Sign on Options
Theme: [Light Selected] To Dark»

All About mentat76

  • 16Mar 11

    Back to the Guild again.

    Recently got Guild-2 Renaissance and playing.

    My first impressions are good. Lots of improvements i am already enjoying. The world is more living an life like with this release. But I hope I wont get bored to death as the game progresses, as it did with the previous releases.

    Lets see.

  • 26May 08

    I Dream of a 4X which...

    ..will be an excellent paragon of its genre and would blend the best features of games such as:

    Technology tree and research system from: Moo2

    Ground Battles from: Moo2

    Leaders & NPC's from: Moo2

    Story & Space Monsters: Moo2

    Trade & Freight system: Moo2

    Races & Starting traits/customization: Moo2

    Boarding & Capturing Ships: Moo2

    Resources & Production: GalCiv2

    Events & Disasters: GalCiv2

    Interface & Colors: GalCiv2

    Animatics / Cinematics: GalCiv2

    Government & Elections: GalCiv2

    Alignment System: GalCiv2

    Tax & (sub)Allocating funds: GalCiv2

    Galaxy Council: GalCiv2

    Diplomacy: SE5

    Ship & Unit Design: SE5

    Supplies & Ordnance System: SE5

    Fleet Management: SE5

    Modability: SE5

    Space Battles: SOASE / Starwars EAW.

    Do you think of anything better than that?

    *Moo2 = Master of Orion2 - Battle at Antares

    *SE5 = Space Empires V

    *SOASE = Sins of a Solar Empire

    *GalCiv2 = Galactic Civilizations 2.

    • Posted May 26, 2008 4:35 am GMT
    • Category: Games
  • 3Sep 07

    PTO2 improvements study;

    PTO2 improvements study;
    Mentat 2007

    * Graphic improvements:
    -Overall graphics must be improved, work should be started on releasing 256 bit color limit and 640x480 resolution.
    -Ship icons, Aircraft illustrations, Battle screen animations, are the first in line for improvements.
    -By the resolution limit lifted, 3x3 grids could be increased up to 5x5
    -Battles are not necessarily to be modeled realistically but they must offer more eye candy.
    -Animations for the newly invented technologies should be displayed before monthly conferences.


    * Interface improvements:
    -"Menu opens another menu" system should be purged. more comfortable icon interface should be implemented.
    -Ships that are damaged in game should be shown with red in info screen.
    -After battle report should always be shown (at least there should be an option for it) by means of losses and damages.
    -Battle screen should be kept for its simplicity but should be improved by means of providing more information for the player.
    -In Organizing aircraft screen, aircraft experience points should also be shown.
    -"Materials" consept should be renamed by "Supplies".
    -Info screen for Ships and aircraft should contain "Equipments" that are applied such as radar, rockets etc.
    -Mouse wheel should be usable in game, for zoom in & out, and panning abilities.
    -Patrol efficiency and range for the bases should be displayed on map.
    -Base geographical difficulty (rough terrain etc) should be displayed on map.
    -Marines attack & defence efficiencies for the current technology and geography should be displayed on the map.
    -Aircraft attack & defence efficiency for the current technology and weather conditions, should be displayed before commencing/during an attack.
    -Days to repair/build for a base structure (docks, airfileds) should be displayed (as a countdown)in map.

    * Gameplay improvements:
    -AI should be improved. It should have given the ability to perform well planned attacks.
    -the game must be either real time or Mobility points should be overhauled. It can bear a blend of both actually. (Realtime but Turns counting.)
    -Mobility points for Formation should be set to 1pts.
    -"Debark" command for marines from a fleet should be set to 1 pts.
    -Aircraft assignments from bases to carriers should be allowed due the range of aircraft to be assigned.
    -"Drill" should be renamed into "train" and there should be an "auto-train" feature that will relieve the player to hit drill numerous times each turn.
    -There must be an "auto-assign" function for the regiments that are damaged to be reinforceed automatically every turn.
    -Marines ordered to move to a location must be shown of their routes on map and they should turn red if their move is interrupted.
    -Materials transfered from "Base Ops" screen should not send the materials instantly. Shipment times should be considered now.
    -Besides Naval & Aerial Abilities for generals, "Combat" ability for ground fights should be added.
    -Total Sunk ships and downed aircraft should be displayed on a statistical chart along with the submarine efficiency (Transports sunk)

    * Structure:
    -A new tech tree must be prepared with extended options and players can see which investment will bring what.
    -More information must be presented by the new techs. what they do, what they improve.
    -Material (or supplies) should be spent more for game balance. Ships, bases should request more of materials.
    -Overpowered submarines should be down-powered. And their transport hunting should be up-powered.
    -Ship design should be overhauled, interface should contain "Production time", "Cost" as well. And features must be balanced like 2 units of armor should not be equal to 2 units of materials space.
    -Aircraft and transports should take time to be produced, they are available instantly now despite the game says 7 days of production?
    -The routes of Fleets and submarines should be shown on map, by a faint blue? line. it is often hard to spot which one is going where.
    -Game advances too slow by the structure it is now, for it will still be turn based game, at least "Move phase" and "Act phase" should be merged for a faser game. (60 turns for a month will be 30 turns for a month)
    -Bases should have basic AA protection even if there are no troops present in the area.
    -Foreign relations should play more role in game.

    • Posted Sep 3, 2007 8:17 am GMT

See Previous Blog Posts »

My Recent Reviews

mentat76's Feed

mentat76 does not have any recent activity. What a slacker! Maybe you should send mentat76 a private message and ask, "Where are you hiding?"

My Unions