So... it's been awhile. I'm still not feeling great, but I've decided that I'm going to try and blog more regularly from now on. Partially, that's because I needed an excuse to check out some of the new feature they've introduced to this site recently. Partially, it's because I missed talking with you guys. But the main reason for this decision is that they just announced a multiplayer mode for the new Tomb Raider game and I wanted to b*tch and moan about that.
Seriously, why did they have to wait so long before crushing my hopes for this game? I'd stopped caring about other upcoming titles like Aliens: Colonial Marines long ago, thanks to the heavy emphasis on multiplayer in their ads. If they announce a mode I have no interest in playing along with the announcement of the game, it's pretty easy for me to write that game off. But Tomb Raider was different. Because of the focus on character and story in all the information released about the game so far, I've been excited about Tomb Raider for months. Crystal Dynamics had given me hope that they had created an excellent game, and more importantly, an excellent game that I would be able to enjoy 100% of. If they had told us that the game would have multiplayer sooner instead of waiting this close to release, I would have known not to get too interested in it. Bane was right, there can be no true despair without hope.
This past year hasn't been kind to lovers of single player gaming. EA has essentially written us off as consumers by stating that they aren't making any more single player only games. So Dead Space 3 is getting a co-op mode that will force an abandonment of the series' roots and turn it into yet another action game, Resident Evil style. Because, according to EA, we were too afraid of the first two games. SimCity is getting an mandatory online mode that forces users to be connected to the internet at all times. Who has ever played a SimCity game and thought to themselves "this would be great if only it had multiplayer"? And I can't wait to see how EA forces the square peg of multiplayer down the round hole that is the RPG genre when Dragon Age 3 is announced.
Then we have the Spec Ops: The Line's lead designer calling the multiplayer mode of his own game a "cancerous growth" and blaming its publisher for forcing them to include it. This sort of nonsense is only going to continue, since so many people in power in the games industry consider the single player experience to be a gimmick.
I was glad to see the negative reaction to Naughty Dog's announcement of multiplayer to The Last of Us, since it means that at least their are more gamers out there that feel like I do. But Naughty Dog's response made it pretty clear that they don't get it, with their community strategist saying "We dont approach [multiplayer] in any of our games as tacked on". People weren't upset because they thought the game's multiplayer would be "tacked on", they were upset because the game's multiplayer existed at all.
Have I mentioned lately that I hate multiplayer? Because I really, really hate mutiplayer.