
Hi everybody!
It's been a while since the last HIVE update but, rest assured, we've not been resting on our laurels just playing games (a.k.a. "research") and sipping on espresso (a.k.a. "meetings"). We've been doing a lot to polish the core components of the game and, unfortunately, that doesn't give me a great deal to show you! 
I don't want you to walk away empty handed though so here's a free wallpaper
HIVE Wallpaper1 1920x1080
There was something I wanted to get your opinion on however and that was the profession system in RPGs.
HIVE isn't going to be an overly heavy RPG when it comes to professions however I'm toying with a few different ideas based on games I've played and liked. In short a profession determines what skills you can use, armor you can equip, weapons you can use and base statistic boosters (e.g. vitality, strength). Here are my options:
- System forced profession. Each member of your party has a profession which you can't change
- Optional Profession #1. Player can choose a profession. Skills available are based on the player's core level.
- Optional Profession #2. Player can choose a profession. Levels pertain to professions not the core character. For example, if you levelled up a fighter to 20 and then decided to switch to a mage you would start that profession at level 1. If you changed back to the fighter it would bring you back up to 20 agian.
Unfortunately I haven't been able to make it so that jobs apply character perks wihich span across different professions (i.e. you unlock a 10% defence booster with a warrior level 10. I wanted it so that, if you became a mage, the 10% defence boost was still in effect).That said I HAVE been able to setup another system where, at certain levels, sub professions become available. For example: You start out with a fighter class. Once fighter reaches level 10 you unlock the knight class. Once Knight reaches 15 you unlock the Paladin and Dark Knight classes. Those aren't final names btw, just examples I used to illustrate my point. I wouldn't imagine we'd have more than three levels for each of the starter professions though as I don't want people to get too bogged down in levelling and exploring... sounds silly for an RPG right? Considering that's part of what they're meant to be about! LolAnyway I'd appreciate any thoughts people have. Or even any comments relating to levelling or RPGs in general 