You have a lot of time don't you? Why do you even care what other people like or rage about?
- JustPlainLucas
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The Case of the Paper Mario: Sticker Star review
Ok, I get it. People are upset that A) Another Nintendo game didn't get a 9 or above; B) Another 3DS game didn't get a 9 or above; and the last one people are having the most trouble with C) A Paper Mario game not getting a 9 or above.
Let's just try to figure out what happened here. First, if you don't get A, B, or C or all of the above, try reading the review first. If that doesn't help you understand anything, try playing the game first. If you played the game and still don't understand, then perhaps you're simply a raving fanboy. I'm most likely going to put my money on the latter.
Nintendo fanboys are about as rabid as they come, and their behavior is clearly seen on any review comment wall of a Nintendo game that doesn't get a 9 or above. GS long timers, can you think of the two biggest review upsets? Twilight Princess an 8.8 and Skyward Sword, a 7.5. Sticker Star would have been a greater upset had it gotten a video review here, but it didn't, which goes to show you that no one likes reading.
So, back to the case of Carolyn's review. I'm about a third into the game, working through World 3, and so far what she's been saying has been pretty spot on. No, I don't say this to troll. No, I don't say this because I'm a cow, a hermit, a lemming, a hedgehog or an echidna. I say this as a critical, level-headed, open-minded gamer. Sticker Star is... disappointing.
There are reasons for this, though. For starters, the feel of the game in comparison to its pedigree is smaller. True, the game is huge, but the interactivity of it all isn't as grand. It's hard to explain, because although you see flashy things happen with the stickers you press onto the game world, you simply aren't rooted to the world as a traditional RPG does. There is a lack of towns, which means a lack of NPCs, which means a lack of dialogue, which means a lack of meaningful story. The game feels more action-adventure than action-RPG or adventure-RPG.
The lack of RPG feel is definitely attributed to the removal of the leveling system, as well as badges and equipment. You can still up your HP, but you need to find the upgrades. You actually can't increase your defense, so the more powerful enemies begin to wail on you harder and harder. There's no need to cast magic, because your more powerful attacks are in the use of stickers, and therein lies another problem...
Using stickers is fun, but it can also be frustrating. There are times where the game throws a lot of enemies at you that require jump attacks, but you've run out and only have hammer attacks and other more powerful items you don't want to use just yet. It's not the end of the world, because you can simply run or avoid enemies altogether. You really shouldn't ever feel the need to AVOID enemies in an RPG. The game is very liberal with the sticker distribution, though, and you earn coins like nobody's business, so you can always afford to restock. Still, it's a poor combat system when compared to The Thousand Year Door's battle system, which was phenomenal.
One of the most common complaints I'm hearing about Carolyn's review is the "It's no fun being stuck" comment. This is actually a very valid complaint. The bosses are RIDICULOUSLY overpowered. Their health is enormously high; their defense is iron-clad. Sure, you could spend every sticker you have and hundreds of coins on the Battle Spinner (which is a great feature, btw) to beat them, but it's very exhausing that way. The best way to fight them is to use a Thing sticker (you find a thing, like a bat or fishhook, and you can make it into a sticker to use in battle) to strike at their weakpoint allowing you to finish them off without consuming three pages of stickers. One such boss is a fish,who if you don't have the fish hook sticker to fish them out of the water, you will not be able to beat, as it keeps diving into the ocean healing all the damage you did. Nothing like wasting your best stickers on a boss you can't beat because you didn't have the precognitive foresight to find and grab the sticker beforehand, right? Right. So, I don't want to hear this whole "SHE SUCKS! SHE DOESN'T KNOW HOW TO PLAY!" Trust me, you'll run into the same issues if you aren't playing it with a FAQ on hand.
Aside from these large flaws, the game is still fun. It's better than Super Paper Mario, and that alone should make you more than happy. It IS, however, short of being held up to the N64 and GC's Paper Mario by a long shot, and that is me shooting from the hip, calling it like I see it, no bullshi t. Nintendo goggles do you a GREAT disservice, because it doesn't allow you to analzye, criticize and surmise properly. You are hung up on a preconceived notion that Nintendo is infallible, which they haven't been in a very long time, if ever. They make great games; they make average games; they've even made poor games (Yoshi's Story, anyone?) But see, your Nintendo goggles cause you to ignore this. You always focus on the negative, and make it worse than it actually is. 7.5 is still a good score, and it means the reviewer likes the game. You have to get it out of your thick skulls that GS "hates Nintendo". No, GS hates Resident Evil 6. 4.5; now that is a lousy score.
I'm growing old and tired of debating this reader hostility issue. It's getting to the point where I don't even know if I want to review myself anymore. If I was in Carolyn's position, I'm not sure I'd even want to read the comments at all. She's had to develop a thick skin, and a particularly thicker skin than most reviewers because of her transgender status. My hat's off to her for dealing with as sholes who always have to bring up comments like "he-she" and "tranny" every time she writes a review that doesn't coincide with their expectations, because I wouldn't be able to handle it as well. Regardless, I'm just not sure I like this community (not GS, but the gaming community in general) enough to do this as a profession anymore. I'm tired of the wining and fussing over reviews and scores in particular, and it gets worse every year.
Thank god Black Ops II got an 8.0, because people are finally starting to see that GS is for once being stricter across the board. It's no more "This game got a 7.5? Watch COD get a 9.0!" People are starting to get it, but I digress. I just want to say PLEASE try to understand why reviewers give out the scores they do and review the way they do. This REQUIRES at least reading the review with a high school level reading comprehension and preferably an adult-level sensbility, and ultimately requires you playing the game for your opinion against theirs to have ANY credibility. And even then, don't think you're better than they are just because you disagree with them. They don't think they're better than you; they're just doing their jobs.



