I received Resident Evil 6 for Christmas. I resisted getting it for a long time after I read how poorly it was received by most critics and fans alike. It was a shame really, as I have in the past been a fan of the Resident Evil series, indeed Resi 2 and 4 make it in to my "Favourite games of all time".
My reticence to get the game was slowly eroded though as my regular co-op buddy has been pestering me to get it for ages, so it made it on to my Christmas list to Santa.
Let me give you some background: I loved Resident Evil 4, I thought it was a phenomenal video game. OK, it did start to lose some of the "survival horror" elements that had previously characterised the franchise, but where that lacked it more than made up with excellent gameplay, in a huge, huge game that was a joy from start to finish. Come Resident Evil 5 and I think I am one of those rare folk that actually enjoyed the game. I relished the co-op elements in it - yes, again the survival horror had been eradicated, but it was still a very well crafted (IMO) game, made more enjoyable with a co-op partner that I genuinely like to play with. In short, I really enjoyed Resident Evil 5.
Now to Resident Evil 6 and I am disappointed. I knew that it had fallen from grace, however I had hoped to be able to give it some leeway as I am more forgiving than most with games. Sadly I can't. So far, I have completed Leon & Chris's campaigns, and about half way through Jake's. There is much wrong with this game, and I am disappointed that Resident Evil has fallen so far. By far the biggest problem I have with the game is the unavoidable death. I genuinely believe that the game WANTS you to die, it is like the programmers scripted in a certain number of deaths in certain sequences in a lazy way to make the game more "challenging". Well EFF THAT, obtuse reasons why you are dying does not make a game "challenging" it makes it frustrating and no fun to play. There are also problems with very annoying camera angles. The camera has always been a little bit of a problem in Resident Evil, however in this game, the camera will pan to a particular focus point whilst you are currently engaged in a battle with an enemy. That still continues, however you cannot see it, or respond to enemy attacks because the camera is focused on something else - it is maddening.
In the beginning I felt that Leon's campaign was really very good, the cutscenes in the game are excellent, and very quickly I was involved in it, however as his campaign progressed I found it more and more tedious. The "Boss" battle made me want to throw my controller. Previous iterations of the game were made fun because of the variety of enemy, each section boss battle was unique. In Leon's campaign you fight the boss no less than 5 or 6 times, each time he just gets bigger and more mutated until you are at the point where you are saying "seriously... JUST F UCKING DIE!" The final battle was the single most infuriating battle I have ever played with a completely obtuse puzzle on how to defeat him, I hated it. Conversely, I felt that Chris's campaign started off terribly, with it playing like a very poor third person shooter akin to Gears of War. The setting and colour was lifted straight from Gears of War 2, and I started grinding my teeth in frustration, however I felt as that campaign progressed it got stronger. I can't really comment on the other two as I haven't finished them yet, but I am feeling slightly anxious about how Capcom can ruin this great franchise further.
There are some interesting things at work in the game. In principle I really like the idea of the 4 stories being intertwined and that no one protagonist gives you the full story of what is actually happening, however the stuff that is wrong with the game is really detracting from this.
I am also having issue with the co-op. I enjoy co-op and my friend and I have been having a laugh playing this game, however the mechanic is terrible. In Leon's campaign we could both be fighting with no problems, misplaced kicks or punches didn't cause any issue, in Chris's campaign and so far in Jake's we are actually hitting each other during close fights which is causing problems. I find this really troublesome, and it is something else that is making me really start to dislike the game.
Perhaps slightly contradictory to what I have just written, I have been "enjoying" the process of playing the game, however because it is Resident Evil and not just a poorly put together game with lofty ambitions, I am finding it VERY difficult to recommend the game. I really wonder what Capcom are going to do with the series because there is a danger they have irreperably damaged it with this particular iteration.
I might write a final impressions after I have actually finished the game all the way through to reflect on it. For now, enjoy.
damn - I had enjoyed all previous RE games despite camera issues but I may just skip this one. I already have too many in my queue waiting to play without adding a game I know has serious issues.
@Kid_Black_Star There are actually four. Once you have finished the first three you get Ada's campaign. I am looking forward to that because she is such an interesting character.
I actually really love the idea of the three campaigns. The narrative trick of only getting parts of the story with each character is really interesting, and in principle is an excellent way of building the story. There are also some fantastic ideas in place, such as the idea that you can be playing one section of the Chris's campaign and where the story intersects with Jake's, you could join another co-op game so there are 4 of you. I haven't had this in practice, probably because the population in the game is small, however it is an interesting concept. Sadly, the game suffers in other areas.
@s_h_a_d_o 4 was amazing, the pinnacle for me. Sadly, nothing has lived up to that, and 6 really comes crashing down.
I really enjoyed RE2, and I loved RE4. I couldn't put 4 down. RE5 was different, and not AS good, but I still enjoyed it as well. 6, I own two copies of it, but have yet to unwrap one. I think, like you, I will enjoy it despite it's flaws because I enjoyed the others, but probably wouldn't recommend it to anyone. I have another friend that likes it, despite it's flaws, and we seem to think alike as well. So with any luck I didn't waste all that money :P Thanks for the heads up.
