- JustPlainLucas
- Rank: Castle Crasher
- Member since: Jul 19, 2002
- Last online: 05/22/13 8:08 am PT
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So I just discovered a new show called The Final Bosman. This particular episode talked about what it would take for us to get excited, truly excited, for the next gen again. Let's face it, we're not getting the same generational leap in graphics this time around. Yes, graphics seem to be improving, but not by much, and not much else is improving along with it. So, what then do consoles have to do really get us excited?
Motion controls?

Tried it. Nintendo's already abandoned it. And well, the Wii U simply is not the answer either. The tablet, although it is fun and convenient in places, has its own share of problems. For one, it has horrible battery life, which doesn't make it ideal for long gameplay sessions. Sure, you can plug it in and play, but honestly, you're not supposed to be connected to anything when playing on a "wireless" controller. It defeats the purpose of the term "wireless". The screen on the controller also presents another problem in that it causes you to avert your attention away from the TV to the tablet and then back to the TV again. I find that counter-intuitive, distracting and disconnecting. Sure, I loved playing ZombiU for what they did with it, but in most cases, they just took information that would have been displayed on the TV screen and shifted it to the tablet screen. Is it really that convenient to manage your item inventory when you have to look down, move with your fingers and then look up again? In that same amount of time, you can pause the screen, select what you want and unpause. Even the scanning of the environments can be done on the TV by simply having the character bring up the device, which then takes over the TV screen. I love my Wii U, but it simply isn't the future.
The future of consoles will always be in what lies in the inside of the machine. It will always be about raw power, not new controller interfaces. You cannot beat the traditional controller of two sticks, triggers and face buttons. This is why Nintendo did away with the remote and nunchuck and gave us back sticks and buttons. They just managed to cram a screen that wasn't really necessary in the middle of it. The Move failed to catch on for the PS3, and the Kinect is being woefully crammed into the next Xbox. All three companies are failing to understand the real draw here when it comes to next-gen games... and well, that's the games. Yet, they want to bank on gimmicks; Nintendo with their tablet controller; Sony with their Share button; Microsoft with their Kinect.
This is why I liked what Kyle Bosman was saying about games needing to present themselves more creatively. That will happen through creation of the game itself, not whatever goofy controller we'll be playing it with. We'll need to see raw power utilized in ways that don't just give us shinier and richer graphics, although that is still important. Graphics are immensely important when it comes to games, and any person that says otherwise is simply blowing steam up....someone's tea pot. Graphics suck you into the game and immerse you. It's the gameplay that keeps you locked in, and if the gameplay isn't continuing to evolve like graphics are, then you're going become aware of the real world again. That's why raw power needs to continue to be the forefront of next generation machines so that we can have more environments that react to us. We can have more enemies on screen to produce more random chaos. We can have smarter enemy AI. We can have more meaningful experiences without having to wave our arms or feel compulsions to have others watch what we play just like we want people to read our self-absorbed status updates.
It also wouldn't hurt if next-gen consoles were... perfect from the very start. What I mean by this is no more Red Rings of Death. Quality assurance would play just as an important part of a console's manufacturing as the design process of developing the architecture. Imagine being able to buy an extremely powerful machine and knowing that it would operate for at least the next 10 years. This is something no one, not even Nintendo, can do anymore because of the inherent nature of complex machinery. But yet, you give me a machine that will never mechanically fail? I call THAT next-gen.
I'll also call it next-gen when games no longer have load times. I know games can be loaded to harddrives because they're faster to pull information from compared to optical drives, but there's still got to be a way to get rid of load times altogether. It can be done, and has been done like in games such as the GTAs and the new Tomb Raider. They let you explore their worlds without any load times. There are tricks to getting away with no load times (one such trick that worked well was Metroid Prime loading the next area while the doorway was unlocking), so what needs to happen next is that developers find a way to do it and implement it into all their games making it the standard. I want it like the good old days of cartridges when you turned on the console and the game is ready to go that very second.
Next gen would also mean that even though machines could do more, they would be easier to program for. What's the use of having so much power when no one knows how or is able to use it? This is why we get so many titles with so many bugs and glitches. Next-gen for me would mean seeing more polished games more often. Products continue to improve at accelerated rates because the new hardware is not only both extremely powerful but extremely easy to code for.
And for the love of god, implement a sleep function similiar to what the 3DS and Vita have. Contrary to popular belief, gamers have lives. We go to work. We visit people. We go to school. We spend hours a week in commutes. Some games are near impossible to play because they require a scheduled block of at least an hour or two to get something done. I know some games have auto saves and others have checkpoints, but sometimes things come up where you need to leave immediately. Sure, you could leave your machine on, but if you're like me, you don't like to leave your systems running unattended. Plus, you may not be able to get back to them for several hours; that's wasted electricity. Being able to sleep your console would be a next-gen feature.
Honestly, I get the notion that gaming has "grown stale". It isn't the controller's fault. It isn't the hardware's fault. It's the games themselves. It's the creative minds of developers who are building the software. If you keep changing how we play games, then we'll just keep playing the same unimaginative games only by interacting with them in different ways. If you keep giving us more powerful hardware and don't do anything special with it, then we'll just keep playing the same unimaginative games only with prettier graphics. Changing controller interfaces and pimping consoles to be Internet media hubs is only detracting from what a game machine should be doing, and that's playing games. So for the next gen to really feel like the next gen, consoles can't keep getting more powerful without the developers getting smarter.
What does next-gen mean to you? Do you feel like the new consoles will truly be next-gen? What do you want them to do that you aren't able to get with your current-gen systems?



