A 3D Blog for a 3D World....
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What? When did this happen?
I know there have been rumors that Iwata is on his way out (despite just recently being promoted), and the Wii U being the absolute wrong thing to have been made in the upcoming next-generaiton (despite both the PS4 and the rumored Xbox having touch controllers), but maybe it's time to face the music.
After all, for this week's Chalk Talk, we got three suggestions for topics:Synthia wrote:- Nintendo as of late seems to rely to much on nostalgia and well established worn out brands. Is this a good thing? Do they need to reinvent the wheel or if it's not broken should they not worry about fixing it?
- Consider Nintendo's announcement about not having a Press Conference during E3 2013 because they wish to "Utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience and we will take the same approach outside Japan for the overseas fans." Is this a smart play for them or is this writing on the wall.
- Will the Wii U become profitable? It's been shown that the Wii U has not been quite the hot ticket that Nintendo had hoped it would be (according to profits from the last fiscal year). But according to Nintendo they have plans to change that. What would you do to help improve the Wii U's image? Or do you feel that the Wii U simply has a bad due to baseless claims from "Nintendo Hater".
All three of those topics assume as part of their underlying basis that Nintendo is in huge trouble. Are they in trouble? Of course they are. Are Synthia's suggestions valid? Well....
1. Relying on Nostalgia
This has interested me in that it is something many say Nintendo is doing; exploiting people's memories of the past so that they would buy the same stuff over and over again. It's an interesting idea....except that's not what's happening.
Let's take a look at the New Super Mario Bros. series, a series that people commonly refer to when talking about Nintendo exploiting nostalgia. It's a valid assesment; after all, the games always bring back a lot of stuff from the older games, from power-ups to themes to sound effects.
And yet, the series is one of the most popular of the previous generation; the Wii one alone selling over 26 million copies. You don't get to numbers that high by "exploiting the nostalgia" of people that played the original Super Mario Bros. in 1985. These games aren't big because they are selling to the "old gamers" (in fact, theya re the ones that complain about them), but because they are selling to kids.
Kids! These people don't have any kind of nostalgia for 1985, 1995, or even 2005. These kids are playing these games on their childhood, the NSMB games will become nostalgia for them. The truth of the matter seems to be that Nintendo is creating nostlagia, not exploiting it.
After all, how can you rely on something that doesn't exist, especially when those that would have nostalgia for the stuff aren't going to like it?
But what about new IP's? "Nintendo certainly doesn't seem to create new IP's anymore. It's always Mairo, Zelda, Yoshi, Kirby, whatever." Well, that's a cool idea, one that shows how little they care about Nintendo's new IP's in the first place.
This game obviously doesn't exist.
Neither does this one (or it's sequel).
What the heck is this supposed to be anyway? (or it's sequel)
Is this some Sony game?
Well, those games up there don't have Mario or Donkey Kong, or Wario in them; so how can they be new Nintendo IP's (other than being Nintendo IP's, of course)?
Some people are willing to rely on their nostalgia to make sure in their mind that Nintendo doesn't change at all from the way they saw them decades ago, I guess.
2. Nintendo giving up at E3 2013
Certainly an interesting opinion, mostly because there is no way you would have come up with that opinion unless you already had a pre-existing idea that Nintendo can't compete with Sony or Microsoft.
I mean seriously!
Nintendo can't compete with the PS4 or Xbox Infinity, despite Nintendo being the one making dozens of Nintendo Directs outside of E3, each containing subtantial new game announcements?
Despite still having two (2) planned private meetings with the press to show off their games at E3 2013, as well as repeatedly mentioning in past Nintendo Directs about the games they will show off on the show floor?
Despite Nintendo most likely bombarding the entire week of E3 with Nintendo Directs, which serves the exact same purpose of an E3 conference, except with Iwata being in front of a white background instead of some big LCD displays?
You had to be convinced Nintendo can't do anything right that they would cancel their E3 conference just because "they have nothing to show and are therefore giving up".
As for Nintendo's actual decision, I don't know if it's a smart play yet. It obviously didn't go well with the massive misinformaiton and pre-existing image of the company (which is comically incapable of explaining itself for anything, seriously!).
