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3Jan 13

In my last part, I talked about and named off MMOs that were on consoles. And how they fared. This time, I will talk about reasons why there should be more. As well as the pros and cons of C.MMOs.

First off, people rather play MMOs on computers. Some find it simpler and easier to download on their computer while doing other things on their computer or even their console waiting for it to finish. Mouse and keyboard are just what most MMO players are used to. Granted a controller does do well if the game is tailored to that certain mode of gameplay. Having a mouse and keyboard game but using a controller will feel odd, naturally.

Action and gameplay. DC Universe did a fine job at offering weapon combos along with quickly activated skills to mix up battle making it feel fast and intense. Though having a more slower and calmer paced MMO wouldn't be so bad. It would certainly make a person think clearer about what to do next rather than just wanting to get the enemy's health bar down or healing. Which is the problem DCUO faces. It's cut up into the bare bone of classes "Tank", "Heal", "Buff/DeBuff". That's it. Simplicity is fine but having something so bland causes problems in terms of character development.

Installation is also a major issue. Installing a game on a computer is no problem. On a console it varies. DC Universe online took me about 7-8 hours to download/install. Which was quite a lot of waiting but the overall game was worth it. Im pretty sure if I had the disk (I downloaded it from the Playstation Store) it would have been much fasterprobably. Also on a console you cant do anything else but stare at the slowly crawling installation bar.

Its quite a lonely market at the moment. There arent many console MMOs out there. DCUO is one and one could add The Lord of the Rings Guardians of Middle Earth being the first MOBA game to hit consoles. And the ones coming out are pretty far away, Final Fantasy XIV: A Realm Reborn and my personal favorite Blade and Soul. Blade and Soul is out in Korea on pc at the moment but there hasnt been any news of a North American or European release date yet. Thus without much competition there arent many clamoring for the top console MMO title. So its open for any willing to try.

Subscriptions. Now people who want to play a game with a subscription have every right to pay however much the game costs monthly. However, on a console the situation is a bit different. People usually are not going to pay monthly for a game on a console, even if it is an MMO. Also having a free-to-play model coupled with micro transactions also makes players feel a bit relieved of the stress of having to pay to play. Personally Im okay with micro transactions; I can get what I need when I need it without having to put in more- money while having to pay for what I need. Free-to-play is the new way to go, its just a nice gift to gamers so they can play the game, enjoy it, and put money into it if they want/need to. And usually its the latter reason that has many playing Free-to-play MMOs.

Console MMOs offer easier access for players who dont have a powerful enough computer to run the PC version. It allows a pretty much ignored player base to experience the game and have a unique MMO experience. It would be epic to see TERA Online or some other MMOs on consoles. I remember reading in Game Informer awhile back that Perfect World Entertainment was considering putting Jade Dynasty on consoles, but seems that was just an idea. Way to crush my dreams P.W.E.

A new way to play for gamers. Having controller based combos along with the usual skills greatly opens up a whole new means of deepening class and player skill. One person may play a tank differently than another. As seen with DCUO, players can mix a wide range of weapons and powers together in unique ways that makes everyone feel quite original to a point.

Leveling and character progression in terms of skills. C.MMOs shouldn't have to rush players to reach max level only to find that they have to grind money to get more gear. There should be a balance of fun with progression instead of pushing players to keep playing and finding themselves at max level with little to do.

Fear of failure. Many developers are probably pretty unsure of how players would feel about their MMO going from PC to console or going straight to console. It would be great to see more MMOs on consoles really. That fear and uncertainty is warranted. There are many things that could make gamers shy of playing a console MMO, besides the usual They are better on PC argument. Not to mention glitches. No one likes glitches in a game, and sad to say some MMOs post-launch do suffer from glitches still but people still play them because they are enjoyable.

Console MMOs are few and far between, it is a very open genre that has potential really. If an MMO is done well enough to work on a controller and run spectacularly on a console then its worth the merit to be played. Developers shouldnt be afraid to port their MMOS to consoles or even make console specific MMOs, it is certainly something worth venturing in. For now the world can only wait and imagine what the future of this genre has, and enjoy what has already been offered.

