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  • 22May 13

    Used games and why they aren't the devil

    used-games.jpg

    Ask Activision, EA, Ubisoft or any number of publishers around today, they will tell you used games are destroying their business model, that they cannot sustain themselves without a ten dollar cut, or more. These publishers who create amazing games like Tomb Raider, that have sold 3.4 million copies, and still arent breaking even. Even console manufacturers, Microsoft is getting the finger pointed here in particular are jumping on board to fight this plague. How could those naughty, naughty used games do such a thing? Well, thats just it. Used games are not the problem and have a right to exist.

    First, lets get this ludicrous idea that used games is as damaging as piracy out of the way. There is one, fundamental difference between these two that ruins this argument. A pirated game is the result of a single copy being leaked on the internet and producing thousands. A used game on a shelf got there somehow (Hint: Key word is in the name, used games). Every single used game currently circulating represents a brand new sale at some point. The publisher received their dues when they received the money from that sale, and in a capitalist society that should be the end of it. At least in the USA, they even have a law to protect this act in the form of the first sale doctrine, which basically states that once sold to a customer for an agreed upon price, their involvement in the product and their say in what  one can do with it is over. After all, do you need to pay a fee to Ford when you buy a used car? the thought is ridiculous.

    But these poor, poor publishers need to make money somehow, right? In this environment of AAA, multimillion dollar game development and 100 man teams who need to make money somehow, right? These poor games that cant break even on their huge, bloated costs, even with Downloadable content, marketing deals and advertisement campaigns that make sure you cant turn the corner without hearing about it. Games like Dark Souls, who managed a meagre 2.4 million sales. Wait though, Dark Souls was successful and made money. Imagine that, a game made money while the used game market was in full effect?

    Could that be because Dark Souls was budgeted, and created with less money than it would take to buy a third world country and targeted to a specific audience? No, couldnt be that. Hitman Absolution, another Square game failed to meet expectations with 3.6 million sales, or Capcoms disappointment in Resident Evil 6, which couldnt even manage more than 5 million sales! Damn used games, damn them. Dare i say that many of these similar sob stories are less critically acclaimed than Dark Souls, and less successful since From Software actually made money on it. Money can be made, even with the used market out there. Could the blame somehow be on these publishers that need to insist that every game needs to appeal to everyone? Could these publishers somehow be asking too much from reality when they need a game to sell 6 or 7 million to break even? Nobody is being forced into these decadent, unsupportable business moves. There is really no excuse here.

    Not everybody can be the quarterback, and not everybody can be Call of Duty, yet the mainstream tugs and pulls at the caboose of a train that has already left the station. These publishers have no choice but to charge so much and spend so much on these games. Well, weve already been over the exorbitant expectations of publishers, but a big boon for the used game is the fact it is usually cheaper than the new product. A popular retort is that video games are a luxury, that they arent needed for survival. This is true, putting the privileged attitude of such an argument aside, games are not a necessary part of life. However, whos to say how much your game is worth? If I return to the store, unsatisfied with or having recently completed a game that i dont wish to hold onto, but am interested in a new release on launch week when sales are at the most critical, yet i dont have enough money. How can i solve this conundrum? why not trade it in? I recoup a bit of my previous investment, make a brand new one and the publisher makes a brand new sale i couldnt have otherwise afforded, and would have had to pass on the new game until sales are no longer as big of a deal. Would we look at that, used games even have a benefit. Perhaps the game is a bit smaller, and doesnt offer quite as much as other games at $60? Could that game be more attractive to a potential customer who isnt looking to spend $60 in the first place? Silly, of course not. Used games are the devil, because they say so.

    To the apologists, who shed a tear for the poor, billion dollar publishing houses like the stereotypical native shedding a tear over litter, take note that these publishers take advantage of the same capitalist system, yet cries fowl when that same system allows some control to the customer, they are whining about having their cake and eating it too. Publishers love to say that you dont own what you own, despite laws that contradict them, cry over not being able to break even on unrealistic sales expectations because they spent exorbitant amounts of money on development, and marketing, and still sell for $60, $15 DLC and online passes, and throw a tantrum when you try to make a little bit back on your investment. When you attack used games, you attack your own rights, and thats pretty saddening that there are people who would join greedy publishers in taking away the few rights we do have. All we have left, as consumers that should be pro-consumer is the ability to vote with our wallets. We can make the choice to support draconian DRM, always online and anti-used games technology. We only need to make the choice to use it, andwell as they say, the victor shall write history.

  • 14May 13

    I think i'm getting the hang of this...

    I'm still playing around with Photo editing. Doing most of it on my iPad, but some of it needs a PC. My newest Persona X Fire Emblem inspired sig is the result of this playing, i'm fairly happy with it.

    Perhaps I should create a new profile banner, this one was around since the System Wars Bets days. Anyone know the dimensions?

    • Posted May 14, 2013 10:17 pm GMT
  • 16Mar 13

    In case anyone still reads these, God of War Asension first impressions!

    Well, it's been forever since I've done a blog, and if anyone still reads these I hope they enjoy, but either way I feel the need to put this into writing. 

    Let me preface this with statement of fact. I am a huge fan of the God of War series. When I say I'm a fan, I mean enough to invest the time to getting the platinum trophy in most of the series so far. There is a lot I like about Ascension so far, but it really has a great deal of problems that set it back. My first and biggest problem is the camera. Something I've never had a problem with before. It's because the previous games knew when the camera needed to be focused, and when it could afford to do a panorama. Ascension doesn't understand this at all. You'll be in the centre of a heated battle when all of a sudden the camera pans out far enough to be unable to see Kratos. This is simply sloppy game design.

    second problem is the rage meter. The concept isn't bad on its own, it's the fact it's tied to what you can do in combat. Combat alway started pretty rigid in past entries, but quickly loosened up and flowed with the first or second level of the chains. This is thrown away with Ascension. Your full range of attacks is only unlocked when you have a full rage meter, a meter that is essentially tied to your combo.  This gives a little more emphasis on this portion of combat, but once again, the camera likes to screw you over, or you'll let a cheap attack fall through your flowing assault, bringing the difficult to build meter back to nothing. Once it's down, your available combo choices fall to what the first level blades have had in previous titles. It's rewarding when it works, but needlessly punishing and frustrating when it doesn't.

    More to come when I finish the game and give it a review for SWM. It's not like the game is completely flawed. The visuals are some of the best on the PS3, and the set pieces are some of the best in the series. But these flaws and more have been bringing it down, to what has probably been my biggest disappointment in a long time, at least so far.

    • Posted Mar 16, 2013 12:01 am GMT

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