How Nintendo's plan goes ahead on E3 2013 will be an interesting experiment to see; with SpikeTV certainly giving live primetime coverage of the PS4 and Xbox shows, I doubt they will do the same for any Nintendo Direct show Nintendo does.
3. Will the Wii U become profitable?
Not in it's current form, at least.
Nintendo will have to redesign the console so that it doesn't cost so much to produce and finally be able to give it a price drop (similar to what Sony did with the PS3 slim), they will also have to rebrand it completely to get rid of the confusion about it being a Wii add-on or not (in a similar way to how the PS3 was rebranded to be more appealing), and of course, Nintendo of America will have to reach across third parties to give the system some more games (in a similar way to how Nintendo of Japan got the 3DS to have such a killer Japanese library).
I don't know what Nintendo plans to do, but if it's not one of those things; then it's not going to improve.
But does Nintendo deserve all the doom and gloom? No, the Wii U could fail and they can just try again with something different; it's not like they are Sega who had no money by the time the Dreamcast launched. It would be nice for major gaming sites to stop promoting such poor views, but hey, I understand. Nintendo is supposed to be dead, can't blame ya'll for trying to fix the narrative.
17Feb 13With the Gaming Journalists raving about the unprecedented sales performance of the Wii U, it's time to for Sony to get a few pointers on how to make their upcoming Playstation 4 reveal and launch to be as successful as Nintendo's magnum opus.Don't name the system Playstation 4
Naming it the PS4 would make it seem like it is superior or different from the PS3. Nintendo smartly avoided this by naming their system Wii U, which conveys absolutely no implication of a successor or improvement. In fact, it makes it sound like Ubisoft's Udraw tablet add-on for the Wii, which is a great idea because that is also a tablet that could be used with the Wii. Since the Wii U had a tablet controller, people would totally think it's a Wii bundled with the Udraw tablet, and that is guaranteedsales! Do the same for the PS4, and see the money be raked in.Design the system to look exactly like a PS3"I already have the Wii, can't I get the tablet seperately?"Nintendo designed the system that if anyone saw a photo of it, they would think it was a Wii. Which is a great idea, because everyone bought the Wii in the past. By having costumers confuse the Wii U for a Wii, you get to ride off the immense success of the Wii. If you design the PS4 to look exactly like the PS3, people will think it's a PS3 and gladly buy the same thing again! Heck, you guys already did the same thing with the Vita (which looks exactly like a PSP), and it's success in the marketplace shows what a great idea this is.This is not the Playstation Vita.Make producing the console be extremely expensiveThe Wii U has a tablet controller that costs $85 a piece. This controller dramatically increases the production costs of the Wii U, to the point that Nintendo makes a loss even while selling it at the extremely high price point of $350, despite the system's specs being not much different than the PS3 and Xbox 360. The higher price tag makes it seem like a premium product, and people alwayswant the more expensive product. You guys did great with the PS3, making it such a swiss-army knife of technology that made it début at $600; and we saw just how great the PS3 sold back when it was at that price point.Make ads that hide the fact it's a new game systemAlongside the name and design, Nintendo also went to great lengths to hide the fact that the Wii U was a new system with their TV ads. By making sure that the new system was obscured and that it was never mentioned, putting the focus only on the tablet controller, and showcasing the types of games you already saw and had on the Wii, you got a marketing campaign that successfully and actively misinformed the public that a new system came out, and that you were still advertising your old last-gen system.Release the entire game library at launchPeople don't like waiting for games, so what better way to avoid this by releasing everythingthe system has right at launch? Big launches are always more important that a filled release schedule, so if you have every game the system has out by launch (just like the Wii U did), the costumer has the entire library to pick from right at launch. People won't care about the huge drought that will come later because they have a huge backlog of games to play! Also, once they play everything they wanted, they will have fun going on message boards and patiently waiting for the next game worth buying for months because there's nothing else to play on the system.Be arrogant, believe you are invincibleYou already did that well with the PS3. Carry on.Focus on things that aren't gamesInstead of putting out compelling new software, Nintendo is spending their valuable resources on little toys like Wii Street U, which is free for a limited time, meaning they will eventually charge people to pay for this stuff. This will surely get your gaming audience to stand by you no matter what, and you will gain the respect of everyone in the industry. Invest in similar stuff, Sony; you're missing out on the Google Streetview audience!!Make it for no oneMost importantly of all, don't have a target audience at all. Nintendo wanted to attract the hardcore gamers, and they made a controller with dual analog sticks and most of the buttons you find on a competitor's console (but not all of them); but they also want to attract the casuals, so they made the controller like a tablet and made it graphically behind so that they could sell it a "low" price. Of course, those things contradict, and you had a tablet controller that was too complicated and feature-less for the casual market, and a system that was too underpowered for the gaming masses. The system appeals to no one, no one gets it, no one wants it, no one can even tell the difference between it and the system they bought six years ago, let alone why they should get one. So Sony, if you want your PS4 to be as successful as the Wii U, make sure to do all of the above.You're good at copying, what are you waiting for?(no, I'm not serious, don't do this Sony, you'll die)
We have been doing System Wars Magazine for over 5 years now, and it is so fun seeing System Wars user's reactions to articles written by other System Wars users. Although our little project has gotten a bit....tiny...over the past few years (only three of us left), we are always open to have more people join in the fun.
