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All About ILuvGameSpot123

Welcome, young padawan, gamer, trekkie or nerd.

You have entered the devil's lair. The home of random rants, pro's and cons and completely objective reviews.

In other, shorter words, you have just entered ILuvGamespots blog. Don't laugh at my username please, I was out of inspiration, and I prefer to be called Bartender, as is my PSN account.

Thank you very much, cheers and have much fun reading dears, but keep it clean when you leave a comment if you so desire.

See you in the comments section!

  • 2Jun 13

    Yes! E3 2013!

    Hold on to your butts, everyone, E3 2013 is coming!

    I've been told it's going to be one of the biggest E3's yet... So I'm pumped to check out Gamespot's broadcasts and articles! I guess everything's about to be Xbox One and PlayStation 4, but I'm kind of excited for those two. Not really because I wantto buy any of them, but just to see which is best! Unfortunately, Nintendo won't be attending the E3 this year.

    But let's not be sad about that, because it's a time of next-gen consoles, a shit-ton of new original IP's, and GS emblems!

    E3 IS COMING!

  • 2May 13

    Death of a Salesman: R.I.P. THQ

    This is a late post. The news has reached almost everyone by now.

    THQ hit bankrupcy. They're dead. It just took me a while to process it, and take time to write about it.

    Because it doesn't happen every day that a dev from your childhood just... vanishes. After all those years!

    They've been around since '89, and whoa, how they've managed to gain my respect in such few time!

    I remember the times when THQ still had their crappy old logo, and their most critically acclaimed title was something like 'Spongebob Squarepants: The Video Game', or one of its thousand sequels. THQ seemed to love Nickelodeon...

    But that was like, I don't know, 10 years ago? And since 2006 (Saints Row), things have only been getting better for them... in quality that is, because the reason THQ died after all was their overall financial failing. Games like Metro 2033, Darksiders, Saints Row, Company of Heroes (!) and many more were all great, but never got the commercial attention they deserved.

    That's all I wanted to say about it...

    THQ is dead, but its soul lives on. The internal devs are sold to other companies (Volition Inc. Relic, ...) and more games will be released.

    So that's that... And you will be missed THQ. Goodbye, old friend.

    May Spongebob accompany you in publisher heaven...

    RIP THQ

    • Posted May 2, 2013 10:00 am GMT
    • Category: Games
  • 20Feb 13

    2012: Worth Mentioning! A Retrospective.

    Hello again fellows!

    Did you also read my Top 10 Games Of 2012? You probably didn't, but hey. Maybe there's a couple of games you personally enjoyed most, that weren't on this list. So that's why I'm making another blog post as a tribute for all those worth-mentioning games that just didn't make it to the top due to the overwhelming concurrence, but are awesome anyways. So without further ado, here it is:

    Hitman: Absolution

    Hitman: Absolution was a great revival for the franchise, in my honest opinion. The only reason it didn't get in my Top 10, is because it wasn't exactly what you'd call fanservice, and it was pretty clear the IO really did its best to go mainstream and make the game as accessable as possible, rather than satisfying the hundreds of thousands of fans. Getting caught didn't always mean the end, and lots of the hardcore stealth mechanics from previous games were just lacking. Nice try, IO, but this wasn't exactly a good thing, and it scared off much of the fans. Nonetheless, I really enjoyed this game and its sometimes really absurd, crude settings, and with a little fewer bad design choises this game could've easily kicked off Journey.

    Hitman: Absolution. Not quite, IO.

    Spec Ops: The Line

    It wasn't exactly a good start for Yager Games' youngest. It seemed like an ordinary, rather boring third-person squad-based shooter. Yawn. But optimistic as I am, "Maybe it'll get better!" was my primary motto, and Jesus H. Christ, it didThe longer you play this game, the more you start realizing that nor the gameplay, nor the music or GFX is the most important element of the game, but unlike any other 3rd person shooter, character development was Yager's key to my heart. It's really interesting how these 3 military's actually start realizing what they're doing, and really feel genuinely bad about theirselves, which wasn't the case in, say... any other modern military shooter.

    Spec Ops: The Line, the feels!

    Call Of Duty Black Ops: Declassified

    Hah! Finally a CoD game where everyone agrees about that it's a total piece of crap. I blow my nose in your general direction! Your mother was a hamster and your father smelled like elderberries!

    CoDBlOps: Declassiefied. Boo.

    Zero Escape: Virtue's Last Reward & Persona 4: Golden

    The PlayStation Vita wasn't all that succesful. At all. That's a fact. Although the hardware is simply the best a handheld has ever seen; there just didn't really come any worthwhile titles, especially not from the big devs. Which is surprising. But then came VLR and P4:G, both from Japanese studios, and both awesome games. One's a sequel to a DS game, a graphic novel where you do puzzles and enjoy the fine character development while trying to escape from a madman's prison, the other's a remake with added elements of one of the best, biggest RPG's ever made. And in these dark times for the PS Vita, unexpected sleeper hits like this are a gift from the gods.

    Own a Vita? Buy this, along with P4:G.Own a Vita? Buy this, along with VLR.

    Lollipop Chainsaw

    Although this may not be Suda51's best title, it's certainly one of the most accessable. Lollipop Chainsaw tells the story of an 18 year-old cheerleader, that has to deal with your friendly neighborhood zombie apocalypse, with her boyfriend tied to her waist. Real Suda-fans know a Sude51-game when they read the story, and that's exactly what this is. The only reason why this game was less critically acclaimed, is because it tried to parody too much things at once, and it seemed like it had kind of an identity crisis and didn't really know what it specifically wanted to do, exactly. Plus, the gameplay gets repetitive soon, although that can't be a really big complaint, because this was also the case with No More Heroes and everybody loved No More Heroes. Plus, boobs.

    Boobs.

    That's it folks, be sure to check these out if you have some spare money, see ya!

    • Posted Feb 20, 2013 9:06 am GMT
    • Category: Games

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