20 comments
iowastate
iowastate ranger

I was in the DCUO beta on the PS3 and while I had fun I also decided that this was a simplistic MMO that was not worthy of a monthly subscription price as I had payed for FF IX or WoW or even Potco and a few others.

there are so many online games out there that if you get bored with one it is a matter of minutes to find a new game to fill your time.

then take a break from the MMOs and play 'ordinary' single player video games for awhile.  Eventually I'll  return to MMOs - i don't know if it will be on the PC or a console though - depends on what is offered in a year or two.

Ovirew
Ovirew

I've been embracing the idea of console and handheld MMOs for a while now.  I have to admit that a lot of things have held back the potential of MMOs that I've seen on game systems, and yet at the same time I think the issues are easy to remedy if a developer is serious about supporting the game.

 

The first big issue is an obvious one - you have no keyboard.  But there have been keyboard peripherals, and the 360 controller has a really nice keyboard adapter.  And nowadays we have headsets and mics.  The main issue with those is that you can only talk to so many people at a time before it gets confusing, and it still doesn't give you access to more buttons like an actual keyboard would, which might be useful for mapping more complex commands.

 

The second issue is that many MMOs brought to consoles and handhelds, speaking mainly in regards to Japanese MMOs, lack full online play or else only allow for local multiplayer.  It's understandable on one hand because of the need for a constant, strong Internet connection, but it can make the experience of a game built around co-operative play less enjoyable if you have nobody else to play it with.

 

I'm looking forward to Phantasy Star Online 2 when it comes out on the Vita, since I think it could be one of the first great MMOs on a handheld game system.  The lack of subscription fees certainly makes it more of a possibility.  And I think because the game is also on the PC, and as far as I know both games run on the same servers and whatnot, that it makes things even better because there will be a large player base, and I don't think it will suffer because the Vita isn't extremely popular.

TheLamaKnows
TheLamaKnows

The real future of MMO's in general is cross-genre and even more- cross platform play. The biggest step forward in either regard is the upcoming Dust 514. Creating games that play to the strengths of specific platforms is revolutionary instead of trying to shoehorn every genre into every platform. Tapping into the huge console shooter audience is just smart business.

Dust will have a real time connection to Eve, which also means PS3 to PC interactivity. An Eve player on a PC in orbit over a planet in Eve, can bombard Dust players on PS3, on the that planet below.

A huge drag on CMMO development is the subscription nature of XBL. It's hard to make a game expecting a fee for an MMO, when XBox players already pay for an online connection.

In the PC MMO world, the concept of Free To Play is dreaded like a plague. It usually translates to Pay To Win, and PC gamers jealously guard the additional complexity that PC's offer over console games. Any accusation of dumbing down a PC game or shortcutting skill and dedication in favor of a nickel and dime pay system for victory brings out the angry villagers with torches in hand. When Eve players even suspected the devs of installing a pay to win store, the result was an in-game riot and hundreds of lost subscriptions. In short, many MMO players rather prefer the old subscription system over FTP.

Thunderstarter
Thunderstarter

To clarify- LOTR:GoME isn't the first MOBA to be released on consoles. It's the first traditional MOBA, yes, but Monday Night Combat and Awesomenauts are both MOBA games. I feel like an MMO would work on consoles if it was designed solely for consoles, and it would have to be action-based, rather than a traditional MMO which requires you cast and spells and such that take time to charge and cool down. Borderlands 2 is a great example of what would translate wonderfully into a console-based MMO (hell, it's almost an MMO already). It's action-based, there's character progression, a hell of a lot of loot drops, tough bosses and an emphasis on cooperation.  

Witchblade13
Witchblade13

 @Thunderstarter Oh well thank for your the information on those two games! It's always good to get some light on these things. I would feel very bad leaving out titles that deserve some love! 

0m39AX
0m39AX

I've bought the DCU disc. Still, it took 7-8h not to simply install, but to 'download the game assets'. The disc is pretty much only a passcode/key or something. But the game is great. I've leveled up to 30, but since I don't have the payed subscription to the game, all of my achievements appear on the character stats/feats, but I simply didn't get the trophies. 

This is absurd, showing 0% of completion to my friends in PSN, but I've done 85% of the quests, and my character is level 30.

 

Witchblade13
Witchblade13

 @0m39AX Yeah, I don't like the fact you have to pay for trophies like that. 