Also, let's not forget DraugenCP, who has written a ton of great articles from reviews, previews, and deep editorials on the art of foreign videogames. In my opinion, he should be working for a real website, not some forum past-time, but he's legit. Read his thoughts on the Dawnguard DLC for Skyrim and The Scorchers DLC for Rage.
I also like doing fanboy articles, which parody real fanboys while also exposing the flaws in their arguments. What's scary is that a lot of people actually think like this, and I simply just copy their arguments almost verbatim. This issue I did one on Wii U saving Gamestop and how Pokemon X and Y looks like an N64 game; both ideas are frankly ridiculous and terribly wrong, but the arguments are very much real ones that people use and believe.
So here is Issue 64 of System Wars Magazine!Hope you guys enjoy it!
System Wars Magazine is a community-run magazine from Gamespot users, and we mock the game industry by treating everything in the gaming news as a sign of an actual system war. After a month of being lazy and not doing anything due to the holidays, we finally decided to pretend we still do this and made a new issue for the new year! Please enjoy!
SYSTEM WARS MAGAZINE
January 2nd, 2013 - Issue 63
Letter from the Editor:
It is 2013, the year in which the next-generation Xbox and Playstation will join the Wii U in another half-decade of epic fighting, whining, and dissapointment. Who will win the next-generation System Wars? Not you. THIS IS SYSTEM WARS MAGAZINE!!!
- Willy, Sheep in Charge
After a lot of hard work, Issue 62 is finally here! System Wars Magazine is a community-run magazine from Gamespot users, and we mock the console wars by treating everything in the gaming news as a sign of an actual system war. Whether or not you can tell the difference between parody of fanboyism or actual fanboyism is all up to you!
November 26th, 2012 - Issue 62 - @swm_magazine
Letter from the Editor:
The Wii U has arrived, and SW Magazine was right in the forefront of the entire launch. And by forefront, I mean complaining about it and doing nothing of value. Really, what else can you do with a Wii U? This....is....SYSTEM WARS MAGAZINE!!!
Remember back a while ago when I said that Nintendo was making more money than Sony and Microsoft combined during the Gamecube years?
Even with the Gamecube and GBA, Nintendo was making more money than Sony and Microsoft combined.
And System Wars didn't believe me.
So take that.
I simply can't believe it.
I have watched this show from the very beginning, and to see it end with a storyline that is not epic at all is saddening. Unlike others, I liked the previous seasons, but this is the one I didn't like.
Hopefully Heroes has a just finale.
Also, if Sylar can come back from the dead, why can't I?
Letter from the Editor - Willy105
This will be the last issue of System Wars Monthly I will be publishing. It has been a nice 2 years of System Wars Monthly, and a great 4 years of being on Gamespot, but I believe it's finally time to say goodbye.
I have outlived every single non-staff user that I have been friends with when I first registered here, back when the Xbox 360 launched, the Revolution was a mystery, the PSP was beating the DS, and the PS3 was the most anticipated thing ever.
