meant that the difficulty could occasionally tip from fun challenge to unfair slog. With current-gen technology there is the opportunity for bigger maps, greater creature numbers / diversity and the chance to bring this forgotten gem back from obscurity.
Dropship - United Peace Force

To my mind Ace Combat has lost it's identity. You could never have said it was a flight sim but you still had to fly the thing, Ace Combat never felt like a corridor shooter before Assault Horizon. This leaves a gap in the market for a console flight game that wants you to actually fly and Dropship is the perfect game to leap into that breach. The Dropships that you flew were of the VTOL type that meant you could hover like a helicopter and then shoot off like a jet. It was tricky to control but incredibly satisfying when you made that pinpoint rescue landing under fire and then jetted away to safety. A modern version could not only make the game look a lot better (which wouldn't be hard) but could create some huge battles and set pieces in both a campaign mode and hectic multiplayer. Just leave out the jeep sequences.
Call of Cthulhu: Dark Corners of the Earth

Based on several Lovecraft stories this game was a disturbing trip into the occult. At the start you arrive in the sinister town of Innsborough on a straightforward missing person case but things start to go very bad, very quickly as you realise that the town is under the influence of monstrous ancient beings. Like Eternal Darkness on the Gamecube (itself in sequel limbo) you had a sanity system which meant that looking at the horrible creatures of the dark for too long would drive you mad and eventually to suicide. Reminiscent of Half Life the game was very linear and the story-telling and atmosphere meant it never felt like you were just running down a fancy corridor. An updated version of this could be fantastic and with HD visuals and sound it could be something really special.
There are plenty of other games that deserve a sequel treatment like Soul Reaver, Thief, Fear Effect or Beyond Good & Evil but these are well known and often requested. It's the less well-known that need a voice. Those titles that may not have been great but were trying great things. So if a developer is short of ideas but doesn't want to crib off the usual then they could definitely try some of the above for inspiration.



