trophies are next to useless. some creative rewards are ok, but achievement whores simply don't 'earn' these. example: street fighter 4 level all characters to c grade. you could eventually earn this over a long period of time by playing the game genuinely, OR you could do what 90% of my games for the first month after release were - timer on 30 secs, one round to win, try and land a single hit, then run like hell before your opponent realises you're a waste of time. gamerscore is largely irrelevant in terms of gaming skill. I will say that most of the blame for this lies in the hands of developers and their lack of imagination.
People debate whether trophies/achievements are good for gaming.
Just like most things,they can be positive and negative for gaming.
Starting off with the positives:-
They can be used for bragging rights.You can show people you've beaten a game on the hardest level or have achieved every possible thing there is to achieve within the game.I remember when I was younger,many of my friends told me they could easily beat certain games without any difficulty,but when I actually saw them playing those games,they were worse at playing those games than I was(and these were games which I couldn't beat but my friends said they could beat those games easily),
If you've beaten a tough game such as Dark Souls,you can prove so with the trophies you earned doing so and if you haven't beaten it,you won't have the trophy for it and if you forgot to sync your trophies well than tough.When people see you've platinumed Dark Souls,it makes your gaming skills look impressive.If you find all 350 blast shards in inFAMOUS it shows you've explored every little bit of the city.
They add replay value to games.Sure,people will say ''you can still replay the game without trophies'' but trophies give you goals to work towards when you're replaying a game.In the past,after you beat a game,you could replay it for fun or try to go for a different ending,but with trophies,you're encouraged to try to play the game in more different ways such as using weapons you didn't use when you beat the game or trying to use a grenade to kill a certain number of enemies at once or you can replay Uncharted and try to find all the treasures and in RPGs,trophies give more incentive to do every sidequest and can add tens of hours of extra gameplay time to RPGs.
They give incentive to for you to play games that you wouldn't have played if they didn't have trophies/achivements.I don't normally like to play FPS games,but since trophies exist,I'll borrow and play some of my friends FPS games mainly to earn the trophies for those games because earning trophies for those games makes them more fun to play.Usually I can't play a FPS for more than 20 minutes without starting to get bored,but if trophies are available for those games I can play them for an hour before I start getting bored.Let's face it,not all games can be good and there's some games which borderline being good/decent or mediocre such as Dante's Inferno or Terminator Salvation and both of those games have things about them that I liked even though they're not good games (such as the atmosphere and good environmental detail in Terminator Salvation that made me feel like I was in a real post apolaytpic version of Los Angeles)and Dante's Inferno's version of Hell which has some interesting concepts and I found the gameplay in both games to be fun at least for a few hours.If these games didn't have trophies/achivements nobody would care about them,but since they have trophies/achivements people will at least give those games a try(maybe rent them,borrow them from a friend or purchase them very cheap) and experience them and might enjoy them somewhat while picking up some easy trophies/achievements in the process.
As for the negative ways trophies/achivements can effect gaming:-
In Gears of War,there is or was an achievement that's given for killing one of your own team mates during an online match.This type of thing will only annoy people and make gaming less fun.
Some people refuse to buy a game because it doesn't have achievements/trophies.I've seen many people say ''I've heard Valkyria Chronicles is a great game,but I won't get it because it doesn't have trophies''.
Do gamers really care about trophies/achivements?
A majority of the PS3 owners whom I know care about trophies because every one of them has tried to earn at least one platinum trophy at some point.There is no way I can give reliable statistics but I can honestly say I've met lots of and have seen profiles of many people who are trophy whores and want to earn as many PS3 trophies and platinum trophies as they can get.I've also met or have seen many PS3 owners whom aren't trophy whores but they'll try to earn a platinum trophy for a game/s they love a lot.For example,if they love Final Fantasy XIII they'll spend over 100 hours platinuming that game and it takes a lot of dedication but those same users won't try to earn many trophies for games they don't love(they won't even try to earn lots of trophies for games that they like,only the games they absolutely love).There's some users who don't care about trophies/achivements at all,but from my observations they're the minority because everyone on my PSN list and a majority of gamers I know have tried to or have earned at least one platinum trophy.
Other things worth pointing out:-
Some trophies are impossible to earn because they require you to play with/against other human players but they're trophies for games that are not popular and not many people will want to play them online(Chronicles of Riddick Dark Athena is a prime example)and some trophies can no longer be earned because they required online features that no longer exist(like some of FIFA 09's trophies).This doesn't effect gameplay in a negative way but these trophies were a waste of time creating(for the most part).This means earning 100% trophy completion for some games is impossible.
Some trophies require you to download DLC and pay for it,especially if you want to earn the game's platinum trophy.
