- hostX9
- Rank: Cyber-Lip
- Member since: Jan 28, 2009
- Last online: 02/09/13 1:43 pm PT
My Friends
-
Rheinmetal online
-
-INKling- online
-
abHS4L88 online
-
Broken_K online
-
RAX24 offline
-
julianozuca offline
-
luke516 offline
-
CarlosRodela offline
-
TechnologoDoom offline
-
captain_hitec offline
All About hostX9
Recent Blog Posts
Now playing on my Wii
-
7Dec 12
'Miasmata' - A Journey You Won't Forget

"Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island." - Steam
This nice indie game made by IonFx is very unique and it is very hard to find any comparison to it. It is a realistic non-horror survival game taking place in a beautiful well made open world, to discover a decent variety of different plants which you can analyze and form which you produce medicine. While venturing the island you encounter beautiful sights and different weather conditions. The best part of the game is how it leads the player. It's not babysitting you all to the solution of a certain task but it rather gives you enough hints and rough directions which encourages your to discover yet it doesn't leave you totally in unknown. This is a perfect balance of a game of this genre since it will never happen that you'll have to search for stuff totally randomly, which could leave you exhausted from searching. But it's right on the contrary, by following the hints and using your brain it feels very rewarding when you find what you were looking for and makes you eager to discover further on. This great feeling of discovery that you might had as a child is present during the whole game play, and hey, isn't that something you want to feel again after all those years?
"Dear Esther" - what comes to your mind when you hear this title? Well it might be it's uniqueness. There is quite a huge possibility that after playing Miasmata you will think the same.
There is much more into this game than I described but I hope it's enough to gain the needed curiosity to search for more info and in the end decide to try it out yourself.
-
11Jul 12
Indie Review: Resonance
Resonance what does this mean to you? If you're a engineer of any sort, from layman to professional then, you probably connect it to physics where you talk about vibrations, sound waves or oscillation. From the a philosophical aspect can resonance be applied to all kinds of things. But we should leave the answer in the game for the player and will focus only on the game experience without telling you anything about the story, this way you can read a spoiler free review.

The game sure has an interesting title and the same goes for the story which is constantly keeping you playing, although it isn't something overwhelming like some other science fiction or fantasy adventure games which need a lot more imagination for making them. But it might be that the developer decided to focus more on the graphic user interface (short GUI) and on the gameplay rather then making an revolutionary story. In fact this could pretty much be the case since the GUI is very unique for a point and click adventure game and consequently puzzles are unique likewise, sometimes even a bit harder then usual. Worth to mention is that there are maximum four characters which you have to use together to solver puzzles like in the good old well known Maniac Mansion. This is a neat feature since there has past a lot of time from the last alike adventure game. But let's get back to the speciality of the game, the GUI. It has two inventories for memories having the same functions and looks just as the item inventory. There are long term memories (LTM) and short term memories (STM). The first are memories of important events which are noted automatically by the individual or multiple characters, whether from the present or the past. The second are memories which you save on your own by drag & dropping an certain object/person from the surroundings to the inventory. Both inventories are used in conversations. When you talk to someone you can choose and make your own conversation options. In other adventure games you usually go talk to a person then go check out a new thing and went back to the same character to get a new conversation option, but in this game you are the one making those options on your own. Sometimes it's practical but usually it's making everything a bit harder because in average adventure games you can use the conversation model for hints but in Resonance you'll have to forget about this.

