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15Dec 12

At twenty-five years of age, and still going strong, The Legend of Zelda franchise has displayed an incredible ability to overcome the effects of time. Not only has the series remained one of gaming's most acclaimed and recognized properties throughout all that time, it has also produced a number of titles that remain as good and impressive today as they were at their time of release. Its gameplay experienced a process of natural growth during its two-dimensional run; something that culminated with the release of A Link to the Past: the game that set in stone the core elements of the franchise, and their relationship, therefore forming one solid structure that been being used by Nintendo ever since its successful inception.

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With its leap into the 3-D realm, the traditional format of the Zelda gameplay gained some extra wiggling room to continue to operate under that formula without receiving much backlash. After all, dressed up in a new dimension, the feel of the game drastically changed, and the design possibilities expanded to magnificent degrees. Nintendo took advantage of that opportunity while they could, giving us three stellar titles: Ocarina of Time, which was the organic development of the A Link to the Past skeleton on its translation to a new environment; Majora's Mask, a more concise twin with an unique atmosphere and more immersive sidequests; and Wind Waker, the game that successfully masked the old bones of the franchise by blessing gamers with incredible visuals, a great plot, and plenty of exciting locations to explore.

After three gems, came the turning point: Twilight Princess. A game that suffered not due to poor traits, but because, unlike its three predecessors, it failed in hiding the fact that, fifteen years later, the Zelda franchise kept an intact core. While that repetition is not a negative point itself, it does become one once players are able to realize that the game feels a whole lot like something they have already played. Twilight Princess is absolutely above average, but its underwhelming wolf mechanics, the emptiness of the gargantuan and gorgeous Hyrule, and its superficial character development - something that became specially clear in a game that came on the heels of Majora's Mask and Wind Waker, both of which spectacularly thrived under that aspect - stripped the game so much to its bare bones. And even though its mostly fantastic dungeons tried to save it from that fate, the game eventually came off as an attempt to recreate something that was better achieved with both A Link to the Past and Ocarina of Time.

Twilight Princess deserved to be called a turning point, because its existence allowed Nintendo to confront something that would surely come up in the future, which was the fact that the Zelda franchise needed some drastic changes if it wanted to exist successfully for another twenty years. And better yet, Nintendo was able to see it without allowing its most ambitious franchise to reach a point in repetitiveness where it would simply embarrass itself by spawning a poor entry to the series. The offspring of those happenings came into the world one year ago, and despite its flaws in both sidequests and in the blandness of the sky segments, Skyward Sword was not only a huge landmark to motion-controlled gaming, but it was also a title that showed Nintendo is well aware of the steps that need to be taken in order to keep The Legend of Zelda as a franchise that keeps building a strong legacy, instead of one that simply sits on it.

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As most first experiments go, Skyward Sword was not entirely successful, but it paves the way so that bigger steps can be taken. With whatever premise Nintendo is able to craft for the Wii U's upcoming Zelda game, the company can choose to either go back to the safe, good, but predictable, grounds of its early 3-D era, or to keep pushing the boundaries of the game into brand new places and gameplay opportunities. It goes without saying that the system's control scheme will certainly be used to a bigger effect than simply being a tidy little interface for the character's inventory or dungeon maps, but more important than figuring out clever ways to use the control scheme is finding unexpected ways to break that existent mold that dictates that Link must progress from the overworld to a dungeon, only to then return to the overworld and find the next dungeon.

Skyward Sword was already arguably successful in that area to some level, as we saw the dull huge world of Twilight Princess be swapped by something considerably smaller, but that was much more entertaining due to its density. Instead of large masses of grass with no importance other than padding gameplay time and giving players a sense of the series's epic scale, we winded up receiving a world that felt felt like a natural expansion of the dungeons, as if the puzzles had accidentally leaked out of the buildings they were supposed to be located in. It made for a more slow-paced and engaging experience, and it managed to keep our eyes wide open as it took away most of the inevitable sense of familiarity that would come packed with the traditional Zelda structure. At the same time, Skyward Sword ends making players urge for more, because it feels like an intermediate stop - a midway maturation point - to a franchise that is on its way to spreading its wings wide open and exploring a newly found scenario.

