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12Mar 13

Kickstarter is an amazing thing. It's as revolutionary as ebay was to selling in the way it brings people together, giving us the opportunity to connect directly with artists, inventors, filmmakers, musicians, board game designers, videogame designers, fashion designers and a whole host of creative people who just need that break. It cuts out the need for bank loans, home remortgages and uncomfortable Dragons Den style pitches where the whim of just a few people can decide whether someone's creative vision is fulfilled or abandoned. Instead it throws that vision out to the entire world and we choose collectively what we would like to see. A far more elegant and democratic process and one we can actually feel like a little part of.

It's not just the homebrew designers that are pitching either, elder statesmen from the videogame world are also asking for our support. Tim Schafer, Charles Cecil and David Braben have turned to the crowd-funding model and in an industry where recognised names are few and far between this is like seeing Ridley Scott, Steven Spielberg or James Cameron abandon their big studio backers and turn to Joe Public instead. When Cliffy B blogged that the games industry was going to consist of either enormous blockbusters or smaller independents he must have had crowd-funding in mind, you may not like him but when that guy speaks you have to listen (although I get the impression that if you were in the room with him you would have no choice BUT to listen).

While I would love to see these big directors take on smaller projects (I have often heard stated that limitation encourages creativity) I can't get Prometheus, Warhorse and Avatar out my head, films that were as bloated and headless as washed-up corpses and this is where my worries about Kickstarter begins. Well-meaning gamers could walk away feeling burned when projects fail, or even worse, succeed badly.

Kickstarter are very open about the failure of projects and have a clear policy about what happens in these cases. The most straightforward is where a project fails to meet it's target in the allotted time frame. In this case pledges are not charged and the project ends. While this is a shame, I have heard that some game developers have considered this a blessing in disguise. If an idea is not good enough to excite the imaginations of the kickstarter community in it's most open and loose beginnings then it may need to be seriously reconsidered or even ditched.

How about when a project makes it's target but fails to meet it's own development deadlines and eventually tanks? Kickstarter state that in this case they have no liability and the project owners must refund all pledges. This makes sense but if all the money has been spent then what happens next? At the very best this may frustrate people about the Kickstarter ethos but at worst will we see lawsuits? Those that have pledged £5 to  Elite: Dangerous might be a little peeved but hopefully happy to write it off in the spirit of adventure but those 6 backers that have pledged a whopping £5000 might be a little less laissez faire. There is also the potential for a game to simply be a terrible, unfinished mess. Just look at Aliens: Colonial Marines. This is especially the case when a project begins to fail.

Ultimately I can see the optimism about Kickstarter waning this year as projects falter or even fail. It happens, and this is where I hope gamers have been reading the Kickstarter FAQ. A pledge alone does not entitle you to any ownership of a project, it is no guarantee of quality or even results and it is certainly not a pre-order, it is a gamble. It's each person stating 'I believe in you' and becoming part of a small community of backers with a shared love of artistic vision. It's an opportunity to become a modest patron of the arts but not get carried away in thinking that in we are in any way going to receive anything good or even anything at all. Take the plunge in good faith but do it knowing that you are throwing caution to the wind.

101 comments
mrboone01
mrboone01 like.author.displayName 1 Like

I'll never "fall out of love" with Kickstarter because I never fell in love with it to begin with. Outside of the few initial legit projects, it's mainly the tool of shady shysters and wannabe no-talents looking for the money grab payday.

-INKling-
-INKling-

@mrboone01 I am not sure what sort of quality control Kickstarter exercises on it's projects. I am guessing none. If people are foolish enough to back con projects then that's too bad. It would never happen to me as soon I will be filthy rich cos a Nigerian prince in exile has contacted me saying he wants to rest 10 billion dollars in my account :O

Emraldo
Emraldo

These aren't even comparison shots... why couldn't we get 3 separate shots of the same thing to compare, instead of 3 slices of one?

-INKling-
-INKling-

@Emraldo Sorry I think you might have got the wrong blog there!

