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7Nov 12

Critical View is a new blog series in which I take a second look at some of the most beloved games of our cherished past time. With each blog I will focus on one game, either old or new, and examine whether they are worthy of the praise they receive, or whether they are in fact overrated. Sometimes I will even focus my attention on to not only a single game, but also an entire franchise.

Now naturally, seen as though we are all individuals, I will obviously have differing opinions to other people. With Critical View I am in no way stating my opinion as factual; I'm merely expressing my own views on the games I've selected. I would actually welcome positive and negative feedback, and some differing opinions to mine, so feel free to say if you agree or disagree with what I've written.

All I can hope is that you have enjoyed what I've written here regardless of your own opinion.


To start the series off I'll be taking a look at a game that was released this time last year. A game that, lets be frank, I couldn't wait to get my hands on. It was a game I waited five agonizing years to play. Yes, this time I'll be taking a look at The Legend of Zelda: Skyward Sword.

26934 - The Legend of Zelda: Skyward Sword

The hype leading up to the release of Skyward Sword wasn't as fuelled as that of Twilight Princess. While Twilight Princess was certainly reviewed well (really well actually, the GameCube version averages 96% on Game Rankings and the Wii version 94%) it proved to split the opinions of fans. I can't imagine any Zelda fan thinking it was a complete disaster, but it certainly didn't live up to the expectations. Maybe we heaped too much expectation on it? Anyway, maybe our experiences with Twilight Princess lead us to keep a more level head with Skyward Sword. All I know is that while fans were excited the general gaming media wasn't so (especially when you consider the hype across the board for Twilight Princess... remember E3 2004?).

Skyward Sword matched the expectations set by many fans. Many publications, such as IGN and Official Nintendo Magazine, even went as far as labelling the title as the greatest Zelda game ever made. I savoured every single moment of the 52 hours I poured into it, because I knew once I was finished another long wait would befall me before the next console Zelda title for the Wii U. And if anyone read the review I posted for Skyward Sword my initial opinion of the game will already be known.

Yet now, nearly a year later, I'm looking back on Skyward Sword in a similar vein to that of Twilight Princess. I don't think Skyward Sword ranks as lowly in my personal list of the Zelda games as Twilight Princess, but I can't help but feel that, despite trying on the contrary, I was caught up in the hype. Much like I was when Twilight Princess was released. Back in 2006, for the briefest moments after beating Ganondorf, my 15 year old mind contemplated the thought that Twilight Princess was possibly the best Zelda game I had ever played. The notion lasted no longer than a couple of minutes, but even afterwards it was still in my personal top three for a while. Yet back then I had only played seven of the Zelda games, and the likes of A Link to the Past, Link's Awakening and the Oracle duo weren't any of them. Once I played them all, I realised how far behind Twilight Princess lagged in comparison. By the time Skyward Sword was released I had played and completed every single Zelda game ever made (excluding the Philips CDi games, I try to forget those atrocities even exist), so I felt I had an extremely strong understanding of exactly what makes a good Zelda experience.

I went in to Skyward Sword with a wealth of knowledge and know-how, and years of Zelda experience behind me. Yet the first 30 minutes or so had me worrying. I was wandering around Skyloft and, I don't know, it just felt like there was no atmosphere. All the 3D Zelda games have traditionally started rather slowly, but their opening sequences always felt quite charming. Skyward Sword felt odd. Once I got the sword and went to rescue Links Loftwing it did pick up though. At its best Skyward Sword is possibly the best the series has ever been. It's a roaring success.

Zelda_Skyward_Sword_1014_02_copy_620x348

But the problem with Skyward Sword is that it isn't always at its best. The new sword combat, thanks to motion plus, feels fresh and inventive. For the first time in years I entered combat in a Zelda game in a rather cautious manner. Training with the sword felt great, but training is only one thing. A lot of the early enemies didn't really require any form of strategy, but once you got to Hyrule for the first time the enemies threw new challenges. The combat was extremely fun, and despite the few criticisms that certain reviewers threw at Skyward Sword its controls work like a dream 99% of the time (come on, they're not 100% perfect). If you're not a fan of motion controls you'll likely want to stay far away from this, but for those who are inquisitive and look for new ways to play video games you really should have a pop. Skyward Sword has the best combat the series has ever seen.