@GunnyHath I think in all honesty, when (if) you play it, you will probably feel like me. You will "enjoy" it because it is Resident Evil, but hate it for the same reasons... if that makes any sense whatsoever HAHA
@BravoOneActual Thank you sir. Have you played it?
@wavey_gravey @BravoOneActual Nope. Just the demo. After all the feedback I do fall squarely in the "If it was a surprise, out-of-nowhere, third-tier game it would have gotten a 6.5" camp. I can't help but think "betrayal" of the vaunted series weighs as heavily as the game's shortcomings in most cases.
I'm not avoiding it do to bad reviews. I just have a backlog as long as my arm (shocker..).
@BravoOneActual @wavey_gravey Yes, that was the point I was trying to make really. I think, like you say, if it was a game from nowhere it might have been praised for the lofty ambitions. The problem is that it is Resident Evil and there is an expectation which the game just doesn't live up to.
Like I said in my impressions, I am more generous than most about this sort of thing, however I just can't overlook what is wrong with the game.
Yeah, the "unavoidable death" thing was really frustrating for me too along with the many other problems in this game. It's gotten so bad that I haven't picked the game back up to finish the other two campaigns (I did Leon's first) in months.
@Garrison_Ford It is actually my biggest bug with the game. I just cannot fathom why it is in there.
I would continue with the game personally, if only to see what happens. I do think that Chris's campaign gets better as it goes a long. Jake's is interesting so far.
I actually did enjoy RE5 as well. I've been holding off on RE6 just from all the reviews and negative feedback. Thanks for the impressions so far! Think I'll save myself the frustration and pass on it.
@BiThBhE0 I would do in all honesty, or at least wait until the price has dropped further. I have said many times elsewhere, because it is Resident Evil it is really disappointing. If it was another game, I might have been a little more forgiving, but I just can't with it being Resi - you know?
RE4 was great and I liked RE5 enough for the most part, but enough people have said this game is bad that I don't think I'll ever consider playing it even if I got a free copy :) I might try the demo sometime just to see what it's like but it sounds like a massive letdown
I played the demo and was very unimpressed. It really does play like a rickety Gears of War. However the process of playing co-op with an actual human can mitigate a lot of annoyances. Plus there is a patch coming out for it soon to handle certain problems like failing QTEs for no reason.
@-INKling- I don't think the demo was a fair reflection TBH. To be honest, I find game demos to be a poor marketing tool for me.
It is a bit of a shame, like I have said with other people, I can't recommend it at all.
This co op partner of yours sounds awesome!! I'm still looking at the game through rose tinted glasses I'm afraid, but hey much like equine meat in your burgers, it's horses for courses ...snigger!!
@Anabub He is awesome! :P I am enjoying the game, don't get me wrong, but you know that there are elements of it that are really poor for a game of Resident Evil calibre.
I was wondering what you were going to do with those burgers you have been saddled with.... tee hee.
I couldn't even find the drive to resume 5 after only making it to 1-2. At least I'm enjoying Revelations on the 3DS.
@JustPlainLucas Yeah, I know some people hated 5, but I honestly thought it was good. 6, however, I cannot recommend at all.
I tried RE6 and thought it was kinda trash. I hated how ridiculously scripted it was, to the point that the game actually took mechanics away from you because it wanted you to do everything in a very specific order. Case in point, how obvious zombies laying on the ground were immune to damage until you trigger a specific event. I know these are zombies, you aren't fooling me here, why can't I just kill them? Because the idiot developers scripted it this way...for some reason. The health system is completely idiotic too. There are just so many utterly asinine design mechanics in that game.
@raven28256 It isn't the zombies on the ground that have been irritating me in the scripted feel of the game. It is the feeling I get with the scripted deaths. Like I said, it feels like the game wants you to die. First instance was in Leon's campaign. You go to help a group of survivors at a petrol station fighting off a small horde, and if you are in the wrong place in that area you will be killed by an ambulance that is out of control. There is no indication it is coming, no terrible QTE to avoid it, you just die. And the game is littered with those moments. Your play is stopped for several minutes at a time where you try to work out where the "safe" area is to avoid the unavoidable and it is just dumb. I cannot fathom why the developers thought that was a good idea.
@pokecharm It does make perfect sense actually. I am kind of the same way, hence my contradictory last paragraph. I am enjoying playing it, but this is Resident Evil, so I am disappointed with it at the same time.
I'm one of those people that was disappointed in RE5. It wasn't awful, but it certainly wasn't great in my opinion. But the nice thing about it is that it pretty much wrapped up every story point in the Resident Evil series. So I have no problem with RE5 being my last RE game.
@johnsteed7 Yeah I figured you would be because of the co-op elements. I actually really enjoyed the game, but I do benefit from a good co-op partner and we often have a good laugh playing through. I would avoid Resident Evil 6 like the plague.