Emraldo
Emraldo

@-INKling- @Emraldo This is some weird GS bug, I made this post on the Dead Space 3 comparison over a week ago, I just read your blog last night but didn't comment :S

-INKling-
-INKling-

@Emraldo Glitchspot strikes again. I love it when this sort of thing happens. It doesn't even make any sense!

moviequest14
moviequest14 like.author.displayName 1 Like

Well , the main problem is that kickstarter is still way too indie itself. Besides a couple quick mentions of it ... the only real notice to it I've seen is the Ouya , a console it seems most people have already forgotten about before its actually released and to be honest , a system I really don't see any true practical potential or purpose in. I would say that it would be critically important for Kickstarter to get some success stories out there. Some great games and things that couldn't have happened without Kickstarter , to let more than the indie-proud gamer know it's worth-while. But the thing is.. said problem is so big I don't even know myself how big a success it is for new games.

blueinheaven
blueinheaven

@moviequest14 I read a lot about Ouya and still can't see the point of it. They make it sound like a demo machine for people to sample full games which is probably pretty much what it will end up as.

-INKling-
-INKling-

@moviequest14 That't the big question. We may see some of these bigger projects coming to fruition this year..... but then again we might not. The Ouya is a weird one.

blueinheaven
blueinheaven like.author.displayName 1 Like

For me, the term 'kickstart' is something I would associate with new developers starting out putting an idea to gamers in the hope they like it and fund it. Instead we get big names who let's face it don't need either the money or the 'kickstart' to succeed in the business asking people for donations which doesn't sit well with me.

Seeing glorified collector editions of a game that doesn't exist yet being sold for up to 5 thousand pounds each is very suspect in my opinion. I'm sure some great games will come from these projects that may well have never seen the light of day otherwise but the whole concept is incredibly cynical and money-grabbing for the most part.

Lei_11
Lei_11

@blueinheaven It certainly is a tricky point. But if this development means that the game-developers that gain finances through kickstarter have also gained the freedom to focus more time and effort on their games, I'd say its for the best. They'll have to listen to the community that funds them, instead of to big name publishers. We have yet to see one of these kickstarter/professional games hit the market, but I'm quite anxious to see whether or not it truly will be better :D

blueinheaven
blueinheaven

@Lei_11 @blueinheaven Anxious is an interesting choice of words in this instance because it kind of highlights the risk involved for people funding these projects. I would like to know what risk the devs are taking. None sounds about right. 

I can see all the reasons why kickstarter is a good thing but none of them apply to most of the projects I've read about so far. 

-INKling-
-INKling-

@blueinheaven There are a few that have made that point and I had never considered it before. Is Kickstart for the likes of Molyneux and Braben? On one hand these games may never have been made through traditional routes but are these big names pushing the smaller starters out? It's a tricky one.

blueinheaven
blueinheaven

@-INKling- @blueinheaven I don't believe for a minute Kickstarter was ever meant for these people but hey it is what it is. I just think the whole message will become very diluted in a short space of time in fact in many ways it already has been cheapened and is now more about making a quick buck for big name devs who couldn't convince publishers to release games in niche genres when really they should be putting their own money where their mouth is, not ours. Just my opinion.

Grifman_1
Grifman_1 like.author.displayName like.author.displayName 2 Like

The blog post really puts the cart before horse, therefore it makes little sense.  You're presuming that "projects falter or fail".  Well, that hasn't happened yet, and so far I don't see any signs of failure in any of the projects I've supported.  I've seen gameplay videos for both Wasteland 2 and Shadowrun Returns that indicated developers are on the right track.  Expeditions Conquistador has released an all but release ready beta and is not far from release.  Deadstate just released a combat video, again the game seems on track.  Grimdawn has also released game videos and updates so we know where that game stands.

The post would make a lot more sense if projects had actually failed.  But until some do, it's a bit premature to talk about people tiring of Kickstarter.

-INKling-
-INKling-

@Grifman_1 I was more considering the potential for a project running into issues and the fallout from that. True there haven't been any high profile problems yet but even the best development team can be hindered by issues outside their control. I hope I am wrong to be honest but we shall see.

