All About hotdiddykong
Its been a while since i posted a blog, and i hope my watchers/friends see this, its VERY important.
With Kid Icarus:Uprising only a few days around the horizon, the anticipation is deep, and Pit's Return will be known after a very long absense, and so far, its been soaring and kicking ass, which is definitly good, especially since we've been waiting since 2010 for this. If you've been following the game, you should know that there's a bit of a flick to it though, and thats its awkward Controls, which is something that will be a HUGE part to how you will experience Kid Icarus Uprising.
The Controls are as follow, you move pit with the circle pad, and you use the touch screen to aim/move the camera. In Pen and Paper, it seems simple, and it is on the beginning parts of stages which are on the air following games like Star fox, however the major flaw is that these controls transfer to ground gameplay as well. You will need to move pit with the circle pad and control the camera through the touch screen, this is surely something that is, for the decent part, a bit dissapointing, but as the major point suggests, its how well you adapt to the controls that will result in your experience. However, do note that these controls are AWKWARD, NOT BROKEN, there's a difference between the 2, god forbid you get those mixed up.
If you have good memory, you would recall a certain other game, that has a similar problem, one that starred the famous bounty hunter:
Meroid Prime Hunter's had some very awkward controls, however when gotten used to, this game's gameplay was very fluid, the same can almost apply to Kid Icarus Uprising as it has a similar control scheme.
Some Reviews are out, and of course, they all speak of the awkward Controls, but most of them, had stated how after getting used to them, the game feels much better. The visuals, the story, the gameplay, the awesomely huge content, have been praised to be superb, as IGN states "More than 300 achievements, endless weapon variations, scalable difficulty… you can't ask for more." with a well gotten 8.5, 1up gave it a B+, many sites gave 9's especially with Famitsu giving a perfect 40/40, thats 10 for all 4 reviewers. As all states, the game definitly kicks ass and is an outstanding game on the 3DS, but the controls arnt perfect and how well you adapt to them will decide how well you enjoy this game.
Im definitly not gonna leave this out, but Destructoid's Jim Sterling,aka the "Rush Limbaugh" of gaming known by some, had apparently failed to even try to get used to the controls, which resulted in him giving it a hugely Negative review which made it seem that the controls are broken and the game's garbage. Think whatever you want with this, but this is technically a path that could happen.
So which path will you take?
-Give it a chance to get used to, resulting in enjoying the amazing kick ass experience it truly is.
-Or Fail/Refuse to get used to controls because they arnt what you want them to be, Resulting in a hugely negative experience.
Kid Icarus Awaits my friends, i myself has had experience with Hunter's and is rather fond of its control scheme so getting used to Uprising should be a piece a cake for me, what path will you find yourself into?
P.S(This will also affect ALL Reviews/Sites/Gamers, including Gamespot and all users, how well you adapt to the controls, Try for yourself instead of relying on 1 person who will either Win or Fail)
P.S.S(God forbid Tom Mcshea fails to get used to it cause he'll bash the living crap outta things he doesnt like/want to get used to) Just Kidding, but seriously though.
Just want to let it be known to my trackers that FINALLY the 3DS starts to get Demo's, and what other game would be more perfect then a game coming next month. All you users get can download the Resident Evil Revelations Demo Tommorow, and enjoy what the game has to offer. My biggest hype for this game is that its going back to its scary roots, which i hope it delivers, Resident Evil 5 was a great game, but REALLY lowered the scary Factor.
Also, Resident Evil ISNT the ONLY Demo, there's another Demo(to my knowledge) that will be up. Its nothing you'll actually hype(unless your a fan of the series per say), its the 3DS debut of a franchise whose been around for suprisingly allot of installments but has gone back to its original roots of which it lost: Cooking Mama 4: Cooking Magic
Hey, atleast you get to play Another game to look forward too, and is it just me or did Cooking Mama get OLDER!? Thats rather Interesting...
Finally, after finding some personal time from my usually exhausting schedule, I managed to play Zelda Skyward Sword, and i got a deep First Impressions.
First off, the Visuals are SERIOUSLY Nice, its unique mix of Wind Waker and Twilight was well done and i LOVE the blury watermark when something's in the background,its nice to see a beutifully textured Colorful world after playing so many Realistic and grey games.
As far as Character development goes, it was pretty impressive and probably the deepest yet. Zelda and Link have a nice but shy relationship going on and you can see that by the way its playing out, and Groose's whole "Jealous bully" persona fits in the whole thing, he's that "Douchebag you love"
Que "I just forgot what you said cause your pretty"
As Far as Gameplay goes, I am SERIOUSLY in love with the Dashing, sure indoors its just a fast walk, but when outside, its REALLY cool to see link just Dash like thunder and just Zip up those slopes that otherwise takes him 5 minutes to go through normally cause he's so grounded in the other zelda's.
As for the Motion controls, well there WERE confusing moments, at first (Before Sword obtainable) first person view mode(which is better cause you can fully move link when on it now) had a marker that uses Motion to look at stuff or rather, Aim in future things, I HAD troubles controlling them, but then i fully realise something, and that would be that i was focusing on the Sensor Bar, considering the last few games ive been playing regarding motion(Trauma team),then do i realise the true power of the Wii's Motion plus.
Simply put, SCREW THE SENSOR BAR, Your WIIMOTE(Motion plus) does EVERYTHING, despite where the hell the sesor bar is. Its as if the Sensor bar's Existance was to keep the Wiimote connected to the Wii itself, otherwise the Wiimote is all you need to pay attention to, wave left, the marker moves left, and so on. You can Recalibrate the Wiimote so your position is reset to the middle, making any wiimote position no Problem, I would also like to add that Recalibrating is nothing but simply pressing Up/Down(I forgot) on the Wiimotes Dpad, making it like nothing.
When I got to the Sword play, things got really interesting, The controls were intact, but as i said, dont pay attention to where you should swing, as i said, SCREW THE SENSOR BAR, just Slash the wiimote as you would a Real sword and BAM, Awesome controls. The Best way to explain them is, "Hard to Use at first, but Awesome when used to", in my case, and hopefully your's just remember that Motion plus is doing everything for you, dont care how you need to have your Wiimote. I still have ways more to go as far as Motion goes so ill be anxious to see how awesome this will go on for.
So there you have it, as a First Impression, it was interesting, I LOVE the Uniqe Art and Characters already, the story itself is awesome and touching so far. If i had to say my dissapointing segment, it would be that Fi, your companion, was rather short of an intro to that compared to Midna from twilight(Teases your imprisonment as a Wolf and strikes a deal), but then again so was Navi but Fi isnt as Shallow as Navi howver and does have an interesting Personality but i wont know till i play the game more.
Till then, Cya!
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Established Aug 23, 2010