If they wanted to make the Wii-U the greatest console they've had in a LONG time... they need to make that Legend of Zelda demo they had when introducing the console into an actual game. Yeah, that is just wishful thinking. :P
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As you're likely aware by now, I recently picked up my Wii U. Fortunately, it came before the madness of Black Friday, but going in late in the afternoon, I stood behind a line of people---most of whom did not pre-order the system like I had hoped they would have done. Looking back on it, I realize that this is exactly how it was nationwide. The Wii U obviously sold well, with demand exceeding supply. And once the stocks are replenished, it is widely expected to be the top-selling gift this Holiday season. The big draws of the Wii U were the GamePad, the high-def, and all those great Nintendo games that will be displayed in HD for the first time ever.
Don't get me wrong. The GamePad is a great device to work with, and it really brings fresh new ideas to the gaming table. But there's this principle that I've always gone by throughout the majority of my entire gaming life when it comes to game consoles---they live and die by their games, not by the hardware. And while I'm not downplaying the importance of hardware specifics per se, I wonder if most consoles are unfairly judged on that merit alone. The Wii U, on all accounts, is hardly the exception.
Barely a week out the gate, the Wii U is already being put through its paces. Critics have expressed concern over the performance of the Wii U hardware, citing a weaker CPU processor than the 360 and PS3, short battery life of the GamePad and frequent load times for existing third-party ports. There are those who would dismiss the Wii U as an immediate failure, unable to stem the tide of the 360 and PS3 and being showcased against the inevitable shadow of Sony and Microsoft's next big consoles--- both of which are expected to be announced in 2013. Others are cautiously optimistic that the Wii U will grow, mature and develop into a serious contender once developers work around the kinks and take the fullest advantage of its potential. Regardless of what side of the fence you happen to be on, it is generally agreed that the Wii U is the first major, high-profile console release from Nintendo in nearly six years.
Naturally, all of this stems from heavy expectations leading up to the day of its release. Innovation is an essential factor for moving forward in not only the video game industry at large, but everything else, and the Wii U succeeds in forcing that endeavor. But innovation needs a solid foundation to stand on. In the case of the Wii U, Nintendo needs to concentrate on developing their beloved franchises into the HD arena and consider inventive, intelligent ways of using the GamePad that appeals to both casual and hardcore gamers--- rather than passing it off as a nice gimmick. I've said this time and time again in past blogs---Nintendo has a chance to truly bring their first-party games into an entirely new dimension with the Wii U's HD capabilities. The console is almost roughly on par with an XBOX 360. The Mario factory has so much to work with, even more so than the original Wii. They're no longer in an era where they were stubbornly sticking with cartridges. With all this power comes great potential for creating some truly great games.
If nothing else, bringing their game franchises to the Wii U is what Nintendo needs to emphasize more than anything in the months and years ahead. They came to the HD party late, but this doesn't necessarily mean they're at a disadvantage; the ball's still in their court. New Super Mario Bros U. is a great start, and it looks fantastic in high-def, but chances are gamers have already played it on their 3DS and/or the original Wii. Of course, the Wii U is far too early in its life cycle to consider anything remotely significant at this point in time and, for now at least, it is relying on existing third-party ports of games like Mass Effect 3, Assassin's Creed 3 and Darksiders 2 to stem its foundations and draw in that coveted hardcore audience. The problem is that for people who have both a 360 and PS3 (like me), these games just aren't all that different from each other with the exception of some meager GamePad functions. Third-parties should have considered games that are exclusive to the Wii U that make use of its GamePad in ways other than instant menus and instant touch-screen access. Zombi U is a nice effort in doing something like that and, despite the negative reviews, there are people who will respond to its innovative features and use them to maximize their enjoyment.
Right now, the console is a blank canvas with only a few dabbles of paint. Both Nintendo and third-parties have the opportunity to tap into the Wii U's hardware potential and the GamePad's inherent functions, but most importantly, they need to just make good, fun games for everybody to enjoy. It is a guaranteed proven strategem for not only drawing in the target crowds, but also beneficial to industry profit margins. Innovation and bright ideas brought the Wii U to this point, but good games are the foundation that will ultimately determine its success or its failure.
It's your call, Mario.