Yet outside the combat, a lot of the time, I felt the Skyward Sword wasn't really pushing the series forward. In Twilight Princess Hyrule was gorgeous and huge, it was a great place to explore. Yet the problem was that it was fairly empty. There were some things to find, but not many enemies to keep you on your toes. To try and correct this Nintendo went at Skyward Sword with a different approach. Instead of having one huge world Nintendo split the world of Skyward Sword in to sections. You had the Sky World, where Skyloft is located. It acts as a hub world for the other areas and Link flies across it on his Loftwing. And underneath, on the ground, you had Hyrule. Hyrule itself was split in to three distinctive areas. One area was forested, one was volcanic and the last was a desert and each area was generous in scale. Although not as big as Hyrule from Twilight Princess overall it was big enough to explore. But I personally had a problem with the way the world was laid out. While each looks great and is well designed, the only way to get from one to another was to find a bird statue (the same ones used to save game data) and travel back up to the Sky World. Then once in the Sky World you had to fly to the other area from there. For many this wouldn't have been a problem, but I felt this caused the world to not have a natural flow.

In Ocarina of Time, as an example, you discover more of the world as you adventure and open new paths with new items. Hyrule field is laid out as the hub, similarly to the Sky World, and initially you need to go back and forth through Hyrule field to reach new areas. But once you reached new areas you could travel from one to another without touching Hyrule field. For example, you can reach the Goron Village or Zoras River through the Lost Woods, and the Lost Woods itself can be reached through Kokiri Forest. Some areas, such as Gerudo Valley, can't be reached at all unless you go through Hyrule field, but for the most part the world feels natural. While it doesn't sound like much the more natural flow of the world in Ocarina of Time really streamlined the game play. Skyward Sword doesn't have this, and in my mind that breaks the game play. Going back to the sky to reach a different area was completely unnecessary. I feel that you should have at least have had the option to travel from one area to the next without doing this. At the very least, even if they still wanted to keep each area separate, they could have allowed us to fast travel between them and save time.

But maybe I'm being too critical?

the-legend-of-zelda-skyward-sword-screen

Many feel the tried and true Zelda formula, which has remained relatively unchanged since A Link to the Past 21 years ago, is starting to age. Having played all the zelda games I can see why people feel this way. Nintendo promised us that with Skyward Sword they would change this.

But did they?

Well no, they didn't. Not really. Not to say they didn't try, but Skyward Sword is worlds away from the drastic change in formula Nintendo told us it would be. And it's also far from the change the series really needed. What Nintendo tried to do was mask the lines between the field and dungeon sequences by introducing puzzles and more enemies to the field. In Skyward Sword there's certainly a lot more to do outside in order to even gain entrance to a dungeon, but you still clearly know when you're in the field or a dungeon. And the dungeons themselves come at you in a rather similar manner. You battle through three dungeons, the first being (surprise, surprise) forest themed the second one fire themed. Once you've done those first three a major story event unfolds then you set out to explore another set of dungeons. It's the same formula that A Link to the Past introduced, only it has been tweaked a little to give the illusion that it may be somewhat different. And this was really disappointing. None of the Zelda games are truly bad titles, but their progression has become repetitive.

Then there were other things. Skyward Sword did many other first for the Zelda franchise outside of linking motion controls to Link's sword and items. Some of these changes were minor, such as giving Link the ability to sprint without the aide of the Pegasus Shoes for instance. When sprinting Link could momentarily run up walls to reach higher platforms, which makes him more agile than in the past. Other changes were much bigger. One aspect I was most looking forward to was crafting weapons. In past Zelda games you could gain more powerful versions of certain weapons, such as the way you gained new swords, or the way you swapped your Hookshot for a Longshot in Ocarina of Time. But Skyward Sword was the first where you could take raw materials that enemies dropped to a blacksmith so he could upgrade your weapons. Upgrading your Bow would make it more powerful and give it a greater range, or upgrading your shield resulted in it being more durable (Skyward Sword is the first game in the series where shields have a health bar, when it reaches zero the shield breaks). But in practice I felt this new feature to the Zelda formula could have been greatly improved. For starters you can't make anything from scratch. You can't take some materials to the blacksmith and have him make a shield from them, you had to buy a basic shield first and simply upgrade it. And the mechanic itself overall wasn't as in depth as in other games I've played and felt lacking at times. It felt like Nintendo was on the right path but didn't walk down it far enough.

Then of course there were was the voice acting, or at least the lack of it. Don't get me wrong, I personally don't really care for voice acting in Zelda. Reading text has never bothered me and I feel it retains the charm of the series. But not everyone feels like this. I felt Nintendo should have had it voiced, and for those who didn't care for it give them the option to turn it off. There was the dousing mechanic, which helped the player to find people or specific items. In theory it was a good idea, but in action it was fairly weak and annoying at times. Also, despite using an orchestra for the first time in the series history, the music was poor. I was surprised at first, only to notice later that Koji Kondo only composed one song (which coincidentally is the best on the soundtrack). Outside of that one song he concentrated mainly on sound effects. Not to say Nintendo HAD to use Kondo, but if they aren't going to at least get someone else that can fill his boots. I would have loved to hear what Yoko Shimomura could have done for the game, especially after playing Xenoblade Chronicles and hearing her beautiful work there.