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Undoubtedly, Nintendo has plenty of concepts that, like the masks in Majora's Mask and the vast ocean in Wind Waker, can make players forget that the next Zelda feels a whole lot like A Link to the Past or Ocarina of Time, but it will be in the joining of a fantastic ingredient, such as those aforementioned two, with a continuing shift on the series' central pillars that Nintendo will most likely find its next franchise-defining Zelda game. And, as we all know, when it comes to Zelda, being a great game is not quite enough. The franchise's standard has been set much higher than that by Nintendo themselves in their ability to produce greatness with scary consistency. Whenever Link's next adventure may be, and whatever challenges he may need to face, one thing is for sure: we will turn on our Wii U's expecting, aside from having a great time, to have our gaming ideals rocked to their core.

44 comments
ad0234
ad0234

You know I'm really excited about seeing Zelda finally in HD. I hope though, with all new innovations, it won't end like Skyward Sword. Skyward Sword is a great game indeed, but it fell a bit flat in the aspect that was the game's main aspect: the motion controls. Skyward Sword has good motion controls, but they overused the motion controls simply too much, and the swimming part was where it got ridiculous. Swimming is absolutely no fun in Skyward Sword. It seemed like everywhere, where Nintendo had spot a possibility, they used motion controls, no matter if it was fun to use or not. And after hearing that they'll make full use of each feature of the Wii U gamepad, I hope they won't just squeeze some of those features into the game, even though they aren't fun to use in such a situation they are presented in.

Pierst179
Pierst179 moderator moderator

 @ad0234 You make an excellent point. Swimming in Skyward Sword did not bother me much, not that I remember at least, but using the capabilities of the controller to add to the gameplay should be a matter of whether it is fun or not, instead of whether it can be used or not.

-INKling-
-INKling-

I haven't played Majora's Mask but the amazing three-day mechanic really interests me and I think that it's when Zelda introduces some excellent gameplay element like this that it excels. The Zeldas you mentioned all had that extra element that took a core structure and breathed new life into it. I liked Skyward Sword and although the flying felt a little bit gimmicky it felt a much more streamlined experience overall. Fingers crossed the WiiU can give us that big leap.

 

I am a little disappointed that you didn't mention my favourite Zelda - Minish Cap - which took the cutesy feel of Wind Waker and introduced a hat character..... it's better than it sounds!

Pierst179
Pierst179 moderator moderator

 @-INKling- I love Minish Cap too. Shrinking Link was absolutely brilliant, and it revealed a whole new world full of possibilities that went along quite well with the game's visuals.

 

I guess I did not mention it because I was focusing on the console Zeldas.

nunchuk28
nunchuk28

While I have not played Skyward Sword, I actually feel Wind Waker is the lowest point of the 3D console Zelda games yet. No, it's not the graphical presentation, in fact I think that's the strongest point of the game (alongside the combat because Link feels so much more agile in that game). However, everything else is just...mediocre to me, the incredible slow paced beggining with that damn stealth section, the sailing that plagues the whole games and easily creates the least enjoyable of overworlds of the series, the hunt of the triforce shards that just makes the ending drag on, and, while this may simply be subjective, I find most of the bosses to be an absolute bore and I do hate most of the dungeons (the only one I truly love from the game is the tower of the gods, and while the fire and forest temple are ok with me, I really cannot stand everything else). I don't really see your point of Wind Waker having an excelent supporting cast, especially if we compare it over its predeccesor, Majoras Mask, I feel every character is beyond bland and really has little to no real development asides from the king of red lions. Why should I care for Links grandmother and Aryll, because they are his family? That's simply not enough to me, and I don't think the pirate crew does any better. I loved Wind Waker as much as everyone esle did when I first played it, but when I look back to it now, it's the only game in the series that comes to mind which excels at fairly secondary aspects and not on the ones that really matter to me. Whereas Ocarina of Time, Majoras Mask and Twilight Princess all have very strong points that added up to the experience and made me love the games (to the point where I'd replay all of them), I don't think Wind Waker did that job well, it pains me to say the more I remember about it, the more I dislike it, which is kind of ironic because when I first played it it could have become my very favorite of the series. This is not to diss on anyone that holds the game on high regards, but I don't think I'll ever understand the love it gets asides from being a very pretty looking game.