Now, things have chagned, and I m glad I lived thru these years on Gamespot. The game industry is a very different place, and Gamespot has changed dramatically. In fact, this is a completely different Gamespot from the one I registered into. Gamespot is now owned by a different company, and all it's original staff members are in another website (cough Giantbomb cough).
Still, I have been satisfied with my time here. I wish to thank all of the great personalities I have met over the years, like: Sonic54k, Animorphsfan, Tsug_Ze_Wind, Kccp2b, Kanedajj5757, K_Smoove, Kansasdude, AdobeArtist, Subrosian, KevinV, JeffG, Jethrovegas, Nintendofreak_2, Deadman1290, Hamstergeddon, Tjeremiah1988, TheEnd Boss, Penguino729, Greyhound222, CaseyWegner, MusicalMac, Zassimick, Darkspinslayer, Fabz_95, Brianfox1, Jynxzor, Crazy-Player, LegendofNerd, Magiciandude, Soulreavercross, Rocktimusprime, and Jandurin. And the System Warrior in me is satisfied of the Sheep Victory, now that Nintendo is back at #1.
I thank each of those people, and if I missed someone, I thank you too.
Anyway, below I will post EVERYTHING I EVER DID, or as much as I could find, for System Wars, enjoy!
I have done even more for Gamespot in general, but that is all I can find. I really want to thank JodyR and the Gamespot staff for keeping this big expensive website still running after all these years, even with the economic downturns and staff downsizes. It is an amazing feat that other game journalistsic websites could not do.
As for those coming in just now, and never got to the era in which me and other dinosaurs roamed Gamespot, make Gamespot a fun, better place, and try to go after what I tried to do.
Good Bye, and Thank You for Everything.
As for System Wars Monthly, will this be the final issue, or continue? That is entirely up to you.
You know what there aren't much around here? Game sites for casuals.
The already outnumber the hardcore gaming community 4 to 1 (if sales of the Wii vs both 360 and PS3 combined can be believed).
Why aren't there more sites appealing to these people? Nintendo took the first step. We should turn them into gamers.
I want to make a new website (more of a blog like Kotaku) for them.
It's a game that is historically very special to me.
It is Microsoft Flight Simulator 2002:
Me and my cousins bought this game when it came out, in 2002, and we loved it. Unfortunetaly, our computer couldn't run it. So we had to settle for the old Flight Simulator 98.
When we got a new computer that could run it, we found out that the disc was damaged (we put it away until we could find a new PC), so we couldn't install it. And by that time, later versions of Flight Simulator were released, so we couldn't buy 2002 again.
So 8 years later, in 2009, I found the game at Toys R Us! It was at a great price ($10), so I got it, and I can now play at full graphics!!!! It looks WAY better than 98.
I know everybody who reads this already played System Wars: The Game from beginning to end (if you haven't, play it now). So I wanted to pleasure you with some interesting trivia for the development of System Wars: The Game.
- The game was originally supposed to be twice as long, 8 chapters instead of 4.
- They were supposed to include the sheep invading the Cow Colosseum, Jeff Gerstmann having his own chapter, more System Wars battles, and a chapter for old Sega fans (which I merged with the chapter for Lemmings in the final version).
- The reason I had to cut it was because otherwise the game would be in development for another year.
- I was originally going to have more items to be a more fuller RPG experience, like weapons and armor. For example, the Sheep would be able to use the Nunchuck, the Lemmings would use a Chainsaw, and the Cows could use Twin Swords.
- I was going to make all the cutscenes as animated cartoons, but the file size would have been HUGE.
- I originally wasn't going to use real people from Gamespot to join your team, they would be original characters.It wasn't until I realized how many of those characters were based on real people that I posted a blog here to see who wanted to be in the game. After 64 comments, I narrowed it down to 7 people, and they are now in the game as promised.
- The game was easy to make, since I knew what I wanted. It was just time consuming.
- Remember the prophesy stone at the top of the Newbies Building? It originally predicted all the flops that would happen during that generation. Each chapter would start out by a flop. I abandoned that idea because I wanted to tell the story of the hacker.
- The hacker is based on an actual Gamespot user, called grey_Fox, that made a thread on System Wars asking for a hacker. Look:
- The game was originally supposed to be twice as long, 8 chapters instead of 4.