Some parts of the story appear to be non linear while others are non linear. Which is which is left for the player to discover since we don't want to spoil the experience, but its worth to mention this, since non linear adventure games almost never exist and because of that it's nice to find at least some little spots of its logic in nowadays adventure games.
There are or better to say is a bonus puzzle which can be described as a pain in the back since it's model is based on almost pure guessing, maybe this is also the sole reason why the developer has decided to leave it as an optional puzzle, and if this is true then we can only thumbs up that kid of move. Some puzzles can get you more points when solved in a certain way, so make sure to look for those bonus point but most players won't even care about that. There can be find a lot of different kinds of puzzles which is a big plus and so making the whole game even less easier and more enjoyable to end which can only mean good for experienced players. And talking about experience it's easily to note that Resonance isn't recommended for those who never played a point and click adventure thankfully to its harder puzzles and occasional confusion in understanding how to solve them cause of it's GUI but this occur only on the beginning of the game.
We (at least those who are from the indie and retro gaming rows) also have to thank the developer to be loyal to it's "neo-pixel" graphics! It's giving such a warm nostalgic feeling which constantly reminds you on ye good old days. To the great experience also adds incredibly good voice acting which is quite surprising for a small indie developers being capable of such quality.

The biggest flaw of the game is as in most cases of this genre it's length. The game is too short, period. There could be more of this quality material in it and maybe one day the developer will grow over this weakness. It isn't the first time they have developed a short masterpiece so in the future we expect the same or even better quality with a bit more time to play with, because in the end you quickly forget all the goodness if the whole thing is too short.
At the end we can say this is aneo-LucasArts game when considering the quality of visuals, sound and story. The unique GUI and consequently unique puzzles is making the whole game even better from Lucas although the whole joy won't last for too long since the game is short.8/10
-
8Jun 12
Sharing Some Indie Love
I just have a sip of time to do this so I'll be as brief as possible since my purpose of this post is to inform you about some new and a bit unknown indie games and maybe some other indie stuff which I personally like to share. I'm not much into long reviews anymore since in 99% of cases there might exist one which would do it's job, hence I'll link to reviews which I think will somehow mirror my opinion.
Ok let's get started
The Humble Indie Budnle V
The Humble Indie Budnle V is one of the biggest HumbleBundle sales until now and it goes only for a few more days so make sure to check it out if you didn't already. It contains some very good game titles as you can see from the above picture and costs you at least a Pennie to get some goodies but if you beat the average, which is around 8$, you will get some more indie goodness.
Reprisal Universe
The game which can be found at reprisaluniverse.com won't cost you a nickle since it's a 100% free browser based game for which you don't have to register to play and still save your progress. It's a nice "From Dust" inspired game if you ask me and it has very good retro visuals as you can see from the above image. The big let down is that once you find out what will make you win you will always win, which is killing the challenge in a pretty big way. But enough of my words, here is a good Review in case you wish to read more about it.
Towns
I'm not sure if you have heard if it yet since I didn't notice much about it here on GS or elsewhere or maybe I was living under a rock when it was in the spotlight, but anyways it is now for quite a while on Desura.com and 20% off since it's in alpha state. The game draws inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress (in my eyes it also inspired by Minecraft but the developer wont admit it
) is like an RPG-Doungen-Strategic-Sandbox mainly focused on RPG and I believe it has a lot of nice mashed up ideas and potentials which are worth a try. If you're looking for a review just check the Desura.com link above and hit the "Reviews" tab.I hope you enjoyed this little fast sharing of mine. If you do, please leave a comment below, I would be pleased to listen to your opinions about anything you will comment about based on this post. If you will be so nice to share some comments I'll be motivated to share my Indie Love more often.
My Recent Reviews
-
Resonance
"Innovative" Innovative gameplay with interesting story and hard puzzles for a short time. Continue »
- Posted Jul 11, 2012 8:49 pm GMT
- Recommended by 1 of 2 users.
-
Lost in Shadow
"Been there, done that" Nice story, something new in some areas but with no varieties throughout the whole gameplay. Continue »
- Posted Oct 16, 2010 8:48 pm GMT
- Recommended by 4 of 8 users.
Recent Images
hostX9's Feed
hostX9 does not have any recent activity. What a slacker! Maybe you should send hostX9 a private message and ask, "Where are you hiding?"
Tracked Blogs
My Unions
-
-
- Level: 6
- Leader: TechnologoDoom (Send PM)
- Number of members: 159
- My rank: Recruit
- hostX9 joined on: Nov 21, 2010