HPdrummer
HPdrummer

I played Everquest Online Adventures for the ps2 from the day it was released way back in 2003 (even beta tested it!)...i played the hell out of it for a number of years....for me, this is proof that a console MMO can be a great thing.....it just has to be done right, have a good controller scheme, have good gameplay, replayability, etc....im suprised that more console mmos haven't flourished since...there's also FFXI which i played for almost a year on the ps2...that was great as well. anyways....would love to see more console mmo's! ( DCUO doesnt count as an mmo to me lol )

WTBG
WTBG

I think the problem with console MMOs and ultimately the reason that they haven't really caught on is simply the subscription model. Console gamers just aren't used to paying a subscription fee for their games, it's intimidating. Instead I think it would be wise to use a 1 time payment approach, like the one used in GW2, because it's more familiar to console gamers.

JustPlainLucas
JustPlainLucas

I played FFXI for almost two years through the PS2 and 360.  Keyboard and controller was the best combo for me.  I thought it played very well, so well in fact that I'm actually optimistic for FFXIV.  

Amorphis2k
Amorphis2k

I will admit - I much prefer gaming on a console than on a computer. This is mostly due to the fact that I spend so much time in front of a computer for work, I can't stand coming home and even turning the PC on - I'd much prefer sitting back in the lounge room relaxing with a console game than a PC game. These days consoles are becoming better and with rumors that next gen will have NVidia graphics cards I feel there will be more MMO's on console and that can only be a good thing.

skizzel
skizzel

 @Amorphis2k i heard they were ati but i dont think the graphics card is going to be a deciding factor in mmo's coming to consoles. supply and demand. i expect more league of legend games coming to consoles in all forms if not league of legends itself. happy wars a free XBLA title is already like that and it isnt to bad considering.

Shika_Stoner
Shika_Stoner

I used to play Phantasy Star Universe on the 360 before they shut the servers down. Lots of people did in fact. The Xbox servers are what kept that game alive until September of 2012. The PC and PS2 servers had shut down years ago.  Communication wasn't really an issue. You can use any USB keyboard with the 360 and the game had built in voice chat for people in your party and your character's room. 

 

There was also the virtual keyboard for those that didn't have a keyboard/headset but that suuucked..... lol

bmart970
bmart970

Stupid question: I know DCU was on PS3, but are/were there any MMO's for Xbox 360?

Witchblade13
Witchblade13

 @bmart970 Final Fantasy XI was on it. Yet it didn't make much of an impact for people to play it. Kinda sad really as many people who enjoy Final Fantasy own an XBOX 360

Falru
Falru

 @Witchblade13  @bmart970 I keep trying to play other MMOs and care about them but FFXI just keeps dragging me back by the hair.

DaneGamer
DaneGamer

Personally i found DCUO so much better on PS3 than on PC (even though the 'distance' view was horrible on PS3) - A controller made it feel so much faster, which i absolutely loved. To me it just felt a hack'n'slash, and not a grind MMO, even though most of the quests were actual grinding. I would agree with Doomguard3, one of the things seriously holding MMO's back on the consoles is how a chat program wouldn't work at all, and communication is really a key matter in MMO's, otherwise you just feel like you're playing a single-player game, and this was where DCUO on PS3 failed too; there was absolutely no communication, which made alerts (dungeons) and pvp such a hard task. 

Mr_Mark_Legion
Mr_Mark_Legion

this article reminds me of EQA for the ps2 my fav game for ps2. id still be plin it if it was around. also ff 11 which i played on the ps2 was another game i have fond memories of. i wish there were more mmos on consoles.

Doomguard3
Doomguard3

I play my MMOs on my PC with a controller while still having a keybouard and mouse next to me, and it does not feel odd, it feels better. The only reason I need a keyboard is to chat with other people, and thats why consoles MMOs wont ever succeed, because you cant really talk to anyone, keyboards are optional gear and nobody has them on they consoles, as well as mics. Also most people tend not to use mics because of other reasons, but even though DCUO had mic support it was just awful and buggy and didnt work most of the time.

Kh1ndjal
Kh1ndjal

i think some of the technical aspects also play a part.

 

Such as patching the game; it's not uncommon for MMOs to issue multiple patches on a single day when there's a big release. also, the payment system needs to be refined, as far as i know, microsoft or sony also want to take a cut from the sales, which doesn't seem feasible for a microtransaction based game.

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