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But it's not all doom and gloom. On the plus side Skyward Sword was a leap forward for the series in terms of story telling. Nintendo themselves have never been known for telling grand stories in their titles. They usually let their game play do the talking (and lets be fair, they are the pros at this), but Skyward Sword saw a huge narrative improvement. Its story was better than any past Zelda game without question in terms of context. It wasn't quite at the level of Final Fantasy, or anything by BioWare, but I digress simply because RPGs tend to have grander stories than any other genre. And another area where Skyward Sword excelled was with its side quests. After the rather lacklustre and disappointing side quests of Twilight Princess it's nice to see Nintendo realised they dropped the ball. Outside of Ocarina of Time and Majora's Mask no other Zelda game can match Skyward Sword for overall content. And the fact that the side quests were actually enjoyable this time around was an added bonus.

Conclusion:
There's no doubt that Skyward Sword is a good game. The whole point of Critical View though isn't to determine whether it's a good game or not, but to determine whether it's deserving of the praise it received. In terms of its motion controls Skyward Sword does indeed deserve all the praise it gets. But I certainly feel those who called it the 'Best Zelda Ever' are certainly overselling it. To call Skyward Sword the best Zelda game ever would be to cast aside the likes of A Link to the Past, Ocarina of Time or Majoras Mask, and when you consider that those games have less flaws that's hard to do.

At its best Skyward Sword is a great Zelda experience, but many aspects of the game fall short of what we've seen in other titles, either in the series or unrelated.

I hope you liked my first Critical View blog. I don't know how often I will be posting these, but I will certainly be posting more in the future. Thanks for reading.

21 comments
Minishdriveby
Minishdriveby

The combat  controls really was the only revolutionary thing in Skyward Sword. I felt worked 90% of the time (sorry can't say it worked 99% for me). But a lot of the game fell flat for reasons that you said. It was a good Zelda game. I loved the artstyle, the combat, and some of the other minor updates they did. But the boring/bland overworld, and linear paths that you were lead down was somewhat of a letdown. 

widdowson91
widdowson91

 @Minishdriveby "I felt worked 90% of the time (sorry can't say it worked 99% for me)."

 

 

Yeah their accuracy seems to have differed between different gamers. I know that there is a sweet spot, the best distance to sit away from your TV. I've noticed this with a lot of Wii games, so I just tried to position myself in the right spot. Seemed to work a treat for me.

 

 

Although, I have taken note of this, I'm currently playing through Skyward Sword for a second time on Hero Mode, and the controls aren't as responsive as they felt when I first played it

chocolate1325
chocolate1325

Can I also say I thought flying on the Loftwing through the sky felt a bit empty when compared to one of it's predesscors. Can I also comment that when you had to do certain sidequests I much perferred the time scale in Majora more than this.

widdowson91
widdowson91

 @chocolate1325 Yeah the sky was really empty. The emptiness of the ocean in The Wind Waker is often a criticism of that game, but it was far better to explore than the sky world in Skyward Sword.

hotdiddykong
hotdiddykong

Really great job on your Critical View.

 

Honestly, im a person who HATES to compare games to each other and love each to their own, same with Zelda, to me, every game is still successfully giving us their own unique experience that we will never experience again and i had ALLOT of fun with Skyward Sword. If i had to say a complaint, it would have to be the final dungeon, the idea was 10/10 but it felt, "What!? Im done already!?" despite  how hard some of the rooms were, you just expected MORE. But its probably because we got used to fighting the final boss near said place, which apparently wasnt the case in Skyward Sword.

widdowson91
widdowson91

 @hotdiddykong When Skyward Sword was released I said to myself "Right, don't compare it to other Zelda games, play it for what it is." But once I started playing it I couldn't help but compare it, saying things like "Oh that's not bad, but it was done better in [insert Zelda game name]..."

SloganYams
SloganYams

I would place Skyward Sword third out of the five 3D Zeldas (ahead of Majora's Mask and Twilight Princess but behind Ocarina and Wind Waker).

 

I loved most aspects of Skyward Sword. I loved the motion controls, the level/dungeon design, and the different overall structure from other Zeldas. My complaint is the awkward pacing later in the game. To get the song of the hero, you have to talk to the three dragons, but each dragon first needs you to do some task, but before you can do the dragons' tasks you have to do something else... GAH! You could tell at points like that that they were just trying to stretch out the length of the game. But clearly not every game needs to be 50 hours long.

chocolate1325
chocolate1325

I have to say I am looking forward to more of these critical views. Anyway I think Nintendo tried their best to freshen the series up and I think a series like Zelda can struggle with doing that. I was one of the many that hated the Dowsing. I thought the combat was great though and I liked some of the newer items added like the Beetle and upgrades which I think was possible in A Link to the Past.

