So, some of you might remember that my very first video here was actually about NOT being an MMO player. The topic of levelless MMOs was particularly interesting to me as I got to dig into the genre so much more than before and get an idea of how developers approached it.
The devs of EVE Online, The Secret World and Age of Wushu all had such vastly different things to say about what they saw as an exceptional MMO and what modern game devs should be trying to achieve with said MMO. The one common thread though was the importance of community. Whether in the dark universe of TSW or the complicated economy of EVE, it's all about people sharing interests, in-game and out. Forming alliances, guilds and groups. Meeting people and exploring a world together.
I love that about gaming, it's truly fascinating the new ways we're finding to form communities and combine our social world with that in our gaming world.
The video, for those who haven't caught it and are interested:http://au.gamespot.com/age-of-wushu/videos/gamespot-reports-leveless-mmos-6392294/.
As someone who has never played an MMO until the release of Guild Wars 2, the concept of wandering around a huge world with thousands of friends is amazing to me. I have not had as much online (for lack of a better word) friendliness in...well ever. And even though GW2 does indeed have levels, the use of guilds and generally inclusive quests has made it incredibly simple to converse with other players. I still have a big interest in The Secret World, however I will need to exist more than just in one form if I wish to play it among the many titles coming up.Thanks Jess!