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  • 22Apr 13

    Stupid S*** Gamers Do

    I've decided to start a weekly editorial called "Stupid S*** Gamers Do." Why? Because us gamers do a lot of stupid s***, and if I don't rant about it, I'm gonna go f****** insane!

    Number 1 on the agenda: Threads that read "Will I like this game."

    You've seen 'em, probably daily if you frequent game-related discussion forums like the ones here on Gamespot, or over on the sister site, GameFAQs, etc.

    How on God's green Earth could anybody know the answer to this stupid f***** question!? The latest one I saw was for the upcoming SMT game, Shin Megami Tensei IV. It's one thing to weigh in on a game you've played and say, "hey, yeah, this is a good game, you may enjoy it." But it hasn't even been released yet for God's sake.

    Now, I know most of these threads are likely created by younger gamers, but it's still one of those things that when you see it waiting for you in your favorite discussion forum, it's impossible to not respond to with violent derision.

    Please stop making these stupid threads.

  • 19Apr 13

    Soul Hackers impressions

    I think I just hit the nine-hour mark -- not too far in but far enough to offer some impressions of this classic Shin Megami Tensei entry.

    7tyOBeU.jpg

    First thing I bet most folks wanna know is, does it feel old? Surprisingly, no. But a little, yeah. Okay...it definitely has a kind of PS1/N64-era feel to it, and of course, Shin Megami Tensei Devil Summoner: Soul Hackers was originally a Japanese exclusive released on the Sega Saturn and later ported to PS1. But ooh, do I dig that feel. Oddly enough, that is one of my favorite eras in gaming, as in many ways, gaming was reinventing itself to fit the polygonal era.

    But visually, Soul Hackers doesn't actually show its age all that badly. It just looks kinda barebones. Visually, it almost presents itself like a Phoenix Wright game, with character portraits and such and very little in the way of actual animation. Everything still looks really tight, really clean, though, and the artwork looks contemporary to me.

    The music, to me at least -- I know others feel differently about it -- is fantastic. I listen to the opening theme every single time I load the game up, and it's a joy to visit the headquarters. There's tons of variety, and the voice work really makes the characters that much more endearing.

    UewhdGS.jpg

    The gameplay feels like Shin Megami Tensei. There really are no outdated mechanics. If anything, this game was kind of ahead of its time. One example is a cool, little app you acquire that allows you to save anywhere. Now, I'm not sure if that was a part of the original version of the game, but it sure is appreciated when playing it on 3DS.

    I think perhaps the biggest difference folks will feel is the reliance on fusing demons. In many other SMT games (Devil Survivor in particular), your demons leveled up like you did. However, in Soul Hackers, they only gain loyalty, which does improve their skills, but it's very limited. Instead, you'll have to continue to fuse demons in order to create new, more powerful demons to fight alongside you. It's not something you really have to worry about, though, as it all happens pretty organically.

    lpmtyaK.jpg?1?9648

    All in all, I'm having a really good time with Soul Hackers (3DS). It's still quite hip, asthetically pleasing, and fun to play. There's lots of depth, but it's handled wonderfully. I'll probably throw up a reader review after my first playthrough (there is a new-game-plus option, which I will definitely be taking advantage of), but for now, the game has my blessing. Comes with an OST too if you buy a physical copy, and if you are gonna buy the game, I definitely recommend going that route. Not only is the game fun, but I have a feeling it will only increase in value down the road.

    (Disclaimer: This game is not Persona 5. Buyer beware.)

    • Posted Apr 19, 2013 9:34 am GMT
    • Category: Editorial
  • 10Apr 13

    Year of the 3DS

    I lifted that title from...well, everywhere on the Internet pretty much. But yeah, that seems to be the consensus around various gaming camps. For full disclosure, I was an "early adopter" of the system. I was really excited about it when it was announced, but at the same time, I didn't really feel I needed one right out of the gate. But my wife was feeling generous, and it ended up being my birthday present that year. I didn't complain.

    But the system did get off to a slow and rocky start, at least that's the way I saw it at the time. There seemed to be some confusion on the part of consumers (parents mostly). I don't think a lot of folks got the differences between the 3DS and regular DS/DSi. There was also the initial price. I believe we paid something like $270 (USD) at launch. And of course, Japan suffered a great natural disaster shortly after the release of the system, which only further crippled an already delicate world economy.

    Okay, enough of the negative...

    PSHkuN9.jpg?1?2434

    We had a pretty dang good year last year in terms of 3DS content. Sure, there were slow spells, but we still got some pretty good stuff. But this year -- fa'getta'bout'it! I'm waiting on SMT: DS Soul Hackers next week and then SMTIV this summer. Animal Crossing finally coming out here this June. My wife and I will be pre-ordering his and hers like we did with the DS games. And I'm ready for some Animal Crossing again. I kinda needed a break after the Wii game, but I'm ready again now. Project vs. Zone also looks pretty dang cool, even if it's merely a trimmed-down version of the Super Robot Taisen OG Saga game we got for DS. Lots of other great stuff coming and announced for this year. It really is gonna be one of those years (finally) where I simply cannot afford all the games I want for this system. Fire Emblem Awakening brought me back after a long hiatus, Luigi's Mansion 2 kept me around, and it looks like my handheld is once again gonna be my favorite gaming system.

    Like I said, year of the 3DS...

    • Posted Apr 10, 2013 9:22 am GMT
    • Category: Editorial

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