WCK619
WCK619

I just hope it's the year everyone falls out of love of userblogs from nobodies.

-INKling-
-INKling-

@WCK619 Does that include the nobodies who post on said nobodies blogs?

Thanks for reading.

biggest_loser
biggest_loser like.author.displayName 1 Like

I'd love to hear what you think about the Veronica Mars movie being given the Kickstarter treatment. I can't believe that with all their research people and such that Warner Bros. claims they needed a $2m pledge to give the film the green-light. They could make that on a small budget themselves easily. On the games side, I know it doesn't happen that often but it makes me uneasy to think some people would donate $10K to a game in this economy. 

-INKling-
-INKling- like.author.displayName 1 Like

@biggest_loser That's an interesting one. Have Warner Bros turned it down gambling that it will be funded by fans? It's like a free movie for them. When are we going to see the Firefly kickstarter? This is not really what Kickstarter is all about.

Some of those pledges are insane. $10,000 to be in the film! Surely Equity will have something to say about that!

sp1r1t
sp1r1t like.author.displayName like.author.displayName 2 Like

Don't think kickstarter is gonna die any time soon. It's one of the best things to happen to gaming recently. Sure it is always a small risk to support a kickstarter, but the reason kickstarter has become so popular is because there is a fairly large demand for a larger variety of games than the big publishers don't seem to be willing to make. Aside from some small indies and some other exceptions, we are only getting a very limited type of games. There is a demand for more variety and creativity in games, and kickstarter is at the moment by far the best way to supply these games.

SirNormanislost
SirNormanislost like.author.displayName 1 Like

@sp1r1t pretty much exactly this^^

whatever happened to starfighter games like colony wars? or good stratergy games? there used to be so many of them but in recent years the earning potential of the FPS has caught the attention of publishers

kickstarter gives gamers the games they want for example

Planetery annihilation http://www.uberent.com/pa/ the true sequel to total annihilation (and supreme commander since supcom2 sucked ballz)

and Star Citizen http://www.robertsspaceindustries.com/star-citizen/ which....well just watch the video on the site its just to awesome for words

-INKling-
-INKling-

@SirNormanislost @sp1r1t I was only just thinking about Colony Wars on my way to work this morning. Those games were a lot of fun. Games like this can definitely turn a profit but I guess it's not enough of a profit for the big developers. I agree that it's a shame.

finalkain
finalkain

@-INKling- @SirNormanislost @sp1r1t I'll tell ya where those games like Colony Wars have gone, and I miss that game too. Its the Industry. EA and its Corporate Ilk have set the standards that if a game release doesnt sell over 1-5 Mil its a Failure. 

Also everyone is going bigger and better. the Huge variety of titles that we saw in the SNES and PS1 days of developers just making games for the sake of making different experiences and seeing if they might make a hit, doesnt exists anymore. Almost everything has huge budgets and there are far far less titles being released then back in the day. 

Come to think of it, a lot of games I loved back in the day never would have been made today the way the industry stands, and its a shame. Games like Ogre Battle and Valkyrie Profile.

moonlightwolf01
moonlightwolf01 like.author.displayName 1 Like

@-INKling- @SirNormanislost @sp1r1t The only thing that worries me is that exactly as you've talked about in the article what happens when a project fails, because lets face it sooner or later one is bound to fall and fall badly. Too many people giving to kickstarter thinking they're practically putting in their pre-order and plenty of the kickstarters I've seen don't really have anything more than a loose sketch of a business plan. I don't want a few failures to ruin kickstarter for everyone but there's a good chance that even a single high profile failure would see people flee kickstarter.

Falru
Falru like.author.displayName like.author.displayName 2 Like

No different of a risk then normal game development with a publisher. I doubt a publisher would be thrilled if your project tanked either.

I'll take crowdfunding over microtransactions any day.

I really think only the major investments should expect their money back in case of a failed project. Boohoo you spent $5 and it didn't work out, move on. $5000 I can understand the want to have the money back but then again, investing is always a risky business.

-INKling-
-INKling-

@Falru I hope all those smaller backers know there is a risk.

