- Bad_Gamers83
- Rank: Bionic Commando
- Member since: Dec 2, 2008
- Last online: 06/19/13 6:22 pm PT
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The idea, for most modern epics, that an adventure isn't about the end, but about the journey certainly has its appeals. These kinds of adventures make for great reads and some of the finest multimedia franchises out there. When it comes to video games, I need some more meat on my RPG sandwich.
Skyrim is a beautiful, vast, game with tons of things to do. You can follow the story and face the dragon that has been threatening the realm of Skyrim, or you can build a house. You can choose to hunt vampires or become a vampire. The world is your playground, it's just not for me.
Perhaps it's the lack of focus or definition that keeps me from getting lost in this apparently deep world. The icy realm definitely sounds cool on paper. My main gripe is the player has too much flexibility and that kills the sense of danger and immediacy and, therefore, the sense of adventure. I need a good reason to set out and invest time into an RPG. Call me cynical, but the first dragon-born in however long to come around trying to figure out why he/ she is chosen and tasked to save a bunch of creepy people that stop to stare at you whenever your near aren't good enough reasons to run all over the place and risk your life for.
I like my RPG's to have character. The it-thing now in RPG's is to have a kind of create your own adventure aspect to it. You can choose your own race, sex, class, age, features, yadda yadda yadda. You can choose actions that determine how people react to you and even effect certain story-arcs. I prefer my character to have a bit of definition starting out. Commander Shepard, from Mass Effect, comes to mind.
What makes these games special to me is learning about my own character as I play, as well as whatever companions may come along. Both Dragon Age games, the Mass Effect trilogy, The Witcher and Borderlands 2 give enough back-story to the characters that I care why I'm saving the galaxy and about who my character is. This helps me get more involved in the game and makes it easier to embrace the warm sense of escapism.
Another big draw to these games are the loot. Diablo 3, Torchlight 2 and Borderlands 2 dangle the loot over my head like kids playing with a cat better than most games. Many guns, swords, armor, shields, grenade mods, off hands await my discovery. Just the prospect of all the swag makes me go into a twitchy, drooling, day dream.
Back to character. Borderlands 2 has plenty of its own. Sure, the game-play may not be as deep as most RPG's, but the insane personality the game exudes, helped by the gonzo art-style, keep it fresh and fun to play. The personality poured into the game stretches out into the world, making Pandora one of the most interesting game worlds in recent gaming history.
I also enjoy a good challenge. Note: throwing a level 15 cat into an area where a level 10 character is trying to get to a level 9 quest area is just cheap. Dark Souls is a great example of difficulty done right. It holds the gamer responsible for figuring out their past, finding out where to go, and making sure you pay attention to your surroundings and enemies. It also requires that you have patience and learn certain strategies to survive the many dangerous obstacles and encounters. The game punishes you, severely, if you die, but also brushes you off and urges you to continue. Borderlands 2 is similar in that way, it can get very challenging and does punish you for dieing, but you spawn close to where you die and you try, try again.
Narration is also very important in RPG's. Varric, from the critically debated Dragon Age 2, holds a special place in my heart. His witty, dead-pan delivery of Hawke's rise to fame in Kirkwall a fun and engaging story, despite the abrupt ending. Mass Effect, on the other hand, has a more cinematic vibe to it. Following your build of Shepard throughout his/ her epic campaign against the reapers to the end is just as thrilling and arguably more gratifying than watching the ending of most celebrated sci-fi movies.
There is certain appeal to open-world RPG's. I just prefer more structured, story heavy adventures. However, the making-choices aspect does appeal to me. Just don't forget the swag and story.