There's also a level of imbalance with the trophy system.Bronze trophies are supposed to be the easiest trophies to earn,silver are harder to get,gold trophies are supposed to be harder or take longer to earn than bronze and silver and platinum trophies are supposed to be the hardest of all trophies to earn.However,some gold trophies are easier to earn than some bronze trophies.In fact,some bronze trophies are harder to earn than some gold trophies.And some platinum trophies are easier to earn than some bronze trophies.For example,Terminator Salvation gives you a gold trophy for each mission you complete,even if it's on easy difficulty.Infamous's rockhound trophy for finding every blast shard(which requires an enormous amount of time and searching)and certain very difficult quests in White Knight Chronicles only give you a bronze trophy but these bronze trophies are harder to earn than the platinum trophy for Terminator Salvation.Terminator Salvation might be an extreme example,but even a game with a fairly balanced trophy system such as Uncharted 2 has a platinum trophy that's easier to earn than certain bronze trophies.
The PSN trophy levelling system is also meaningless because people can play lots of games with easy platinum trophies such as Hannah Montana, Trivial Pursuit and Ice Age to get easy % points.However the trophy/achivement system is it shows what games you've played to earn your trophies so if you play games with lots of easy trophies,people can see.
Some people brag about how many platinum trophies they've earned,but if you're like me and mostly play JRPGs it will mean you're likely to have less platinum trophies than someone who likes to play shooters or action games.
Some trophies can only be earned by playing the game in multiplayer mode which kinda forces people to play the game in multiplayer mode if they want to platinum the game,even if they don't like multiplayer.
Some trophies are very hard to earn and require lots of skill or patience and this is something that is liked and disliked by people who refer to themselves as ''hardcore gamers'' .Earning a silver trophy for winning 10 ranked matches in a row in Street Fighter IV brought me a great deal of satisfaction but I honestly wish no other fighting games released in the future have such a difficult trophy requirement because it took months of practice plus 10 good performances in a row and luck(I didn't go against anyone who was a much better player than me for 10 matches in a row).But people who are extremely good at Street Fighter IV like the 10 ranked wins in a row trophy because it makes them feel elite.I like challenging trophies to exist to make me feel a sense of satisfaction(such beating a game on hard)but not trophies that put you at the mercy of how good/bad your online opponent is to such an extreme(maybe asking you to win 1 or 2 matches in a row against a ranked opponent but not 10).
Overall,I think trophies/achivements are for the most part,a good thing for gaming and have improved our gaming experiences and have added more depth to how we can play games and I think a majority of PS3 owners appreciate having the trophy system but I'm not so sure about how much Xbox 360 and PC owners care about their achivement systems.The trophy/achivement systems can be addictive to use but are also imbalanced.
The best Achievements or Trophies are the ones that offer some in-game bonus once you complete them. An example of this is the original Mass Effect game, where acquiring Achievements would improve things like duration of powers or increase certain stats. Sadly, no other games seem to follow suit.
Good read. I personally dont collect achievements/trophies, but if there was a game out there that i truly enjoyed, i probably would aim for 100%. I am glad as well that trophies/achievements exist, even though for the most part they are more fluff/filler.
I think the greatest benefit of achievements is promoting diversity. In numerous games there have been levels or items i didn't initially like, but after trying to get achievements for them, come to realise their value.
Some devs get all pissy when they review the stat tracking from achievements and see so few people are completing this or that. Perhaps in reality their achievements are just wrong and don't help to promote gameplay in the first place.
I don't know where it started or who came up with these, but achievements are a great addition, agreed with what you wrote. Thanks for posting this.
I am not really a fan of achievements. I never really think to try them because there are to many games to play.
If i was younger like 12-16, all achievements would matter. But since I become a college graduate, there is lesser time for video games. I have to play the game, beat it, no side quests. Even Skyrim, I had to finish the main quest only because there is no time to play all games if you have time for work.
I like the sound they make when you finaly get them but what I don't like is ... you get nothing in reallity. Let's take a game like God Of war 3. I've Platinum the game but I was hoping that I would unlock alternate costume with some quirk like in other GOW but no ... only a trophy for all the difficulty, for finishing the Challenge Of The God ... nothing else ? I flet I did all that for nothing ... I liked the game a lot but still ... I thought something cool would be unlock ... and I saw that those alternate goofy costumes are DLC ...
So in all ... Trophy took the place of the unlockable in a game ... I would like to have a list of challenge but if I complete them I have a unlockable.
I like the concept of trophies and achievements, but what I don't like is that the real purpose - from the game publisher's point of view is to have people willingly monitored as they play a game, even if that game is "off-line". It would be great if it were an unmonitored system of play, but it isn't, and every move you make is being recorded.
Do the developers/publishes really record what trophies we earn? I must admit sometimes the trophy system makes me feel a bit embarassed because I have many low trophy completion %'s,especially for JRPGs because it's very hard or takes a long time to earn trophies for many JRPGs.Where as many people on my PSN friend list who play shooters or action games a lot have high trophy % percentage for the games they've played and lots more plats than me.