Yes, I would also prefer crowdfunding to the slightly insidious current trend towards microtransactions.

bluefox755
bluefox755

@Falru publisher gets to oversee the project though yes?  and kinda set guidelines?  I suppose the argument could be made either way whether or not that's a good thing.

xxBenblasterxx
xxBenblasterxx like.author.displayName 1 Like

I don't really agree with what Kickstarter has become even now, more often than not the news stories of note we get from Kickstarter are about how some big name developer has thrown his lot in with the Indie scene, but we know this isn't really true as names like Peter molyneux and Tim Shcaffer are big enough to carry any project to success, It's more of a scale as to how big their gaming ego's are to how much money they can generate. As a result i think smaller actual indie projects that need the money more than mr molyneux are missing out and this needs to change!  

-INKling-
-INKling-

@xxBenblasterxx I think that's a great point. It's a tricky balancing act where a few big names could hopefully create a trickle-down effect to smaller developers but could also just distract from them.

Renato1984
Renato1984 like.author.displayName like.author.displayName 2 Like

2013 will see the release of many projects we put our money on last year. I believe that the quality of these games, more than anything, is what will determine the fate of Kickstarter/crowd-sourcing as a gaming development funding model.


Surely, if games like FTL and Chivalry had turned out bad, people wouldn`t be spending that much money on Torment right now. In my eyes, the platform is already consolidated as a viable option for many teams wanting to pursue their dream projects.


Fez could have easily been a KS game. It would have been released and fixed a lot sooner, and probably would have made even more money.

Dark_Highlander
Dark_Highlander like.author.displayName 1 Like

Kickstarter CAN be a really good way for certain games not only to see the light of day but to be done the way developers intended for them to be like without having limitations.
However one thing i don't like about it is how each project offer these so-called "rewards" to boost up people's donations. Originally you would have put something like $10-20 but when you see that one of the rewards that you can get is this "Kickstarter Exclusive" Collector's Edition for $100 or to hang out with the dev team for $5000 you can just imagine the number of people willing to part with that much extra for it.
With no warning or hints next to these rewards that they would not be guaranteed to receive some or indeed all of the items, you can understand how many would be mislead and think Kickstarter should be obligated to make that more clearer.

-INKling-
-INKling-

@Dark_Highlander I think Kickstarter are quite up front about their system but I am not sure that everyone takes notice.

Can you imagine that launch party when all the big money pledgers turn up to find their game has tanked and the dev team are standing round out of pure obligation. Awkward.

Renato1984
Renato1984

@Dark_Highlander Maybe in the future you will be able to select the groups who live up to their words, and the ones that don`t. Easy as that. It`s risky, but potentially very rewarding.


By the way, how much will an original DF Adventure Backer t-shirt cost in the future? I expect it will be a lot, proof of its overall importance to videogames.

Dark_Highlander
Dark_Highlander

@Renato1984 Well yes, that's all you can do really. Just watch the video pitch of that group and hope for the best. And your right it can be rewarding..... if you do indeed get the rewards.

What the future value of a DF Adventure Backer t-shirt has to do with the importance to videogames i have no idea, but one thing for sure i would not put money on anything from Kickstarter becoming a fortune in years to come.

danielwd
danielwd like.author.displayName 1 Like

I agree with you completely. If a lot of popular projects turn out to be terrible then people will definitely fall out o love with kick starter. An example of a project that at the moment is a bit popular even though there is no suggestion that the game will be good in any way or that the person who made the project is even a game dev, would be civitas. If people back stuff like this then they are going to get very defensive of their money.

WeWerePirates
WeWerePirates like.author.displayName 1 Like

Firstly people who think they are buying games on Kickstarter need to read this

http://www.kickstarter.com/blog/kickstarter-is-not-a-store

The fact is despite the many articles talking about the great many success stories of games on Kickstarter there is actually only one success story that I'm aware of and that is Faster Than Light. That is the only game funded through Kickstarter that has so far actually been made. There has also been one project that was fully funded and fell apart, Haunts. It's an extremely small sample but it shows that fully funded games can still fall apart. But its not just the risk that the project falls apart but the finished product sucks. Actually buying a finished game we can some what protect ourselves by checking out critical reception but even that protection is lost.