Pierst179
Pierst179 moderator moderator

 @nunchuk28 Well, different strokes for different folks, I guess. Aside from the dungeons, I loved everything else about WW.

archvile_78
archvile_78

Ah Link to the Past. The very first Zelda i've played and still remain my favorite one to this day. It's the only game i make sure to beat once every single year and the experience never gets old. While i know the game in and out it's still very satisfying to travel between the Light and Dark world, seeking those hearts containers and battling those bosses.

juboner
juboner

 @archvile_78 i like the one on nes better a link to  the past was just way to easy and not enough to do in world

archvile_78
archvile_78

 @juboner Maybe but for one of the earlier SNES game this was one difficult game to surpass even throughout the SNES lifespan.

juboner
juboner

 @Pierst179  @archvile_78 im playing LTP and flying thru it kind of upset that im already almost finished the dungeon puzzles are way to easy. I spent way more time with the first one and was way more satisfying and it had second quest 

Pierst179
Pierst179 moderator moderator

 @archvile_78  @juboner ALTTP had a great level of difficulty.

 

The Legend of Zelda was harder, but it bordered on brutal. ALTTP is more balanced.

phoiv
phoiv like.author.displayName 1 Like

Skyward Sword was a bad game. It lacked the feeling of exploration which makes Zelda great. It was totaly linear. The most of the secrets it had appeared on map :S.  The item upgrades ( which i think was a good addition) had no point. For example they could make secret dungeons etc. that you should have an upgraded item to reach  them...It was like a step back, very few and smaller areas that u revisited, smaller and worst dungeons. It was one of the biggest game disappointments for me.

Pierst179
Pierst179 moderator moderator

 @phoiv I liked the item upgrades. Sure, there were no dungeons that made use of them, but they were still quite useful.

 

As for the linearity, aside from the dungeons, which lately have been indeed displaying a tendency to go more linear (which began with WW), I do not see how the outside world is more linear than the average Zelda overworld. More streamlined? Yes. More linear? I don't think so.

XereoWarrior
XereoWarrior

The Legend Of Zelda is the best. I actually buy Nintendo consoles with the intention to solely to play Zelda. When I purchased the Gamecube I bought it to play Twilight Princess and re-purchased a second Wii when Skyward Sword came out. Skyward sword had somewhat frustrating controls but it was a great game. When the next Zelda comes out I will be buying a WiiU just to play it. :)

Ovirew
Ovirew

To me, Windwaker was the last great Zelda game.  And the sad thing is that most gamers really shunned it when it first came out, and I felt like I was the only person at school (9th grade) excited about the game for its first year or so on the market.

 

The game wasn't an immediate hit with everyone - you also have to remember that the early 2000's were a much more 'tough-guy' time, and games that were too Japanese or too 'kiddie' were mostly written off by a lot of gamers.  That is part of the reason why the Gamecube failed - it wasn't until the middle of its lifespan that people began praising the system, but by then most of its good games were already on the market and it still couldn't compete with the wide variety of games on PS2 or the power and online service of the XBOX.

 

I pretty much agree with your article, mostly because I felt like the series took a great downturn with Twilight Princess.  When it came out I decided to give it a shot on Wii.  Some of the concepts were good.  I liked that Link was a rancher, since it gave him a unique back story, and a unique mechanic with the lasso rope.  I liked that the gameplay was mostly familiar without being too different.  And I liked that the game seemed to have a deeper story than previous Zelda games.  But I didn't like the art direction - Midna looked really odd, the wolf mechanic seemed to cater to the vampire/zombie/wolf crowd, and the game just didn't feel....  magical.  Or adventurous.

 

I think the downturn actually started much earlier than that, though.  While the Minnish Cap got great reviews, I think the handheld Zelda games that followed in the wake of Windwaker showcased the loss of the magic that made the Gameboy and Gameboy Color Zelda games fantastic.  Imo, Link's Awakening DX, Oracle of Seasons and Oracle of Ages are some of the very best Zelda games of all time.  The fact that no other handheld Zelda game has come close to being as good as those three games, says to me that a lot of the magic of Zelda has waned.

