trophies are next to useless. some creative rewards are ok, but achievement whores simply don't 'earn' these. example: street fighter 4 level all characters to c grade. you could eventually earn this over a long period of time by playing the game genuinely, OR you could do what 90% of my games for the first month after release were - timer on 30 secs, one round to win, try and land a single hit, then run like hell before your opponent realises you're a waste of time. gamerscore is largely irrelevant in terms of gaming skill. I will say that most of the blame for this lies in the hands of developers and their lack of imagination.
- ZanarkandTidus
- Rank: Easter Egg
- Member since: Nov 11, 2007
- Last online: 05/23/13 11:56 am PT
My Friends
-
01_855403 online
-
rav3nite online
-
-Saigo- online
-
Ravenhoe online
-
matastig online
-
Broken_K online
-
Cloud_765 online
-
Lucky_Krystal online
-
AK_the_Twilight online
-
GerardoExber online
People debate whether trophies/achievements are good for gaming.
Just like most things,they can be positive and negative for gaming.
Starting off with the positives:-
They can be used for bragging rights.You can show people you've beaten a game on the hardest level or have achieved every possible thing there is to achieve within the game.I remember when I was younger,many of my friends told me they could easily beat certain games without any difficulty,but when I actually saw them playing those games,they were worse at playing those games than I was(and these were games which I couldn't beat but my friends said they could beat those games easily),
If you've beaten a tough game such as Dark Souls,you can prove so with the trophies you earned doing so and if you haven't beaten it,you won't have the trophy for it and if you forgot to sync your trophies well than tough.When people see you've platinumed Dark Souls,it makes your gaming skills look impressive.If you find all 350 blast shards in inFAMOUS it shows you've explored every little bit of the city.

They add replay value to games.Sure,people will say ''you can still replay the game without trophies'' but trophies give you goals to work towards when you're replaying a game.In the past,after you beat a game,you could replay it for fun or try to go for a different ending,but with trophies,you're encouraged to try to play the game in more different ways such as using weapons you didn't use when you beat the game or trying to use a grenade to kill a certain number of enemies at once or you can replay Uncharted and try to find all the treasures and in RPGs,trophies give more incentive to do every sidequest and can add tens of hours of extra gameplay time to RPGs.

They give incentive to for you to play games that you wouldn't have played if they didn't have trophies/achivements.I don't normally like to play FPS games,but since trophies exist,I'll borrow and play some of my friends FPS games mainly to earn the trophies for those games because earning trophies for those games makes them more fun to play.Usually I can't play a FPS for more than 20 minutes without starting to get bored,but if trophies are available for those games I can play them for an hour before I start getting bored.Let's face it,not all games can be good and there's some games which borderline being good/decent or mediocre such as Dante's Inferno or Terminator Salvation and both of those games have things about them that I liked even though they're not good games (such as the atmosphere and good environmental detail in Terminator Salvation that made me feel like I was in a real post apolaytpic version of Los Angeles)and Dante's Inferno's version of Hell which has some interesting concepts and I found the gameplay in both games to be fun at least for a few hours.If these games didn't have trophies/achivements nobody would care about them,but since they have trophies/achivements people will at least give those games a try(maybe rent them,borrow them from a friend or purchase them very cheap) and experience them and might enjoy them somewhat while picking up some easy trophies/achievements in the process.

As for the negative ways trophies/achivements can effect gaming:-
In Gears of War,there is or was an achievement that's given for killing one of your own team mates during an online match.This type of thing will only annoy people and make gaming less fun.
Some people refuse to buy a game because it doesn't have achievements/trophies.I've seen many people say ''I've heard Valkyria Chronicles is a great game,but I won't get it because it doesn't have trophies''.