I think trophies should be made with consideration, that some trophies are impossible to achieve because of the low MP rate. For example: Neverdead took me and my pal ages to plat, because we were 2 of a kind playing it....instead of easy 4 people walkthrough
I know what you mean.I tried to plat Blazblue Calamity Trigger,but I had to play 150 custom online matches and usually there was no custom player matches already made and I tried to create my own and I would have to wait a LONG time for somebody else to join and I gave up on BB CT's plat because I didn't want to have to do this 150 times.
@ZanarkandTidus I know..it was terrible trophy to get. I done it but it costed me many patience and time.
The problem is not all trophies are created equal. Any game that requires that you beat human opponents in multiplayer is going to be harder than a game that just requires you to grind. For example, the hardest platinums to get are in fighting games, like Super Street Fighter 4 AE and Mortal Kombat. The easiest are in games like skyrim and Kingdom of Amalur because all you have to do is grind.
I hate trophies that rely on drops or luck. I also hate trophies that require that you play through a game multiple times. I have the Dark Souls platinum trophy, but I didn't appreciate the fact that you have to play through the game 2.5 times to get all the miracles and weapons. I also didn't like farming for hours trying to get the last unique weapon to drop for the Knight's Honor trophy.
I also agree that they are good. I remember back in the day When I beat all scenarios in RE2 plus HUNK and Tofu I was happy and felt accomplished but I was like "thats it?" I kind of felt like it would be cool if there was something that proved I did all of that or I got a little or something. Another example would be in Final Fantasy X how I got all the extra summons and did so many of the side quests. Having trophies and achievements are nice because I feel having that little badge is nice ot have on your profile showing how much you did in a game.
When the 360 first came out I went crazy over achievements, the concept had been in my head for years and it was cool to see it in action. But here we are in 2012 and I have to say, I feel they're pretty much pointless. It was cool when achievements were offline, not based on DLC or any other things like that. Once they started making achievements an online based thing though it killed it for me. I don't game much online, most people have no ability to play as a team, CoD is just like CS, the round starts, your 'team' bolts in every direction and you proceed to blast everything you see mindlessly as fast as possible. Not much team play there. They also started to come in meaningless quantities, 5 points here, 15 points there. While some achievements are fun to get, or if you consider them bragable I guess, it just really doesn't feel rewarding anymore. I don't even pay attention to them anymore, every once in awhile I'll check out a new game I have to see which achievements I got, only to find 80% of the games achievements require me to play death match mindlessly for days or months. Oh and ANY achievement that you get for being #1 on a game ranking is BULL, bragging rights or not. Any game on the market for more than about a month has two or three people with no lives that do nothing but play that game (Looking at you Halo and CoD fans) making it impossible to ever get the achievement. The list of issues goes on, but what it comes down to is, what do i get for spending all that time getting an achievement? Nothing really. Most likely less than 30 points towards my gamer score, which means nothing really, and that's it. I guess I was hoping back in the day that there would be some reward for obtaining achievements, though I couldn't think of what at this point. Replay value is a matter of game quality, I still boot up my Dreamcast and play Shenmue or Omikron, I don't need achievements to enjoy a good game. A good game is just good, you don't need gimmicks to get people to play a good game.
dlc dont count for platinum trophies on ps3 as long as u get the ones that came when u bought th eoriginal game i have a platinum in bf bc2 and im 68% or something like that lol
I dont generally care for achievements, but i gotta admit that i do tend to go for the tough ones, although i dont ever bother with the Collection ones (e.g. AC Flags etc).
Many games achievements are mediocre, now give us more difficult ones and better rewards for doing so!
Personally I never bother with them, but I can understand how it may be a positive for hardcore gamers, wanting to get as much out of their game, or purchase, as possible.
When the achievement system came out I was addicted to increasing my gamer score on Xbox Live. Now that its been out for a while, I'm in the boat where "if I play the game and get it, great, if not, no biggie".
I think you should be rewarded properly for doing something hard in a game.
doing a speed run for to get a trophy in a modern game. a little window saying you have got a new achievement? what can i do with that? nothing! it's pointless.
the older method for example in goldeneye and perfect dark on the n64. Complete a level within a certain time frame and you unlocked a cheat for the single player campaign. - This was awesome! some of the cheats were great fun and really gave the single player campaign a prolonged life span.
getting a virtual trophy is shit. getting something you can use isn't. My mates and I would use the sheer amount of cheats available as bragging rights. some were very very hard to get. much harder than 90% of today's normal trophies.
Rareware were way ahead of the curve in most things. including "achievements".
I think trophy-hunting, achievements are a great thing for a hardcore player but it might push a casual gamer away if it's to hard for them.
Some people play games just for trophy-hunting, yet another way of turning videogames into sports..
