Small tip, hide whichever people you knock out safely, especially in the first level. If they die due to something caused by your actions, like falling into a lake while unconscious, or being hit by an explosion or ripped to shreds or something like that, then it still counts as you killing them.
- Allicrombie
- Rank: You're Winner !
- Member since: May 13, 2005
- Last online: 05/24/13 9:02 pm PT
My Friends
-
chris9801 online
-
Heil68 online
-
N3MO online
-
PiscesChick93 online
-
RealKilla_789 online
-
Dudersaper online
-
JustPlainLucas online
-
EJ902 online
-
EvilSelf online
-
david_lck online
I picked up Dishonored on the recent Steam sales, (as well as a bunch of other junk), and wanted to give my first thoughts, as I havent blogged in far too long and the comments section below most of my blogs gives me the illusion that people actually read these things (though we know its all an elaborate ploy by the central Gamespot mainframe to make us think there are dozens and dozens of users when in fact there are only two.)
Im going to try my best not to spoil anything, for those of you who havent played Dishonored and want to go in fresh.
Theres a bit of exposition and once youre in the game, you start off in a prison. This is a pretty common occurrence in gaming, (especially in the Elder Scrolls games), where you start off a lowly prisoner and eventually become a hero or savior or whatever. I get the whole humble beginnings thing, coupled with an epic journey+self discovery, etc, but as a fan of the Elder Scrolls series, Im a little worn out of the prisoner beginnings. (Though to be fair, in Dishonored, youre a person of some importance, flung down into the dregs, but still, I thought it needed mentioning.)
So Im slowly making my way through the game and I notice that stealth is HARD. Not hard in that Demons Souls kind of way, but hard in that, its much easier to slice and dice your way through the game. I mentioned this to a few people, that I dont think stealth seems as well handled as games like MGS or even Deus Ex: HR, the enemies seem like theyre stuck on hyper vigilant mode. This could also be just me and my piss poor stealth skills. (Like most games, I play on Easy, naturally.)
The atmosphere is excellent. I dont remember feeling a game had this much atmosphere since my last journey through Rapture. Little touches about the game world are everywhere, from the readable novels and graffiti on the walls, to the foreboding music. Just playing the introductory levels made me want to see more.
Well I did a normal run through of the introductory levels, and then I went back and (yes, still on Easy, im just that hardcore,) tried to go through it again, using only stealth and non lethal means. (You can holster your weapons, and just choke enemies from behind.) This playthrough was a lot slower paced, and I even noticed items I hadnt before, though I missed playing an audio machine because I didnt want to alert a guard and even though I swear I didnt kill anyone, it said I still had one kill at the end of the mission. I dont want to do it a third time. Oh well. >.>
All in all, it definitely seems quite promising. Ill have to give updated thoughts when I get a little farther in. The story isnt terribly original or exciting, so far, but it is interesting.