Do gamers really care about trophies/achivements?
A majority of the PS3 owners whom I know care about trophies because every one of them has tried to earn at least one platinum trophy at some point.There is no way I can give reliable statistics but I can honestly say I've met lots of and have seen profiles of many people who are trophy whores and want to earn as many PS3 trophies and platinum trophies as they can get.I've also met or have seen many PS3 owners whom aren't trophy whores but they'll try to earn a platinum trophy for a game/s they love a lot.For example,if they love Final Fantasy XIII they'll spend over 100 hours platinuming that game and it takes a lot of dedication but those same users won't try to earn many trophies for games they don't love(they won't even try to earn lots of trophies for games that they like,only the games they absolutely love).There's some users who don't care about trophies/achivements at all,but from my observations they're the minority because everyone on my PSN list and a majority of gamers I know have tried to or have earned at least one platinum trophy.
Other things worth pointing out:-
Some trophies are impossible to earn because they require you to play with/against other human players but they're trophies for games that are not popular and not many people will want to play them online(Chronicles of Riddick Dark Athena is a prime example)and some trophies can no longer be earned because they required online features that no longer exist(like some of FIFA 09's trophies).This doesn't effect gameplay in a negative way but these trophies were a waste of time creating(for the most part).This means earning 100% trophy completion for some games is impossible.

Some trophies require you to download DLC and pay for it,especially if you want to earn the game's platinum trophy.
There's also a level of imbalance with the trophy system.Bronze trophies are supposed to be the easiest trophies to earn,silver are harder to get,gold trophies are supposed to be harder or take longer to earn than bronze and silver and platinum trophies are supposed to be the hardest of all trophies to earn.However,some gold trophies are easier to earn than some bronze trophies.In fact,some bronze trophies are harder to earn than some gold trophies.And some platinum trophies are easier to earn than some bronze trophies.For example,Terminator Salvation gives you a gold trophy for each mission you complete,even if it's on easy difficulty.Infamous's rockhound trophy for finding every blast shard(which requires an enormous amount of time and searching)and certain very difficult quests in White Knight Chronicles only give you a bronze trophy but these bronze trophies are harder to earn than the platinum trophy for Terminator Salvation.Terminator Salvation might be an extreme example,but even a game with a fairly balanced trophy system such as Uncharted 2 has a platinum trophy that's easier to earn than certain bronze trophies.
The PSN trophy levelling system is also meaningless because people can play lots of games with easy platinum trophies such as Hannah Montana, Trivial Pursuit and Ice Age to get easy % points.However the trophy/achivement system is it shows what games you've played to earn your trophies so if you play games with lots of easy trophies,people can see.

Some people brag about how many platinum trophies they've earned,but if you're like me and mostly play JRPGs it will mean you're likely to have less platinum trophies than someone who likes to play shooters or action games.
Some trophies can only be earned by playing the game in multiplayer mode which kinda forces people to play the game in multiplayer mode if they want to platinum the game,even if they don't like multiplayer.
Some trophies are very hard to earn and require lots of skill or patience and this is something that is liked and disliked by people who refer to themselves as ''hardcore gamers'' .Earning a silver trophy for winning 10 ranked matches in a row in Street Fighter IV brought me a great deal of satisfaction but I honestly wish no other fighting games released in the future have such a difficult trophy requirement because it took months of practice plus 10 good performances in a row and luck(I didn't go against anyone who was a much better player than me for 10 matches in a row).But people who are extremely good at Street Fighter IV like the 10 ranked wins in a row trophy because it makes them feel elite.I like challenging trophies to exist to make me feel a sense of satisfaction(such beating a game on hard)but not trophies that put you at the mercy of how good/bad your online opponent is to such an extreme(maybe asking you to win 1 or 2 matches in a row against a ranked opponent but not 10).

Overall,I think trophies/achivements are for the most part,a good thing for gaming and have improved our gaming experiences and have added more depth to how we can play games and I think a majority of PS3 owners appreciate having the trophy system but I'm not so sure about how much Xbox 360 and PC owners care about their achivement systems.The trophy/achivement systems can be addictive to use but are also imbalanced.





