8. Bioshock 2 is widely regarded as a better playing game than the original. Should 2K Marin be involved in the development of Infinite?
Koi-Neon-X: I still like BioShock more than BioShock 2, but I'm not saying that it's a bad game. As a matter of fact BioShock 2 holds its own rather well. I don't think the involvement of 2K Marin would be a bad thing. BioShock 2 did a lot of things right in my eyes.
Iridescent406: Nope, all I want is the creative juices of Irrational. No offense to 2K Marin.
Me: Well 2K Marin made Bioshock 2 infinitely more mechanically sound than the original. They really got the gameplay and Rapture was Rapture so they didn't have to divide their time between creating a world and creating a shooter. If Irrational sat in a room and came up with ideas, did the artwork and wrote the story while they filtered all the gameplay stuff into a room with the 2K Marin guys then I wouldn't have any complaints. Bioshock 2 was just so much more of a better playing game than the original that I have to question Irrational's ability to make an amazing world and a great FPS.
endorbr: Ulitmately I guess if it feels right for 2K and Irrational to make that decision then sure. I think Irrational has the ropes figured out pretty well by now with where to go with this franchise on their own though. I don't think it would hurt to have 2K Marin involved, but I also don't think they have to be in order to make this a great game.
9. In terms of the now established Bioshock formula: Do you want more of the same or something completely different?
Iridescent406: More of the same is just fine for me; but whatever Irrational wants to do, I'm fine with it.
endorbr: Is it a cop-out to say a little bit of both? Sticking to the gameplay style of the previous two installments is I think kind of what most of us expect from a new Bioshock title, but at the same time throwing in some elements to shake things up a bit probably couldn't hurt. Let's just say I don't want them to monkey with it so much as to be unrecognizable as a Bioshock game. I think it would really irk people to find out it's a Bioshock game in title only.
Me: Well if say you got Half Life 2 and gave it plasmids and tonics then I wouldn't be unhappy but I'm hoping Irrational can do better than that. I still want the interplay of plasmids and shooting to remain but maybe Irrational could include more powerful splicer-equivalents, Bioshock 2 showed us that the splicers could be dangerous in groups, now why not make them a force to be reckoned with in smaller numbers, especially as you're just a man this time around.
Kid_Black_Star: A Big Daddy Talking would make all the difference.
Koi-Neon-X: I definitely want more of the same. What's the saying? there is comfort in familiarity. I don't want drastic changes. If anything I want to experience the all-new Columbia while having the expectations, gameplay, and feel all the same as the previous games.
10. Should Infinite have a defining antagonist? Should Columbia be defined by its architect?
Iridescent406: I hope there is; like Andrew Ryan.
Me: As much as I loved Andrew Ryan's character I have to say that these attempts to best him will always fall flat. It could work if the antagonist/architect of Columbia is dead and his subordinates are using his image to guide the people's perceptions. It would be nice to have an element of tragedy to the antagonist's character although it would be interesting if the antagonists were a collective not an individual.
Kid_Black_Star: Columbia should be judged by the Antagonist in the game, AKA the "Leader" like in the other Bioshock games but since people are revolved in this game I would like to see judgments from other countries in the game
endorbr: Yes and yes (at least sort of). You could have the antagonist be somewhat more vague but ultimately having an overall villain of the tale I think really helps to drive characters motivations in the story. Columbia's architecture will obviously be reflective of those (or the one) who was its ultimate designer. Do the villain and the architect need to be one and the same? No. Ultimately I don't think that the games current politics have to be reflective of the cities architect, but the cities original purpose should be apparent to the gamer and a clear definition of then versus now should be revealed.
Koi-Neon-X: I always felt that Andrew Ryan is Rapture. He brought an identity to Rapture and provided a dramatic edge to the proceedings. I think if Columbia has an architect, I believe he or she should be given the spotlight and given a lot of attention. I think part of Rapture's allure and success was the architect because it made me believe that once upon a time this was a man's dream, something that he wanted very badly, and things went wrong. I feel the same could work in Columbia's favor.
11. Can Infinite live up to expectations? Will we get a game which transcends the heights of previous Bioshock games or will it just be a horror shooter that draws parallels to Irrational's 2007 masterpiece?
Kid_Black_Star: I mean if Bioshock 2 can survive why not Infinite.
endorbr: I think Irrational has the chops to make a game that is both like and unlike it's predecessors. They hype and expectation are going to be tough to live up to, and we gamers are a fickle crowd. But I think from what they've shown so far things are shaping up to provide a great gaming experience and an interesting new direction for the Bioshock series.
Me: Nothing is going to beat the mystery and discovery of Rapture. Columbia may offer world that is almost as fascinating to explore like Arkham Asylum but it can't beat Irrational's opus. Especially as they seem to going from one extreme to another, bottom of the sea to above the clouds? Are Irrational really that pressed for ideas after spending 3 years incognito?
Iridescent406: personally, I'm not going to even try hyping it; usually the end result to that is being majorly disappointed (see Killzone 3 review for example ).
Koi-Neon-X: I believe Bioshock Infinite is receiving a lot of attention and generating a lot of buzz. I think it will not only live up to expectations, I think it will exceed them. The great thing about the previews (sometimes this isn't always the case) I don't think we're seeing the very best that it Infinite has to offer which should generate excitement. I think Bioshock Infinite will stand on its own as a unique experience even if it comes with familiarity and similarity. I honestly don't think the original Bioshock will be topped, but time will tell....
Thanks to all of you for helping out with this. Infinite is a very important game for a lot of people and gaming as a whole so we can't discuss it enough. I may be doing Killzone as my next Vox Populi but I'm really pressed for time. This is why I'm going to leave you the links to the previous ones in order so you can see how far this has come in less than a month.
This was adam1808, up in the sky