It seems that alot of early Wii U adopters are getting nervous. Why not just wait and see before buying?
- JustPlainLucas
- Rank: Castle Crasher
- Member since: Jul 19, 2002
- Last online: 05/19/13 9:18 pm PT
My Friends
-
horgen123 online
-
tempertress online
-
biggest_loser online
-
MaddenBowler10 online
-
TopStarRacer online
-
Gaming-Planet online
-
harry_james_pot online
-
Munchgun online
-
ghoklebutter online
-
david_lck online
http://www.gamespot.com/news/pachter-activision-needs-to-charge-for-call-of-duty-multiplayer-6401226
"I'm an analyst! I know what I'm talking about!"
Although the link's title is about CoD and multiplayer, I will not talk about it just yet. What I want to touch on is his comment regarding the Wii U.
"I think you're going to see now with the Wii U, notwithstanding its early launch support, nobody's going to support it," Pachter predicted. "I don't think we're going to see every game on the Wii U next year. I think when next-gen consoles come out they're going to be better than the Wii U."
Honestly, this is my greatest fear regarding the future of the Wii U. We all know Nintendo does well for themselves. That's been their problem ever since the N64. The only company that does extremely well on a Nintendo system is Nintendo, and that's primarily because they're so stubborn to work with either business or hardware wise. Their choice to stay with cartridges on the N64 lost them third party support. Their choice to use proprietary storage media holding less data than DVDs and the general design of the system cost them support on the GameCube. Their grossly underpowered Wii saw the system's library pockmarked with missing spaces where a multiplatform game should have gone. Now with the Wii U, they're off to a great start, but can they go the distance?
I really hope so, but what Pachter said has an eerie amount of truth to it. Tom McShea wrote an article on the necessity of hardware gimmicksand in that article, GearBox said they didn't feel the need to port Borderlands 2 onto the system, because they couldn't see how to really utilize the WiiU's special features. The WiiU's off to a bit of a slower start sales wise compared to the first Wii, but that's largely due to a negligent lack of marketing. In any case, third parties may not see the WiiU as a viable option even considering the fact that the system's on par with the current consoles.
Take a look at Assassin's Creed III. The 360 and PS3 game forums at GameFAQs are abuzz with activity. The WiiU board? You could go hours without seeing a new post. I would really love to see some sales numbers and compare the WiiU version sales to the other two. To be fair, the system just released. There isn't even a million Wii Us in households here in America yet for there to be a million selling game. We should visit this sales comparison in a year, but therein lies a problem
The PS4 and the Xbox 720 (whatever their official names will be) are coming out around a year's time. People who have invested in the PS3 and 360 are already anticipating them, and a good number of people have passed on taking a chance with the WiiU knowing that it will already be outclassed by then. These gamers want the power, and both platforms will already yield a far greater selection of third party support than Nintendo may ever get with the WiiU. So I forsee third parties playing ball with Nintendo for the next two or three years, maybe even four, but we'll see history repeat itself. Third parties will grow tired of having to scale their games down for another Nintendo system.
Now, I know it's not all about power, as Nintendo's ace in the hole is innovation. But honestly, you have to ask yourself: is the Wii U gamepad REALLY that innovative? Now, I love the system. Have been since day one, but even I can see that it isn't THAT necessary. For a title like ZombiU, they've made some great use out of the tablet... by taking inputs and displays off the TV screen and putting it on the controller. Other games have relegated the tablet controller to nothing more than map duty. You can even make the argument that the controller isn't innovative, but rather counterintuitive as it's making you take your attention off the TV screen where your eyes should be the entire time. People will view that as a disruption.
So then, what can Nintendo do to secure their future and try for the first time to reclaim their market dominance, something they haven't had since the SNES? As much as I don't want to say this... Nothing. There is nothing Nintendo CAN do. They can claim innovative as much as they want. Not enough gamers want it. They wanted a more powerful machine. Nintendo didn't give it to them. "We want more third-party support!", said the gamers who planned on buying the Wii U regardless. They will have it, but not enough gamers will buy the Wii U for games they can buy on systems they already have. And then, that third-party support will dry up, and it's the N64 again.
Please note that I'm only saying this in a worst case scenario, but if it does happen, I will totally not be surprised. I REALLY want Nintendo to succeed this time, and even against looming juggernauts cresting the hills of a not-to-distant horizon, I think the fact that Nintendo's system being able to display in HD might be just enough power that the third-parties will need, but the biggest hurdle they have is getting the rest of the gamers to care. This could be the Dreamcast all over again. Nintendo, like Sega, finally getting everything right, but no one taking chances on it because they're waiting for the competition.
We'll just have to wait and see...
Now, as for CoD, I really think Pachter's comment about Call of Duty failing is quite interesting. In theory, Activision has cost themselves a large amount of lost revenue, but as I said, "in theory". The thing about the World of Warcraft analogy that doesn't quite work in his statement is that World of Warcraft is... well, a world. It requires a great deal more time and energy - and yes, money - to get yourself hooked into. There are many, many new places to go, things to do, and people to meet, all of which are different, and the interactivity of the people you game with is far deeper. MMO =/= MMORPG. World of Warcraft can get away with it. Call of Duty can't.
Call of Duty essentially is too shallow to be worth paying monthly for. You shoot. You run over there and shoot some more. You get shot, respawn, and do it all over again. You have no character to grow attached you. You don't care if your character gets wiped off a server, because you never took him thousands of miles across the ocean and met up with random strangers to delve into the most dangerous of dungeons and fight off a really nasty dragon. No, you shoot, and shoot, and shoot. Your only character progression is unlocking bigger weapons with which to shoot.
There's a reason why Activision knows to keep its multiplayer free. They're already making money hand over fist in a three-pronged attack. The first prong is the initial purchase of the game. With Call of Duty breaking records with each release, they're already good in this department. The second prong is their online passes. Although I don't know if they still sell them, charging people who bought the game used to play MP is a great way, albiet shady, to "recoup" loses from used sales. The last prong is DLC, and that is pure profit. Since DLC can't be resold, it can't be sold second-hand, thus you incur no loss from used sales. Plus, you can sell the DLC to a new game, and then again to the exact same copy if the first buyer sold it to someone else.
Activision is greedy, we know, but they're not entirely stupid, and that's what I think charging for CoD multiplayer would be. Sure, you'll still have people who will buy the game and then pay the fee to play online, but just how many people would not buy the game because of it? Not only would they lose money on initial sales, they would lose money on DLC, and then lose more revenue from online passes and DLC as those copies continue to sit on the shelves, never being resold in a used games store.
So Pachter, what you say about the WiiU might be an inconvient truth that no one wants to see materialize, but I'm afraid you are just plain off with your assessment of Activision's business model. I can also say that if gamers don't start buying more WiiUs for the next Call of Duty, there's no way Activision will even think to charge for that platform's multiplayer, considering there won't be enough people to play with.



