They needed time, money and resources?? didnt one guy in a few days do a graphics patch!! all i hear is excuses now as they were all hoping to get away with this pile of shit.
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The tagline for the Aliens films is "in space, no one can hear you scream." I wonder if that holds true for the video game industry and the development teams that churn its gears.
My friend picked up the collector's edition of Aliens Colonial Marines yesterday and I was watching him play it for several minutes. This was before I realized how horrible a critical reception it received right off the gate. 4.0 from GameSpot. Major website publications calling it a "disappointment" and a blight on a storied legacy of a beloved film franchise. Personally, I expected the game to be a lot better than a 4.0, seeing how it's Aliens and all, but it looks as if Gearbox once again unintentionally committed a second offense after Duke Nukem Forever -- taking the reins of a game that languished in development hell and turning up a less-than-stellar effort.
The question remains -- what happened? The overall lurid reception of Colonial Marines can be blamed on a variety of things. First, it's been reported that Gearbox had been inundiated with Borderlands 2 development around the same time Colonial Marines was being made and, because of the obvious strain, were collectively forced to hand over duties to another team known as TimeGate. Second, the team that handled Colonial Marines in Gearbox's temporary absence (sans Borderlands 2) supposedly butchered what Gearbox had started, resulting in a game that languished in a horrid state. Third, there were signs of tension between Sega and Gearbox in regards to the lengthy time period of Colonial Marines' development. Sega was reportedly ready to pursue legal action against Gearbox, and that Gearbox themselves requested several extensions to polish the game while they were simultaneously working on Borderlands 2. All in all, either Borderlands 2 stalled the potential of Colonial Marines, or there was some nastiness going on behind the scenes between Sega and Gearbox.
Even though the game is disappointing, the fault does not necessarily lie with Gearbox. I'm lead to believe they might have done everything in their known power to ensure a quality product with Colonial Marines, but were met with various obstacles. I'm left to wonder -- could Colonial Marines have been a better game if they did not have Borderlands 2 to contend with? Would it have been possible if Gearbox had not taken on two different projects at once?
They could have gotten away with simply outsourcing the rest of the game to another developer and relegating themselves to advisory status, but it isn't immediately clear whether or not Sega would have been entirely happy with them abandoning ship at a crucial point in Colonial Marine's development cycle. After all, they did threaten legal action. Conversely, Gearbox could have delayed Borderlands 2 instead and diverted their focus in getting Colonial Marines done and polishing all the rough edges, but it isn't clear whether or not 2K Games would have been happy with Borderlands 2 being pushed back either. As you can see, Gearbox found themselves in a bit of a pickle.
I'm also worried if the heavy expectations of gamers might also have played some part in straining the cycle of development. Not just this game in particular, but many more like it. For anticipated titles like Colonial Marines, gamers expect nothing less than a solid game that hits on nearly every note, and rightfully so given the fact that they're paying $60 of their hard-earned money. They are known to express their disdain and frustrations against developers in company message boards, and I'm fairly certain the same holds true with the Sega/Colonial Marines message boards right now.
Whatever the case may be, what you see is what you get. Colonial Marines has become a tragic catalyst of the unfortunate behind-the-scenes squabbling, industry shoe-horning, and heavy struggles that developers endure to make games for us to enjoy. And I fear there will be many more like it in the future as the game industry continues to change -- for better or for worse.
My friend, however, did tell me the next day he enjoyed the game and was looking forward to playing more. For Gearbox and Sega, who probably aren't even friends anymore, that should be some bit of consolation.