I don't think Kickstarter is bad, I've actually backed several projects. However people need to calm the **** down and have a reality check about what their contribution actually means. The way people seem to think of Kickstarter at the moment is unrealistic and they can only be disappointed.

rilpas
rilpas

@WeWerePirates Actually there are already a few games there were kickstarter funded and have been launched, FTL, chivalry and cognition: an erica reed thriller springing to mind

WeWerePirates
WeWerePirates

@rilpas @WeWerePirates I'd kind of forgotten about Chivalry but that one is an odd case as kickstarter was sort of used as a storefront which was kind of naughty. The game wasn't really funded through Kickstarter, it would still have released when it did if the campaign failed. Cognition I didn't know about. However my point still stands when you look at the big names (Wasteland, Double Fine's Adventure, Eternity) These games haven't been released yet we don't know what they will actually be like. On top of that all those less well known games that have been funded, very few have been released yet. It's a huge unknown and that is part of why people seem to be so excited about Kickstarter. IMO opinion reality won't live up to those expectations.

timdogg42069
timdogg42069 like.author.displayName 1 Like

I think people should be able to make their own kinds of Resident Evil games, other stagnant series and just see what happens, that way creativity would kick in more instead of having millions of dollars to throw at effects and huge setpieces then a masterpiece would be made.  Then, if good enough Capcom or whatever actual developer of the game could purchase and mass produce etc.  Of course if it sucked then it just be wiped clean but at least a good effort would be given.

-INKling-
-INKling-

@timdogg42069 That would be quite a brave move on Capcom's part. However, creating a sort of franchise system where you buy the rights is certainly a novel one. Nice idea.

Ovirew
Ovirew like.author.displayName like.author.displayName 2 Like

I don't think Kickstarter is going away anytime soon.  It has shown amazing results in short time periods.  And as more people decide to give it a shot and look for alternatives to the norm, I think it will find a place alongside business as usual.

Of course some of these Kickstarter projects have wound up getting luke-warm reception at the end of the day.  I don't have much faith in Ouya already, and I'm not so sure that all of these Kickstarter funded games were worth what they made.  I think the reason why some of these developers might use Kickstarter is simply to generate buzz about the game, and get word out.

And then I think it's bold that a lot of these developers are asking people to pay them to make a game, that they are going to turn around and make money off of anyway.  Maybe I don't have a full understanding of how Kickstarter works yet - I probably don't.  But it seems to me that the people who donate get nothing back if the game is successful.  I think Kickstarter would work better that way - if you donate, you get a certain percentage of royalties back.  Something like that.  Idk.  But it just seems like a huge win-lose deal for developers and supporters.

But the concept can only grow and evolve with time.  I think if Kickstarter creates some big hits, they are probably going to re-think their business model to appeal to more potential users.  It might be risky and it might be an easy way to make a quick buck, but it's an option - and that is what makes it appealing.

-INKling-
-INKling-

@Ovirew That is defintely an interesting spin on it. Like creating a load of little shareholders that might go on to create more publicity. I wonder if anyone has thought of that.

shadow131990
shadow131990 like.author.displayName like.author.displayName 2 Like

Kickstarter usually aims for niche projects that don't get funded through traditional methods.It's a very good thing for me cause mostly the game genres i like get funded, i'm so sick of AAA titles and almost every game that gets published and I want something different. I want: more TBS ,more Adventure games, more rogue like games similar to FTL more 2d platformers,and a lot more puzzle games .Even if not all of the kickstarted games turn good there are some that might just be awesome.I want people making smart games instead of copycats with better graphics.I dont like where the industry is going i don't like what the developers have done to multiplayer making it unfair and stupid. I want smart projects from smart people that aren't going to listen to any publisher that knows nothing else but counting money, to make my games. Let's just hope the games turn out good!

-INKling-
-INKling-

@shadow131990 Well, that's the thing. If the games are not good then people may lose interest in crowd-funding when in reality a bad game with a great concept is far better than a successful one with no concept.

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