 

I think Zelda could still make a comeback, by trying new things, and by even trying old things.  Of course, I can't guarantee that everything I'd like to see in a new Zelda game is what other gamers would like to see in a new Zelda game.

 

I think one of the big things is that the spirit of the 'classic' Zelda games has been changed a lot since OOT.  That sense of exploration and adventure that Link experienced in the original games, that 'legend'.  It simply hasn't been there since.  I think they were on to something there, and I think they need to bring back that rugged, adventure feel to the series and stop relying on overdone concepts.

 

They could also make a Zelda MMO, but a different kind of MMO.  OOT is one of the most popular games in the series, and featured a lot of races - 6, I believe.  One for each of the game's dungeons, pretty much.  The Kokiri, Hylians, Gerudo, Gorons, Zora and Shiekah.  They could wrap traditional Zelda gameplay around an online mechanic, emphasizing teamwork to tackle dungeons with each race's unique tools and abilities.  That's just an idea I've had for years that I think would really work out well, but I don't think it's ever going to happen, and most Zelda fans probably wouldn't want it.

 

If Nintendo wants to continue down the path they've been traveling down, then they need to make more drastic changes between each new game and stop leaning back onto OOT.  They are playing it safe with Twilight Princess and Skyward Sword - and that might be enough for stubborn Zelda fans, but not for me and a lot of other gamers.  It's high-time Zelda gets a massive shake-up of some sort, if Nintendo doesn't want to get back to the spirit of the old games.

Pierst179
Pierst179 moderator moderator

 @Ovirew Nicely said.

 

The handheld games have indeed been down, as both PH and ST were low points in the series, even if they had great moments. But I loved Minish Cap. It is a game that can be finished in a couple of sessions, but it had great concepts and execution, even if its scope was smaller than the average Zelda game. But you are right, Link's Awakening and the Oracles, especially Oracle of Ages, are still unbeaten. I am pretty confident Nintendo can use the 3DS powers to craft either yet another 3-D Zelda game or very beautiful 2-D one, which would be my preference, to try to reach those three.

 

As for the console Zeldas, I do not think SS was that safe. It took some interesting steps towards new concepts, which showed Nintendo is aware that the series needs to change, but it was just that: a step, not a leap. I think that in the long run, maybe in the next release, that series of steps will start feeling like the series has gone a long way towards changing.

andrescapo_
andrescapo_

 @Pierst179  Looks like i'm the only person that liked both PH (except the horrible Temple of the Ocean King) and ST.

And I actually Minish Cap is probably my least favorite Zelda game (not saying its bad, I just tend to forget it even exists for some reason).

Borrizee
Borrizee

Zelda is the first game I owned and beaten. Always in my heart

pigfish2
pigfish2

Skyward sword is my favourite zelda so I have high hopes for how nintendo can build on it with the next game

Foolz3h
Foolz3h

P.S. Why is Gannon's knee armour a prinny head?

Pierst179
Pierst179 moderator moderator

 @Foolz3h Maybe he is testing new ways to finally succeed in murdering Link?! =/

cjimrun
cjimrun

Twilight Princess is my all time favorite Zelda title and and I doubt Nintendo will ever make one I enjoy more...though I hope they prove me wrong.  The sheer size of Hyrule actually made it worth owning a horse, a feeling I always felt Ocarina lacked.  Plus those huge areas were full of heart pieces, collectible bugs and hidden Poes.  I also loved the amount of combat moves Link had cuz it really made him feel like a skilled warrior.  And the darker, more serious tone and atmosphere...I could go on for a long time.  Easily my favorite game of last decade.

Pierst179
Pierst179 moderator moderator

 @cjimrun It has its flaws (which game doesn't?), but it is a great game for all the reasons you mentioned. They could have put more work in populating the overworld more properly, though.

 

The combat was certainly a high note for that game. Until SS came around, it was easily the Zelda game with the best combat system.

 

I do feel that OOT requires a horse. Have you ever tried walking from one point of the field to the other without Epona? The first times through might be entertaining, but, with time, it becomes a chore!

Poodger
Poodger

 @Pierst179  @cjimrun Not if you Z target and run backwards. It is a method worth knowing for speed runs and races in OoT. As far as speed runs go, it actually takes MORE time to acquire Epona than it does to just walk everywhere.