I personally don't care about achivements, trophy-hunting or sports :-D
I think the best way to handle trophies/achievements has already been done years ago.
Most people don't realize this, but the first game to have a trophy system before Xbox Live introduced achievements is Star Ocean 3. Not only did you get bragging rights, but you also got rewarded for accomplishing difficult tasks.
I think the trophy systems that are in place now should offer rewards for getting difficult trophies, making it worth the effort to get them. How cool would it be if by getting enough trophies, you could redeem them for stuff like themes, DLC, etc.?
@King9999 lol yeah. Defeat the final boss on the hardest difficulty with all level 1 characters. That game's trophies were insane. Needless to say, I never collected them all.
I like it.
It not so much about the total gamerscore but more about individual games. I like to see how i fare against my friends on a game i know we are all into, especially with some of the harder to complete achievements.
Also it's good to see when people are lying to you about in game completion etc. This was always something as a kid was hard to convince other than actually going to someones house to see them do it or vice-versa.
On the flip side, some games set achievements to be simply gained by just completing the game. Assassins creed 2 i got nearly all achievements by just finishing it and mopped up the last few with relative ease. (although getting the feathers WAS an achievement in itself)
If implemented correctly achievements are excellent and genuinely can increase longevity of a game. Personally i think games should give you a (small (avatar item?)) reward for completing certain achievements more often.
I have mixed feelings about it. I absolutely love it at some instances, but find myself distracted for countless hours from direct gameplay in others. I do find myself addicted to trophies/achievements. At the same time, I remember the days when those weren't needed for a game to be "fun". I replayed them countless times without trophies/achievements.
When they were first introduced this generation, I did feel it to be an addition to the fun. Now I kind of feel it to be a requirement. I don't know if that's because I enjoy it so much, or if it's because the games wouldn't be very enjoyable without them. I wonder...
Achievements don't give anybody bragging rights that they didn't already have. If you beat a game on hard you don't need an extra bit of text to clarify that. You can tell people yourself if you need them to know so badly. Although in the end I doubt anybody really cares about what achievements others have.
You forgot the Sly Cooper Series, you can get the platinum trophies easy there and I like the xbox trophy system.
SInce I got my xbox, and playstation, I have loved the trophy, and achievement system. They just keep me playing.
I forgot to say some games require a network pass in order to earn their platinum trophy and if you've bought the game preowned or borrowed it from a friend,you'll need to pay for another access code to platinum the game.
i enjoy the funny names of a lot of the trophies, but it really waters it down when so many are just there for simply completing a level. it's more fun to look at a trophy collection when more of them are interesting or take skill to have earned!
I used to take a great interest in earning Trophies/Achievements in order to maximize my Trophy collection/Gamerscore, but I lost most of that interest fairly quickly. I usually only bother going after TRophies that are actually fun to earn. I have quite a number of games that are essentially 'Platinum ready', I simply haven't shot for the Trophy yet due to the fact that the remaing Trophies wouldn't be much fun for me to collect. Take Assassins' Creed 2 for example. The only Trophies I have left to earn are a few combat-related ones and the Trophies for collecting every feather in the game and walking through each city while wearing a specific cape. But I haven't felt any motivation to earn those because jumping around gathering feathers isn't my idea of fun. I believe it would be difficult to provide an absolute answer as to whether or not gamers care about Trophies and/or Achievements - the gaming community seems to be divided on the subject by a great deal.
Whenever I look at someone's profile, I'm typically more curious about which Trophies/Achievements they have, as opposed to how many they have.An Xbox 360 player might have 4000 Gamerscore, but that could have been earned by simply playing a lot of games without completing their respective Achievement collections, or by playing four, very easy, very simple children's titles. By comparison there could be another player with only 2000 Gamerscore who had earned their score by completing two challenging games, such as Dark Souls and CoD: WaW (the latter of which is seen as being one of the hardest 1000/1000/Platinum's to acquire).
With regards to the Resident Evil 5 example, I believe the Platinum Trophy is awarded for earning all *original* Trophies i.e. not DLC ones. The 72% Platinum's were likely 100%'s to begin with before the completion rate reverted to 72% after the player updated the game. In the case of RE5 Gold Edition, the DLC Trophies came with the game, but aren't required for the Platinum because they' were originally from the DLC, therefore making it possible to earn a Platinum with only 72% of the game's Trophy set completed. As far as I'm aware the same applies to the 360 version of RE5 - the player only needs to earn the original achievements in order to have their game registered under the '1000/1000' list.
From my own expierience I'm going to say that the stance on Achievements among the PC gaming community is vastly different from that of the console community. Steam Achievements don't count towards much - they don't add up to some grand total like a player's Gamerscore or Triophy Level, and are only visible when another player views your Stats for the game those Achievements pertain to (or when they view the friends tab under the 'New' Community section).