 

I do rate it higher than Twilight Princess but not near the standards of Wind Waker or Ocarina. I will say though for the 40 hours it took me to beat it was worth it.

widdowson91
widdowson91

 @chocolate1325 Thanks man, I'm glad you liked it. I thought Nintendo really were on the right track with Skyward Sword in so many areas, but just didn't do enough with the end product. If anything I feel like Skyward Sword is mainly a teaser for what is to come from Zelda Wii U.But like you said, it was still totally worth playing.

Mythmaker1
Mythmaker1

With regards to the combat, while I felt it had potential to be the best in the series, the implementation made it one of the most boring. Your strategy for defeating almost every enemy in the game was exactly the same. It made things really monotonous as time went on.

 

And I completely agree about the Sky. It's all rather pointless.

 

Where I don't agree is with your take on the story.

 

"It wasn't quite at the level of Final Fantasy, or anything by BioWare, but I digress."

 

I'd say this is something of an understatement. Some people call this game's story a step forward, but I'd call it a step back. It tries to embrace modern story conventions, without understanding how they should be used. This leads to an poorly paced and largely uninspired narrative.

 

No Zelda game has had this much side content before, so it adds a lot of longevity to the game.

 

I object. Leaving aside Majora's Mask, which blows this game out of the water in terms of side content (and everything else, but I digress), there was a lot of side-content in OoT that people take for granted today. The Gold Skulltulas, the piece-of-heart-hunt, the dozen-or-so minigames, the Biggoron Sword, Lon Lon Ranch, the Happy Mask Shop, the Scarecrow's Song, the Gerudo Training Grounds, The Poe Hunt; all of it, completely optional side-content.

widdowson91
widdowson91

 @Mythmaker1 But that's the thing, a lot of the content of Majora's Mask this is viewed as 'side content' isn't really. Most of it is actually required at some point in the game. If you look at genuine side content, of which doesn't need to be completed at all, there is a fair bit but not as much as people may think.As for Ocarina of Time, I'd personally put that a close second behind Skyward Sword. It's actually quite surprising how much content actually is in Skyward Sword.Although I've definitely got to agree with you that Majora's Mask is simply the better of the two games. Skyward Sword can't hold a candle to it. 

Mythmaker1
Mythmaker1

 @widdowson91 I don't think that's so. Every Bomber's Notebook Sidequest is optional, and so far as I'm aware, only one mask (Giant's Mask) is required outside the transformation masks. Not to mention the dozen or so optional objectives, the Skulltula houses, or the absolutely massive number of minigames. All of it completely optional. 

 

As for Skyward Sword, I can't imagine there being more than 20 sidequests, including minigames, total. And most of them don't even offer a substantive reward, unlike OoT. The fact they're tied even less to the narrative than OoT doesn't help either. Like much of Skyward Sword, making progress leaves little, if any sense of real accomplishment.

widdowson91
widdowson91

 @Mythmaker1 Maybe you and me had different experiences. All I know is that I filled loads of the Bombers Notebook and it didn't really feel like optional stuff ha ha :P

Asagea_888
Asagea_888

Great blog, mate.  Ah, Skyward Sword.  I felt that it was a definitive Zelda experience because it made such great use of the Wii Remote Plus controls (despite what Tom McShea states---whom I still disagree with on that point) , and the story direction was also refreshing because it wasn't quite like the games of the past.

 

I hope the next Zelda game on the Wii U will top Skyward Sword in every way.  It's rumored that Retro Studios, the guys behind the Metroid Prime games, may be contracted to develop it and, given their track record, I can't wait to see what they come up with.

 

 

widdowson91
widdowson91

 @Asagea_888 In an interview Miyamoto debunked the rumours about Retro Studios developing a Zelda game. He said that Zelda needs to regain it's Japanese charm, or something along those lines.

 

digi-demon
digi-demon

I got Skyward Sword Limited Edition on release day - and I still haven't played it properly...  

(and can say the same regards most of my games).

I so need more free time...  

widdowson91
widdowson91

 @digi-demon It can be hard to make more free time though, can't it. I'm sure you'll get around to all your un-played games at some point.

 

digi-demon
digi-demon

 @widdowson91 

Hi.

I'm looking forwards to the Christmas holiday period -

always a good time to catch up on some serious gaming  :-D

widdowson91
widdowson91

 @digi-demon Nothing like chilling out at Christmas and spending some quality time with your games. I know all too well, that's how I spent each Christmas :P Sod family, gaming all the way ha ha :D

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