Poodger
Poodger like.author.displayName like.author.displayName 2 Like

Skyward Sword was disappointing to me. I didn't like the sky "overworld" or the controls, and disliked how all the areas felt separated and isolated from one another. The dungeons were also disappointing, and the story felt forgettable. The game had almost no hype, and the story did little to alleviate the feeling that this game was unimportant.

Pierst179
Pierst179 moderator moderator

 @Poodger Different strokes for different folks, I guess.

 

I loved the story, and the dungeons had fantastic design from the first to the last one. I thought the game was hugely important. After all, it is the starting point for the series in a chronologic manner, not to mention how big of an achievement it was in terms of controls, which I absolutely loved.

 

But yeah, the sky overworld was terrible. =D

The_Deepblue
The_Deepblue

To me, Skyward Sword was the pinnacle of what could be done with the classic 3D Zelda formula. I'm not saying it's better than Ocarina, but I think that it juiced the Zelda formula of every last sweet drop. If Nintendo is going to continue to create games that live up to the series's standards, they, as you said, need to switch it up a bit. They'll have to walk a fine line, though, I'm sure. If the formula differentiates itself too far one way or the other, it may end up a disappointment. After all, some of Skyward Sword's change ups was off putting to some fans (it's density). I wouldn't mind looking forward to a Zelda that shakes the industry like Link to the Past or Ocarina did, but I am mostly looking forward to yet another excellent experience, whether it is groundbreaking or not.

The_Deepblue
The_Deepblue

*its. Stupid auto-correct.

Pierst179
Pierst179 moderator moderator

 @The_Deepblue I can see where you are coming from with Skyward Sword. If only the game had more meat outside of its central quest...

Foolz3h
Foolz3h

"and its superficial character development"

 

Can't really agree with that. Okay, maybe it's true of Link and Minda, but Zant was so well done.

Pierst179
Pierst179 moderator moderator

 @Foolz3h I think we agree to some degree then.

 

Zant was nicely developed, and I am actually liked Midna and the way she was done. However, when I say poor character development I am thinking about Link, as you mentioned, the kids of the village and pretty much everybody else in Hyrule.

 

In Wind Waker, for example, you had the whole pirate crew, including Tetra; Link's grandmother; another couple of people from Outset Island; and in Windfall Island you had this tiny place packed with great characters.

 

In TP 2 out of 10 characters are well done, which makes its character development quite superficial. :P

Foolz3h
Foolz3h like.author.displayName 1 Like

 @Pierst179 Then we pretty much do agree! :D Though it never bothered me much cause the story was more about Midna and Zant than Link and the villagers.

SloganYams
SloganYams like.author.displayName like.author.displayName 2 Like

I'm looking ery forward to what Nintendo has in store for the next Zelda. I only hope they do a more stylized look like Wind Waker or Skyward Sword. I'm in the minority who finds the "mature" look of Twilight Princess (and the Wii U demo) to feel pretty bland.

Pierst179
Pierst179 moderator moderator

 @SloganYams I personally liked the art of the Wii U demo, even if it is basically TP with improved graphics and some tweaks, and I think it would be a something interesting after the very good art design of Skyward Sword.

 

But I am also deeply in love with the visuals of the more cartoonish Zelda games: Minish Cap, Wind Waker, Phantom Hourglass, Spirit Tracks and Skyward Sword.

 

So I guess I will be happy either way.

dylan417
dylan417 like.author.displayName like.author.displayName like.author.displayName 3 Like

I love most Legend of Zelda games, Ocarina being my favorite. Can't wait for the series to hit the Wii U and 3DS with new adventures.

Pierst179
Pierst179 moderator moderator

 @dylan417 Same here. Maybe we will see the 3DS game on the next E3, as I feel the Wii U release is still at least two years away.

Stonetowerghost
Stonetowerghost like.author.displayName 1 Like

i heard that wii u zeldas first dungeon is bigger than oots hyrule field, and that the whole game is going to look like skyward sword except hd and its going to have an emphasis on being huge. the wii u gamepad was created because of this game, actually. this came straight from nintendos mouth.

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